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**[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md)**
# Cairn Collector <font size="-1">( Prerequisite: [Magic (C)](Magic%20(C).md) Role or [Martial (C)](Corvanis/Character%20Creation/Classes/Roles/Martial/Martial%20(C).md) Role)</font>
_Grants [Magic (C)](Magic%20(C).md) Progression_
_A protector of the cairn stones of Mournhowl and a guide to the lost spirits._
**Hit Dice:** 1d10
### 6th Level
- [Soulstones](Soulstones.md)
- [Restful Wave](Restful%20Wave.md)
- [Angered Wake](Angered%20Wake.md)
### 7th Level
- [Radiant Surge](Radiant%20Surge.md)
### 8th Level
- [The Hallowed Dead](The%20Hallowed%20Dead.md)
### 9th Level
- [Mortis Grima](Mortis%20Grima.md)
### 10th Level
- [Voice in the Light](Voice%20in%20the%20Light.md)
>[!info|clean sban no-i]- # Expanded Features
>### 6th Level
>- [Soulstones](Soulstones.md): You gain a number of Soulstones representing the fallen warriors of the north adorned on you and your armaments. The number of these Soulstones is equal to your proficiency modifier + the highest level spell you can cast. These are used to activate your various class features.
>- [Restful Wave](Restful%20Wave.md): Whenever you would cast a spell, you can choose to augment it with a soul stone, if you do, this expends it and you and all allies within 30ft are healed for the amount of Soulstones remaining after this one is used.
>- [Angered Wake](Angered%20Wake.md): Whenever you would deal damage with a weapon or an attack spell that deals radiant damage you can choose to expend a Soulstone. You deal additional radiant damage equal to twice the number of expended Soulstones you have.
>### 7th Level
>- [Radiant Surge](Radiant%20Surge.md): Whenever you would deal radiant damage, you gain half of that radiant damage as temporary hit points. You can spend these temporary hit points to recharge your Soulstones it takes 5 per stone to recharge them. If you have the [Lay on Hands](Lay%20on%20Hands.md) or [Divine Smite](Divine%20Smite.md) features, you may use these temporary hit points to fuel those abilities instead. (Using increments of 5)
>### 8th Level
>- [The Hallowed Dead](The%20Hallowed%20Dead.md): Whenever you would destroy an undead creature, you release the soul trapped within and the necromantic energy instead enters one of your expended soul stones, restoring it. In addition you have advantage on attack rolls and saving throws vs undead.
>### 9th Level
>- [Mortis Grima](Mortis%20Grima.md): Once per long rest, as an action, all enemies within 20ft of you must make a Constitution saving throw vs a DC of 10+character level. If they should fail, they are treated as undead for the purposes of your abilities (Killing counts as destroying). In addition those enemies take 5 necrotic damage at the start of their turn that ignore immunity to such damage types.
>### 10th Level
>- [Voice in the Light](Voice%20in%20the%20Light.md): Once per long rest, you may as a bonus action activate an aura for 1 round. While this aura is active, whenever an ally or you would be reduced to 0 hit points, they are instead reduced to 1 hit point.