<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md)** # Carouser <font size="-1">( Prerequisite: [Martial (C)](Corvanis/Character%20Creation/Classes/Roles/Martial/Martial%20(C).md) Role)</font> _Grants [Martial (C)](Corvanis/Character%20Creation/Classes/Roles/Martial/Martial%20(C).md) Progression_ _A warrior who is too blasted to worry about their life._ **Hit Dice:** 1d8 ### 6th Level - [Grip and Sip](Grip%20and%20Sip.md) - [Getting Smashed](Getting%20Smashed.md) - [Trusty Mug](Trusty%20Mug.md) ### 7th Level - [Wacky Defense](Wacky%20Defense.md) ### 8th Level - [A Good Buzz Goin'](A%20Good%20Buzz%20Goin'.md) ### 9th Level - [Resting My Eyes](Resting%20My%20Eyes.md) ### 10th Level - [Ring-ding didle idle I d-o!](Ring-ding%20didle%20idle%20I%20d-o!.md) >[!info|clean sban no-i]- # Expanded Features >### 6th Level >- [Grip and Sip](Grip%20and%20Sip.md): You treat alcoholic beverages as basic healing potions (per dose and dependent on quality). You may drink an alcoholic beverage as a bonus action. If you possess the [Ki](Ki.md) class feature, you gain 1 [Ki](Ki.md) whenever you would drink alcohol. >- [Getting Smashed](Getting%20Smashed.md): You may drink your alcoholic beverage as an action. If you do, you gain the total healing received as bonus damage until the end of your next turn. >- [Trusty Mug](Trusty%20Mug.md): You gain proficiency in the Battle Mug. This item functions like a [mace](Mace%20(C).md) and uses that weapon for counting for game statistics, except that this item may hold 3 doses of Alcohol in it and cannot be spilled, for some reason. It takes an action to refill your Battle Mug. > This item counts as an unarmed strike for the purposes of Monk abilities. >### 7th Level >- [Wacky Defense](Wacky%20Defense.md): Whenever you would heal from drinking Alcohol, you gain an additional [Battle Hardened (C)](Battle%20Hardened%20(C).md) bonus equal to half the health recovered for 1 round. After three drinks of your battle mug you gain the drunken condition. The drunken condition changes to the following for you. > Drunk – Gain advantage on damage rolls, your enemies gain advantage to attack rolls against you. Getting smashed damage is active the entire time you are drunk. Drunk fades after three rounds in which no alcohol has been consumed. While Drunk you are immune to fear and cannot retreat from battle. (Leaving combat) > If you have the [Ki](Ki.md) class feature, you gain 1 [Ki](Ki.md) at the start of each of your turns in which you are Drunk. >### 8th Level >- [A Good Buzz Goin'](A%20Good%20Buzz%20Goin'.md): Whenever an enemy would hit you, you may attack them with your Battle Mug as a triggered action. If this attack hits and deals damage, you deal additional damage equal to the heft of the weapon that struck you. > If you are a [Corvanis Monk](Corvanis%20Monk.md), you may use an unarmed strike instead, if you do you add half the damage you took or the heft of the weapon, whichever is higher. >### 9th Level >- [Resting My Eyes](Resting%20My%20Eyes.md): As an action, you fall asleep, you are not considered incapacitated. Enemies have disadvantage to attack you during this time. If you are dealt half of your HP in damage or more, you wake up. After 2 rounds (Start of your turn 3rd round) If you are still asleep you wake up, you count as having just finished a short rest and may spend hit die to heal yourself and all other effects that trigger on this event. > If you have the [Ki](Ki.md) class feature, you restore yourself to your maximum [Ki](Ki.md) points. >### 10th Level >- [Ring-ding didle idle I d-o!](Ring-ding%20didle%20idle%20I%20d-o!.md) > You can drink Alcohol while you are unconscious. This is the only action you can take. You cannot perform this action while dead.