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# Eye of Fate <font size="-1">( Prerequisite: [Magic (C)](Magic%20(C).md) Role)</font>
_Grants [Magic (C)](Magic%20(C).md) Progression_
_A caster who uses the red threads of fate to weave their spells._
**Hit Dice:** 1d6
### 6th Level
- [Portents](Portents.md)
- [Future's Flash](Future's%20Flash.md)
- [Prime Spellcasting](Prime%20Spellcasting.md)
### 7th Level
- [Minor Arcanus](Minor%20Arcanus.md)
### 8th Level
- [Coiling Chance](Coiling%20Chance.md)
### 9th Level
- [Threaded Fate](Threaded%20Fate.md)
### 10th Level
- [A Stitch in Time](A%20Stitch%20in%20Time.md)
>[!info|clean sban no-i]- # Expanded Features
>### 6th Level
>- [Portents](Portents.md): At the end of a long rest you may roll 3 d20s. You store these results. Once during any d20 roll until your next long rest you may replace the result of a d20 roll that occurs within 30ft of you and replace its result with one of the results you stored. This is a reaction to do so.
>- [Future's Flash](Future's%20Flash.md): As an action you may select an enemy and choose an action type. (Attack, Cast, Dodge, Dash, Disengage or Skill check) If a the target performs one of these actions on its turn, you gain a [Portent](Portents.md) die. You may store this die only for the battle. A creature can only be affected by this ability once per combat.
>- [Prime Spellcasting](Prime%20Spellcasting.md): Whenever you would [hard cast](Hard%20Cast.md) a spell with an attack roll and roll a 2, 3, 5, 7, 11, 13, 17 or 19 on the die result of your attack, that attack is affected by the threads of fate.
>A spell that is effected in such a way can have one of the following benefits added to it.
>>- If heals you for half of the damage it deals
>>- It causes half of its total damage again to the target at the start of that targets next turn.
>>- It restores a spell slot of a spell slot that is lower then the spell slot used to cast the spell slot.
>### 7th Level
>- [Minor Arcanus](Minor%20Arcanus.md): You gain the Divination [School Mastery](School%20Mastery.md). If you already possess this feature you may choose another [School Mastery](School%20Mastery.md).
>### 8th Level
>- [Coiling Chance](Coiling%20Chance.md): Whenever you would critically hit with a [hard casted](Hard%20Cast.md) spell or when you roll a 1 on an attack with a spell you [hard cast](Hard%20Cast.md), you may ignore that effect and reroll. If you do, you gain a [Portent](Portents.md). You may store this die only for this battle.
>### 9th Level
>- [Threaded Fate](Threaded%20Fate.md): If one of your stored die is a prime number you may expend that die in order to channel as an action. If you do all enemies within 30ft take double your character level in force damage.
>### 10th Level
>- [A Stitch in Time](A%20Stitch%20in%20Time.md): Once per long rest, as an action, you may choose a single result of one of your stored die from your [Portent](Portents.md) abilities. If you do, you may select up to 9 creatures you can see. Those creatures treat all d20 rolls they make for 1 round as that die result.