<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md)** # Eye of Fate <font size="-1">( Prerequisite: [Magic (C)](Magic%20(C).md) Role)</font> _Grants [Magic (C)](Magic%20(C).md) Progression_ _A caster who uses the red threads of fate to weave their spells._ **Hit Dice:** 1d6 ### 6th Level - [Portents](Portents.md) - [Future's Flash](Future's%20Flash.md) - [Prime Spellcasting](Prime%20Spellcasting.md) ### 7th Level - [Minor Arcanus](Minor%20Arcanus.md) ### 8th Level - [Coiling Chance](Coiling%20Chance.md) ### 9th Level - [Threaded Fate](Threaded%20Fate.md) ### 10th Level - [A Stitch in Time](A%20Stitch%20in%20Time.md) >[!info|clean sban no-i]- # Expanded Features >### 6th Level >- [Portents](Portents.md): At the end of a long rest you may roll 3 d20s. You store these results. Once during any d20 roll until your next long rest you may replace the result of a d20 roll that occurs within 30ft of you and replace its result with one of the results you stored. This is a reaction to do so. >- [Future's Flash](Future's%20Flash.md): As an action you may select an enemy and choose an action type. (Attack, Cast, Dodge, Dash, Disengage or Skill check) If a the target performs one of these actions on its turn, you gain a [Portent](Portents.md) die. You may store this die only for the battle. A creature can only be affected by this ability once per combat. >- [Prime Spellcasting](Prime%20Spellcasting.md): Whenever you would [hard cast](Hard%20Cast.md) a spell with an attack roll and roll a 2, 3, 5, 7, 11, 13, 17 or 19 on the die result of your attack, that attack is affected by the threads of fate. >A spell that is effected in such a way can have one of the following benefits added to it. >>- If heals you for half of the damage it deals >>- It causes half of its total damage again to the target at the start of that targets next turn. >>- It restores a spell slot of a spell slot that is lower then the spell slot used to cast the spell slot. >### 7th Level >- [Minor Arcanus](Minor%20Arcanus.md): You gain the Divination [School Mastery](School%20Mastery.md). If you already possess this feature you may choose another [School Mastery](School%20Mastery.md). >### 8th Level >- [Coiling Chance](Coiling%20Chance.md): Whenever you would critically hit with a [hard casted](Hard%20Cast.md) spell or when you roll a 1 on an attack with a spell you [hard cast](Hard%20Cast.md), you may ignore that effect and reroll. If you do, you gain a [Portent](Portents.md). You may store this die only for this battle. >### 9th Level >- [Threaded Fate](Threaded%20Fate.md): If one of your stored die is a prime number you may expend that die in order to channel as an action. If you do all enemies within 30ft take double your character level in force damage. >### 10th Level >- [A Stitch in Time](A%20Stitch%20in%20Time.md): Once per long rest, as an action, you may choose a single result of one of your stored die from your [Portent](Portents.md) abilities. If you do, you may select up to 9 creatures you can see. Those creatures treat all d20 rolls they make for 1 round as that die result.