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# Frostsworn <font size="-1">( Prerequisite: [Magic (C)](Magic%20(C).md) Role)</font>
_Grants [Magic (C)](Magic%20(C).md) Progression_
_A sorcerer infused with the wrath of the north._
**Hit Dice:** 1d6
### 6th Level
- [Frost Armor](Frost%20Armor.md)
- [Shatter Shell](Shatter%20Shell.md)
- [Creeping Cold](Creeping%20Cold.md)
### 7th Level
- [Ryme Spell](Ryme%20Spell.md)
### 8th Level
- [White Out](White%20Out.md)
### 9th Level
- [Blessing of the North](Blessing%20of%20the%20North.md)
### 10th Level
- [The Great Wind](The%20Great%20Wind.md)
>[!info|clean sban no-i]- # Expanded Features
>### 6th Level
>- [Frost Armor](Frost%20Armor.md): Whenever you would [hard cast](Hard%20Cast.md) a cold damaging spell, gain a bonus to your AC equal to that spell's level for 1 round.
>- [Shatter Shell](Shatter%20Shell.md): As an action you may cause an enemy killed by cold damage this combat within 30ft of you to explode, dealing 1d6 cold damage for every 2 CR that enemy had.
>- [Creeping Cold](Creeping%20Cold.md): Whenever you would [hard cast](Hard%20Cast.md) a cold damaging spell, all cold damage you deal is increased by 1 until the end of combat, up to a maximum of your character level. This is applied per APPLICATION of damage, not source.
>### 7th Level
>- [Ryme Spell](Ryme%20Spell.md): Whenever you would deal cold damage to an enemy reduce that enemies movement speed by 5 for 1 round. If you would use the metamagic feature, you also reduce the affected enemies movement speed by an additional 10ft for 1 round.
>### 8th Level
>- [White Out](White%20Out.md): You are surrounded by a growing blizzard that gives the following affects based on how high your [Creeping Cold](Creeping%20Cold.md) feature is.
>2 – Ranged weapon attacks have disadvantage to attack you.
>4 – Melee weapons have disadvantage to attack you.
>6 – Enemies are pushed by 10ft from you at the start of their turn if they are within 30ft of you.
>8 – The area 10ft around you is difficult terrain for enemies.
>10 – Add your exposure as temporary hit points at the start of each of your turns. This stacks with itself.
>Fire damage bypasses all these effects and lowers your [Creeping Cold](Creeping%20Cold.md) by an amount equal to half of that fire damage.
>### 9th Level
>- [Blessing of the North](Blessing%20of%20the%20North.md): Select an ally you can see within 30ft. That ally gains the benefit of your [White Out](White%20Out.md) ability instead of you for 1 round.
>### 10th Level
>- [The Great Wind](The%20Great%20Wind.md): Whenever an enemy would fail a saving throw against as spell you control, that enemy takes 10 cold damage.