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# Grand Tree Guardian <font size="-1">( Prerequisite: [Magic (C)](Magic%20(C).md) Role)</font>
_Grants [Martial (C)](Corvanis/Character%20Creation/Classes/Roles/Martial/Martial%20(C).md) Progression_
_A guardian of the great tree, holding back the forces of industry with the power of nature._
**Hit Dice:** 1d8
### 6th Level
- [Oath of Wode](Oath%20of%20Wode.md)
- [Nature's Wrath](Nature's%20Wrath.md)
- [Ironbark Blessing](Ironbark%20Blessing.md)
### 7th Level
- [Amhrán na Armor](Amhrán%20na%20Armor.md)
### 8th Level
- [Taunting Roots](Taunting%20Roots.md)
### 9th Level
- [Thick Trunk](Thick%20Trunk.md)
### 10th Level
- [Leyline Hammer](Leyline%20Hammer.md)
>[!info|clean sban no-i]- # Expanded Features
>### 6th Level
>- [Oath of Wode](Oath%20of%20Wode.md): You gain [The Green Oath](The%20Green%20Oath.md) class feature. You gain AR equal to the AC bonus provided by this ability. (The total bonus, e.g. [Wode Warrior](Wode%20Warrior.md))
>- [Nature's Wrath](Nature's%20Wrath.md): Whenever you [hard cast](Hard%20Cast.md) a spell that deals elemental damage, you may attack an enemy within reach of your melee weapon as a triggered action.
>- [Ironbark Blessing](Ironbark%20Blessing.md): You gain martial weapon, medium, and heavy armor proficiency. You may wear armor and wield weapons made of wooded materials as if they were the same as their metal counterparts. The AC and AR from your [Oath of Wode](Oath%20of%20Wode.md) grants half of its total bonus while you are wearing medium or heavy armor in this matter.
>### 7th Level
>- [Amhrán na Armor](Amhrán%20na%20Armor.md): You regenerate 1 [AR](Armor%20Rating.md) at the start of each round if you are wearing armor that has the [Ironbark Blessing](Ironbark%20Blessing.md). If you use the [Primal Infusion](Primal%20Infusion.md) class feature, you heal the [AR](Armor%20Rating.md) of your armor by an equal amount of the [exposure](Exposure.md) you gain.
>### 8th Level
>- [Taunting Roots](Taunting%20Roots.md): Whenever you would hit and deal damage to an enemy with your melee weapon, that enemy has disadvantage to attack your allies for 1 round, unless that attack includes you.
> If you possess the [Ag Canadh](Ag%20Canadh.md) class feature, an enemy that attacks an ally that does not include you on the attack, is given 1 [exposure](Exposure.md) as if afflicted with [Ag Canadh](Ag%20Canadh.md). This triggers your [Weal and Woe](Corvanis/Character%20Creation/Classes/Druid/Features/Weal%20and%20Woe.md) class feature as well, except that it counts up all the [exposure](Exposure.md) gained in this way until the start of your next turn.
>### 9th Level
>- [Thick Trunk](Thick%20Trunk.md): Whenever you take the Dodge Action, you heal an amount of hit points equal to your character level.
>### 10th Level
>- [Leyline Hammer](Leyline%20Hammer.md): Once per long rest, you may strike the earth causing an earthquake. This effect acts as the wild magic event except it does not affect you or your allies.