<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md)** # Gravelord <font size="-1">( Prerequisite: [Martial (C)](Corvanis/Character%20Creation/Classes/Roles/Martial/Martial%20(C).md) Role)</font> _Grants [Martial (C)](Corvanis/Character%20Creation/Classes/Roles/Martial/Martial%20(C).md) Progression_ _A champion infused with the petulant energy of the death quakes._ **Hit Dice:** 1d10 ### 6th Level - [Aura of Death](Aura%20of%20Death.md) - [Necrotic Swing](Necrotic%20Swing.md) - [Rotted Soul](Rotted%20Soul.md) ### 7th Level - [The Lost Legion](The%20Lost%20Legion.md) ### 8th Level - [Lost Seneschal](Lost%20Seneschal.md) ### 9th Level - [Touch of Decay](Touch%20of%20Decay.md) ### 10th Level - [Fallen Monarch](Fallen%20Monarch.md) >[!info|clean sban no-i]- # Expanded Features >### 6th Level >- [Aura of Death](Aura%20of%20Death.md): Creatures within 30ft of you (other than you) cannot heal hit points. Whenever you successfully deal damage to an enemy within this aura, grant yourself and all your allies within this aura are granted a number of temporary hit points equal to your Charisma modifier plus your proficiency modifier. (Auras are disabled while unconscious) >If you would defeat an enemy within this aura, these temporary hit points gained are doubled. This stacks with temporary hit points from this ability, but not with temporary hit points from other sources. >- [Necrotic Swing](Necrotic%20Swing.md): As an action you may attack an enemy with your weapon, if you do you deal your character level as additional necrotic damage. This damage heals all allies within 30ft of you, bypassing your Aura of Death. This replaces the attack action, and does not benefit from dual wielding. >If you use [Divine Smite](Divine%20Smite.md) on this attack, the extra damage you deal, deals half of that damage to enemies within your Aura of Death. >- [Rotted Soul](Rotted%20Soul.md): All non-physical damage you would deal is dealt as necrotic damage. You are immune to necrotic damage. If you are already immune to necrotic damage, you are instead healed by necrotic damage. >Mindless undead treat you as an ally, intelligent undead have disadvantage on attack rolls vs. you. >### 7th Level >- [The Lost Legion](The%20Lost%20Legion.md): You may use the spell [Create Undead](Create%20Undead.md) as a supernatural ability. This spell treats its spell level scaling as equal to half your character level plus your proficiency modifier. This is to determine which forms of undead you have access to. You ignore material components for this spell. >### 8th Level >- [Lost Seneschal](Lost%20Seneschal.md): You grant your party an additional ally slot. This slot must be filled by an intelligent undead that has agreed to a pact with you. This creature gains the ability [The Lost Legion](The%20Lost%20Legion.md) and can maintain it at your command. >### 9th Level >- [Touch of Decay](Touch%20of%20Decay.md): As an action you can use a melee attack against an enemy with your hand. If that attack hits, they gained the [Weakened (C)](Weakened%20(C).md), poisoned, and vulnerable (Necrotic) conditions for 1 round. >If you have the [Lay on Hands](Lay%20on%20Hands.md) class feature, you can expend a use of this ability to do necrotic damage equal to the healing you would normally deal. This is dealt after the first part of this effect occurs. >### 10th Level >- [Fallen Monarch](Fallen%20Monarch.md): You can have a number of [Create Undead](Create%20Undead.md) effects active at the same time equal to your proficiency modifier. If you have a [Lost Seneschal](Lost%20Seneschal.md) ally, they may also can maintain this number of [Create Undead](Create%20Undead.md) effects at the same time.