<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md)** # Hagsworn <font size="-1">( Prerequisite: [Magic (C)](Magic%20(C).md) Role)</font> _Grants [Magic (C)](Magic%20(C).md) Progression_ _A caster that uses the contract magic of the feywild to produce a myriad of effects._ **Hit Dice:** 1d6 ### 6th Level - [Axiom](Axiom.md) - [Contract Casting](Contract%20Casting.md) - [Hexbound](Hexbound.md) ### 7th Level - [Hexing Force](Hexing%20Force.md) ### 8th Level - [Advanced Contract Casting](Advanced%20Contract%20Casting.md) ### 9th Level - [Witch Wave](Witch%20Wave.md) ### 10th Level - [Grand Hex](Grand%20Hex.md) >[!info|clean sban no-i]- # Expanded Features >### 6th Level >- [Axiom](Axiom.md): All of your permanent [exposure](Exposure.md) is changed to Axiom. All of your [exposure](Exposure.md) gained or expended is changed to Axiom for all game effects that you control or you receive. >- [Contract Casting](Contract%20Casting.md): Whenever you would [hard cast](Hard%20Cast.md) a leveled spell, you may choose one of the following effects to add to it. These effects last until the end of combat, of which they fade. If they should occur while outside of combat, instead they last one hour but fade when combat begins. >>- Binding of Travel – If you and your target do not move more than 15ft away from each other, at the start of each of your turns, the target takes 5 force damage or heals for 5 damage depending on if the spell damaged or healed respectively. >>- Binding of Glory – If you and your target should roll a natural 20, the next d20 the other rolls is also a natural 20, this effects can not produce itself. >>- Binding of Tragedy - If you and your target should roll a natural 1, the next d20 the other rolls is also a natural 1, this effects can not produce itself. >>- Binding of Fools – If you or your target should have disadvantage, the other gains advantage and vice versa. >- [Hexbound](Hexbound.md): At the start of your turn choose an ally within 10ft. Until the start of your next turn, you may use the others saving throw modifiers should one be higher then the other. >### 7th Level >- [Hexing Force](Hexing%20Force.md): Whenever you would deal force damage, you increase the damage of your next spell attack by an amount equal to half of the force damage dealt. >### 8th Level >- [Advanced Contract Casting](Advanced%20Contract%20Casting.md): You can now use the following contracts for your Combat Casting feature: >>- Binding of Epics – If you or your target should succeed on a d20 roll of which the required roll to succeed was a 10 or higher, you may cast a spell as a triggered action. This can only occur once per round. >>- Binding of Legend – If you or your target should be defeated, if it is an ally, they are healed 1 hit point instead. If it is an enemy, they fail a death saving throw. >>- Binding of Myth – If you or your target should attempt a skill check and they fail, the other can roll that skill check even if they are not proficient, Add the number rolled as a bonus to the failed roll. >>- Binding of History – If you or your target are capable of seeing or interacting with invisible objects or creatures or those outside of the material plane, you allow the other to do so as well. >### 9th Level >- [Witch Wave](Witch%20Wave.md): Whenever you would use the [Witch Bolt](Witch%20Bolt.md) spell to deal damage to an enemy, you deal this damage to each creature connected to you by your [Contract Casting](Contract%20Casting.md). If it is an ally, they are healed instead. >### 10th Level >- [Grand Hex](Grand%20Hex.md): Select an enemy within 30ft. That enemy takes force damage equal to 5 times the amount of [Contracts](Contract%20Casting.md) active during this combat.