<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md)** # Ice Weaver <font size="-1">( Prerequisite: [Magic (C)](Magic%20(C).md) Role)</font> _Grants [Magic (C)](Magic%20(C).md) Progression_ _A caster who weaves the natural power of the wind, ice, and snow._ **Hit Dice:** 1d8 ### 6th Level - [Snowdrift](Snowdrift.md) - [Pitiless](Pitiless.md) - [Baleful Winds](Baleful%20Winds.md) ### 7th Level - [Flowing Wrath](Flowing%20Wrath.md) ### 8th Level - [Shattered Mana](Shattered%20Mana.md) ### 9th Level - [Amhrán Reoite](Amhrán%20Reoite.md) ### 10th Level - [Might of the Glacier](Might%20of%20the%20Glacier.md) >[!info|clean sban no-i]- # Expanded Features >### 6th Level >- [Snowdrift](Snowdrift.md): Whenever you would [hard cast](Hard%20Cast.md) a spell, select squares within 20ft of you up to 1 per spell level of the spell cast. These squares become iced over and are considered difficult terrain for enemies. In addition, if an enemy fails a saving throw, controlled by you, while on these squares, they are knocked prone. >- [Pitiless](Pitiless.md): You ignore disadvantage from attacking prone enemies. If you deal cold damage to a prone enemy, deal additional cold damage equal to your character level. If you have the [Ag Canadh](Ag%20Canadh.md) class feature, uses of that feature count as you [hard casting](Hard%20Cast.md) a cold spell for the purposes of the Ice Weaver class features. >- [Baleful Winds](Baleful%20Winds.md): Whenever you would deal cold damage with a [hard casted](Hard%20Cast.md) spell, you can knock an enemy away from you 5ft per spell level. >### 7th Level >- [Flowing Wrath](Flowing%20Wrath.md): You ignore 1 [exposure](Exposure.md) gain from a cold spell you [hard cast](Hard%20Cast.md). You add 1 damage to each die of cold damage you deal. If you have the [Ag Canadh](Ag%20Canadh.md) class feature, when you use that feature, you deal your proficiency modifier in cold damage per each point of [exposure](Exposure.md) an enemy gains from this ability. >### 8th Level >- [Shattered Mana](Shattered%20Mana.md): You are immune to [exposure](Exposure.md) gained from enemy sources. In addition, you may deal damage to yourself to lower your [exposure](Exposure.md). It costs 5 hit points per point of [exposure](Exposure.md). When you lower [exposure](Exposure.md) in this way, you increase the damage on the next spell you cast by 1 for each point of [exposure](Exposure.md) you drained, per die rolled. This paid HP cannot be prevented or mitigated in any way. If you possess the [Primal Infusion](Primal%20Infusion.md) feature, you may lower your [exposure](Exposure.md) instead of gaining [exposure](Exposure.md) when you use it to take [exposure](Exposure.md) from an ally. If you lower your [exposure](Exposure.md), you cannot use this ability on the same ally in this way for 2 rounds. Lowering [exposure](Exposure.md) in this way counts as the first part of this ability for the damage bonus. >### 9th Level >- [Amhrán Reoite](Amhrán%20Reoite.md): Whenever you would cast a spell on an ally, deal cold damage to all enemies adjacent to that ally equal to the spell's level. >If you possess the [Ag Canadh](Ag%20Canadh.md) class feature, whenever you would heal your allies with this feature, they are healed an additional amount of hit points equal to all allies healed with this ability. >### 10th Level >- [Might of the Glacier](Might%20of%20the%20Glacier.md): You gain 20 temporary hit points at the start of each of your turns. This does not stack with itself. You can spend your temporary hit points to deal additional damage to enemies with cold spells you [hard cast](Hard%20Cast.md). The damage dealt is equal to the damage spent, but only applies once per application. (fireball all targets, scorching ray first ray)