<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script>
**[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md)**
# Iounic Mage <font size="-1">( Prerequisite: [Magic (C)](Magic%20(C).md) Role)</font>
_Grants [Magic (C)](Magic%20(C).md) Progression_
_A mage that makes use of Ioun stones to augment their casting potential._
**Hit Dice:** 1d6
### 6th Level
- [Runed Spells](Runed%20Spells.md)
- [Carve Ioun Stone](Carve%20Ioun%20Stone.md)
- [Spell Store](Spell%20Store.md)
### 7th Level
- [Iounic Force](Iounic%20Force.md)
### 8th Level
- [Empower Rune](Empower%20Rune.md)
### 9th Level
- [Overload](Overload.md)
### 10th Level
- [Iounic Crown](Iounic%20Crown.md)
>[!info|clean sban no-i]- # Expanded Features
>### 6th Level
>- [Runed Spells](Runed%20Spells.md): The spells you cast can be augmented with the following effects.
>>- Veld (Write) - +1 to attacks with that spell
>>- Kos (Speak) - +1 DC of the spell
>>- Taus (Feel) – +1 to the incremental duration of that spell
>>- Igo (Mind) - +5 HP healed to the caster
>>- Joth (Body) - +5 to damage/healing to the target
>>- Sol (Soul - +1 Upcast (Cannot go above your max spell slot level)
>>- You can only choose one of these effects per spell, but your other features can cause more then one of these effects to be active.
>- [Carve Ioun Stone](Carve%20Ioun%20Stone.md): Whenever you use the [Channel (C)](Channel%20(C).md) feature you may carve an Ioun stone. This stone is carved from one of the runes you know. That stone then floats around your head, taking the head slot. This stone augments all spells you cast with the selected run effect. You can have a number of Ioun Stones active in this way equal to your proficiency modifier. You can destroy a stone to carve a new one when you use this feature. These stones become inert after a long rest.
>- [Spell Store](Spell%20Store.md): You may store spell energy in your Ioun Stones. Whenever you create an Ioun stone, you gain an additional 1st level spell slot. For each DIFFERENT Ioun stone you have active, you increase the spell level of this slot by one. (3 Ioun stones that are the same would be 3 1st level spells, 3 different Ioun stones would be 3 3rd level spell slots.)
>### 7th Level
>- [Iounic Force](Iounic%20Force.md): Whenever you would deal force damage you deal an additional amount of damage equal to your current Ioun Stones.
>### 8th Level
>- [Empower Rune](Empower%20Rune.md): At the start of your turn you can choose to empower a rune you know. The effects of active Ioun stones with this effect as well as spells affected by your [Runed Spells](Runed%20Spells.md) class feature gain the following benefits instead. You can do this a number of times per day equal to your casting modifier.
>>- Veld (Write) - +1 to attacks with that spell / +1 to the critical threshold of spells
>>- Kos (Speak) - +1 DC of the spell / Ignores automatic success of this saving throw.
>>- Taus (Feel) – +1 to the incremental duration of that spell / This spell lasts one more round after its duration ends or if it is removed.
>>- Igo (Mind) - +5 HP healed to the caster / Remove a negative effect affecting that creature.
>>- Joth (Body) - +5 to damage/healing to the target / Move the enemy a 5ft per spell level in a direction of the casters choice.
>>- Sol (Soul - +1 Upcast (Cannot go above your max spell slot level) / (This can now upcast above your max level)
>### 9th Level
>- [Overload](Overload.md): You may when you cast a spell overload a stone, this will grant you three times that stones normal effect and then the stone is destroyed afterwards.
>### 10th Level
>- [Iounic Crown](Iounic%20Crown.md): You increase the number of active Ioun Stones available at one time to twice your proficiency modifier.