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# Mournguard <font size="-1">( Prerequisite: [Mundane (C)](Mundane%20(C).md) Role, Be Soul-bound to a weapon, if you have more than one, choose one to count for this class' features.)</font>
_Grants [Mundane (C)](Mundane%20(C).md) Progression_
_A warrior whose soul is bound to his weapon and the commitment to its use is unshakable._
**Hit Dice:** 1d10
### 6th Level
- [Grandmastery](Grandmastery.md)
- [Challenge](Challenge.md)
- [Subrole: Duelist](Duelist.md)
### 7th Level
- [Iron Will](Iron%20Will%20(Mournguard).md)
### 8th Level
- [Expansive Warfare](Expansive%20Warfare.md)
### 9th Level
- [Iron Soul](Iron%20Soul.md)
### 10th Level
- [The Awakening](The%20Awakening.md)
>[!info|clean sban no-i]- # Expanded Features
>### 6th Level
>- [Grandmastery](Grandmastery.md): You gain [Weapon Expertise](Weapon%20Expertise.md) with your soul-bound weapon. If you already have the mastery, gain a +2 to attack rolls with that weapon.
>- [Challenge](Challenge.md): Select a single enemy you can see as a bonus action. If you do, you challenge that enemy and you gain the following benefits as long as you do not leave that enemies threatened area. (This does not count if they leave or you are forced by a non ally effect to leave, but you must end your next turn in that area to maintain this bonus.) This ability does not function if you are not wielding a soul-bounded weapon.
>>- Attacks made against targets other then you trigger an attack from you.
>>- Damage dealt to targets other then you that do not include you are reduced by your [AR](Armor%20Rating.md).
>>- If the opponent has more AC than you, you deal more damage with your weapon equal to the difference
>>- If your opponent’s weapons have a greater [heft](Heft.md) than your soul-bound weapon, you gain the difference as beneficial [heft](Heft.md) to your weapon.
>- [Subrole: Duelist](Duelist.md):
>>- [Sword Sage](Sword%20Sage.md): You have proficiency with only light armor and lose proficiency with other armors and shields. You gain AR to your light armor equal to your proficiency modifier. If you have the weapon trick of the weapon you are using you add this bonus again. If you have the mastery of that weapon, you add this bonus a third time.
>>- [Web of Steel](Web%20of%20Steel.md): Whenever you would attack an enemy, you gain a +1 to AC against the next attack that would be made against you.
>### 7th Level
>- [Iron Will](Iron%20Will%20(Mournguard).md): You add your [Battle Hardened (C)](Battle%20Hardened%20(C).md) bonus to your Wisdom saving throws.
>### 8th Level
>- [Expansive Warfare](Expansive%20Warfare.md): If you possess the trick and the mastery for your soul-bound weapon, you may gain the trick of another weapon that shares the same damage type and add it to your soul-bound weapon, you must have proficiency with this other weapon and it must be a weapon that shares the same unmodified damage type. (cut, impale, etc.) This ability is used for any future [Weapon Expertise](Weapon%20Expertise.md) (or [Equipment Expertise](Equipment%20Expertise.md)) used on your soul-bound weapon. You cannot choose a trick or mastery you already have on your soul-bound weapon. DM discretion might deny some combinations for the sake of common sense.
>### 9th Level
>- [Iron Soul](Iron%20Soul.md): Whenever you would fail a saving throw against an effect that would deny you your actions, you can instead choose to make the save. You can do that once per short rest. You are immune to attribute and level damage.
>### 10th Level
>- [The Awakening](The%20Awakening.md): Your Soul-bound weapon awakens, becoming an intelligent artifact.