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# Oathkeeper <font size="-1">( Prerequisite: [Martial (C)](Corvanis/Character%20Creation/Classes/Roles/Martial/Martial%20(C).md) Role)</font>
_Grants [Martial (C)](Corvanis/Character%20Creation/Classes/Roles/Martial/Martial%20(C).md) Progression_
_A warrior who uses oaths in battle to gain an advantage._
**Hit Dice:** 1d10
### 6th Level
- [Duty Before Death](Duty%20Before%20Death.md)
- [Battle Oath](Battle%20Oath.md)
- [Oath Kept](Oath%20Kept.md)
### 7th Level
- [Chaplain's Call](Chaplain's%20Call.md)
### 8th Level
- [Full of Promise](Full%20of%20Promise.md)
### 9th Level
- [Savior's Hand](Savior's%20Hand.md)
### 10th Level
- [Final Oath](Final%20Oath.md)
>[!info|clean sban no-i]- # Expanded Features
>### 6th Level
>- [Duty Before Death](Duty%20Before%20Death.md): You are immune to fear. If you are already immune to fear you gain a bonus to your Wisdom saving throw equal to your proficiency modifier.
>- [Battle Oath](Battle%20Oath.md): As a bonus action, The Oathkeeper can use a Battle Oath in combat to augment their abilities and assist their allies. Only one Oath can be active at a time.
>>### Oath of Courage
>>You shall not leave an enemies threatened area for 2 rounds. (Forced movement defeats this oath, but an enemy moving away does not. This Oath fails if you end your turn outside of an enemies threatened area.)
>>When this Oath is completed you gain +1 AC for this combat. This stacks with itself. (Maximum of Proficiency modifier)
>>### Oath of Glory
>>Select an enemy, that enemy shall be dealt damage by your melee weapon within 2 rounds. (This must be from an attack with your melee weapon. No Ilten-hai etc.)
>>When this Oath is completed you gain +1 to attack rolls with your melee weapons for this combat. This stacks with itself. (Maximum of proficiency modifier)
>>### Oath of Valor
>>Select an ally, that ally shall be healed each round by you for two rounds.
>>
>>If this Oath is completed, you and that ally heal for the total healing the ally received.
>>### Oath of Tenacity
>>Select an enemy, you shall succeed on all saving throws that creature causes you to make. (This counts indirect saves like concentration but not death saves. If the creature does not cause you to make a saving throw, this Oath fails.)
>>If this Oath is completed you gain +1 to your damage this combat. This stacks with itself. (To a maximum of twice your proficiency modifier)
>>### Oath of Justice
>>Select an ally critically hit by an enemy last round. That enemy shall be dealt half or more of the damage they dealt to you ally within 2 rounds.
>>If this Oath is completed, increase your critical threshold of your weapon by 1 for this combat. But only for a creature that has critically hit an ally last round. (Maximum of your proficiency modifier.)
>- [Oath Kept](Oath%20Kept.md): Whenever you would complete an [oath](Battle%20Oath.md), you heal for an amount of hit points equal to your proficiency and your charisma modifier.
>### 7th Level
>- [Chaplain's Call](Chaplain's%20Call.md): Whenever you would heal an ally, you may attack an enemy within reach of your melee weapon as a triggered action.
>### 8th Level
>- [Full of Promise](Full%20of%20Promise.md): You may have a number of [Oaths](Battle%20Oath.md) active at a time equal to your proficiency modifier. Whenever an [Oath](Battle%20Oath.md) is complete you increase the critical threshold of your next melee attack by 1. This stacks with itself.
>### 9th Level
>- [Savior's Hand](Savior's%20Hand.md): You gain the [Lay on Hands](Lay%20on%20Hands.md) feature of the paladin, except that if you have no spell slot progression, you can only heal 5 a number of times equal to your proficiency modifier. If you already have the [Lay on Hands](Lay%20on%20Hands.md) feature you may use that ability as a bonus action.
>### 10th Level
>- [Final Oath](Final%20Oath.md): The first time in a combat you would be killed, you are instead healed for a number of hit points equal to 5 times the number of [Oaths](Battle%20Oath.md) you have completed this combat.