<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md)** # Petal Knight <font size="-1">( Prerequisite: [Martial (C)](Corvanis/Character%20Creation/Classes/Roles/Martial/Martial%20(C).md) Role)</font> _Grants [Martial (C)](Corvanis/Character%20Creation/Classes/Roles/Martial/Martial%20(C).md) Progression_ _A knight whose grace on the battlefield bewitches opponents and overwhelms them with awe._ **Hit Dice:** 1d10 ### 6th Level - [Unerring Grace](Unerring%20Grace.md) - [Vanity](Vanity.md) - [Cloak of Flowers](Cloak%20of%20Flowers.md) ### 7th Level - [Smug Confidence](Smug%20Confidence.md) ### 8th Level - [Blade Reflection](Blade%20Reflection.md) ### 9th Level - [Red Smiles](Red%20Smiles.md) ### 10th Level - [Otherworldly Skill](Otherworldly%20Skill.md) >[!info|clean sban no-i]- # Expanded Features >### 6th Level >- [Unerring Grace](Unerring%20Grace.md): You may use your Charisma modifier instead of your strength modifier for all game statistics. (This does not apply to calculations that use the strength attribute like [Vigor (C)](Corvanis/Items/Armory/Definitions/Armor%20Properties/Vigor%20(C).md) or [Heft](Heft.md).) If you possess the Subrole: [Corvanis Mana Knight](Corvanis%20Mana%20Knight.md), you count your full casting stat for qualifying for [heft](Heft.md). >- [Vanity](Vanity.md): You gain a +2 to attack rolls, damage rolls, AC, and saving throws as long as you are at full hit points. >- [Cloak of Flowers](Cloak%20of%20Flowers.md): A supernatural cloak of flowers mantles around your back and neck, this provides you several bonuses. >>- The first saving throw you would attempt per round is rolled at advantage. >>- The first time per round that you would damage a creature with a weapon, that creature takes additional damage equal to half your character level. >>- The first time per round an enemy would attack you, you gain your charisma modifier as a bonus to your AC. >>- If you possess the [Divine Sense](Divine%20Sense.md) class feature (or the feat that improves it) you instead count the above abilities as once per round per creature. >### 7th Level >- [Smug Confidence](Smug%20Confidence.md): Whenever an enemy would miss you with every attack it can make on it’s turn, you gain an increased critical threshold of 2 with weapon attacks against that creature for 1 round. >### 8th Level >- [Blade Reflection](Blade%20Reflection.md): Whenever you would hit an enemy with a weapon you possess the trick and mastery of, you may attack them again with a supernatural after image that deals that weapons damage as force damage. This can only occur once per round per creature. >If you used [Divine Smite](Divine%20Smite.md) on that attack, the blade reflection also deals the damage of the smite. >### 9th Level >- [Red Smiles](Red%20Smiles.md): Once per combat you may make a single attack as an action. If this attack hits, you may attack again. Continue this until you miss. When you miss, you take 2 damage for each attack made during this effect. This damage cannot be mitigated or redirected in anyway. >### 10th Level >- [Otherworldly Skill](Otherworldly%20Skill.md): Your critical hits no longer deal extra damage, instead, it triggers a free use of the [Red Smiles](Red%20Smiles.md) class feature. This ability and the [Red Smiles](Red%20Smiles.md) ability itself can only be used once a round.