<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md)** # Practitioner <font size="-1">( Prerequisite: [Wanderer (C)](Wanderer%20(C).md) Role)</font> _Grants [Mundane (C)](Mundane%20(C).md) Progression_ _A scientist whose dedication to knowledge, has led to multiple useful discoveries. Mostly to fight the dead._ **Hit Dice:** 1d10 ### 6th Level - [Subrole: Professional](Professional.md) ([Corvanis Alchemist Kit](Corvanis%20Alchemist%20Kit.md)) - [Battlefield Mixing](Battlefield%20Mixing.md) - [Mixable Solutions](Mixable%20Solutions.md) ### 7th Level - [Academia Superioritus](Academia%20Superioritus.md) ### 8th Level - [Eureka!](Eureka!.md) ### 9th Level - [Tactical Medicine](Tactical%20Medicine.md) ### 10th Level - [The Dead Must Rest](The%20Dead%20Must%20Rest.md) >[!info|clean sban no-i]- # Expanded Features >### 6th Level >- [Subrole: Professional](Professional.md) ([Corvanis Alchemist Kit](Corvanis%20Alchemist%20Kit.md)) >>- [Tried and True](Tried%20and%20True.md): You gain proficiency with a [Corvanis Kits](Corvanis%20Kits.md), if you have proficiency, gain that items trick, if you have that, gain that items mastery, if you have that you have advantage on rolls with that item. >>- [Quick Access](Quick%20Access.md): You may use your [Kit](Corvanis%20Kits.md) at any time as a triggered action on your turn. You may not use this ability more then once per turn. >- [Battlefield Mixing](Battlefield%20Mixing.md): You may as an action, create a potion, salve, tonic, or oil in the midst of combat. This is an unstable item and becomes inert and useless after combat ends. >- [Mixable Solutions](Mixable%20Solutions.md): You may have more then one oil, tonic or salve action on an object or person at the same time. The total number of these items you can have active on one target is equal to your proficiency modifier. >### 7th Level >- [Academia Superioritus](Academia%20Superioritus.md): You can use [Arcana (C)](Arcana%20(C).md) checks in place of [Martial (C)](Corvanis/Character%20Creation/Skills/Martial%20(C).md) checks and you can use it as a [Martial (C)](Corvanis/Character%20Creation/Classes/Roles/Martial/Martial%20(C).md) character would to learn advanced enemy information. You also gain a [Favored Foe](Favored%20Foe.md) from the [Corvanis Ranger](Corvanis%20Ranger.md) class feature list. >If you already have the [Favored Foe](Favored%20Foe.md) class feature, instead you gain an [Advanced Fighting Style](Advanced%20Fighting%20Style.md). >### 8th Level >- [Eureka!](Eureka!.md): After a long rest you may roll 3 d20’s. If you do you may store those rolls. You may replace one of your d20 rolls with the results of those rolls instead of what you rolled at any time. These stored dice fade whenever you begin a long rest. >If you possess the [Primeval Awareness](Primeval%20Awareness.md) (or a feat that upgrades it) you instead may use these d20s on enemy rolls you can see as well as on yourself. >### 9th Level >- [Tactical Medicine](Tactical%20Medicine.md): Whenever you would heal an ally with a [Corvanis Healers Kit](Corvanis%20Healers%20Kit.md) or consumable, you heal that ally for twice as much healing. If they should be at 0 hit points, you heal for three times that amount. >### 10th Level >- [The Dead Must Rest](The%20Dead%20Must%20Rest.md): You can affect creatures with the undead subtype with any effect they would normally be immune to. You become immune to [Disease](Diseases%20&%20Curses.md) (magical or otherwise), [Poison](Poisoned%20(C).md) and the [Stunned (C)](Stunned%20(C).md) condition. >If you possess the [Hunter's Instinct](Hunter's%20Instinct.md) class feature, it now does force damage instead of physical damage.