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**[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md)**
# Riversworn <font size="-1">( Prerequisite: [Wanderer (C)](Wanderer%20(C).md) Role)</font>
_Grants [Wanderer (C)](Wanderer%20(C).md) Progression_
_A survivor on the river casinos and banks of the gambling house._
**Hit Dice:** 1d8
### 6th Level
- [Subrole: Adept](Adept.md) ([Athletics (C)](Athletics%20(C).md))
- [Risky Gambit](Risky%20Gambit.md)
- [Rollin' Hot](Rollin'%20Hot.md)
### 7th Level
- [Parting Gift](Parting%20Gift.md)
### 8th Level
- [Hot Streak](Hot%20Streak.md)
### 9th Level
- [Sunken Cost Fallacy](Sunken%20Cost%20Fallacy.md)
### 10th Level
- [All In](Corvanis/Character%20Creation/Classes/Prestige%20Classes/Abilities/All%20In.md)
>[!info|clean sban no-i]- # Expanded Features
>### 6th Level
>- [Subrole: Adept](Adept.md) ([Athletics (C)](Athletics%20(C).md))
>>- [Best of the Best](Best%20of%20the%20Best.md): You gain proficiency with a [Skill](Corvanis%20Skills.md), if you have proficiency, gain that [Skill Focus](Skill%20Focus.md) if you have that, gain that [Skill Mastery](Skill%20Mastery.md), if you have that you have advantage on rolls with that [Skill](Corvanis%20Skills.md).
>>- [Surge of Success](Surge%20of%20Success.md): Whenever you would succeed at a [Skill](Corvanis%20Skills.md) check, the next d20 you roll is rolled at advantage.
>- [Risky Gambit](Risky%20Gambit.md): Choose an enemy and an ally. If that enemy is in your threatened area by the end of your turn, your ally can attack them as a triggered action. If that ally is in the enemies threatened area at the end of their turn, that enemy gets to attack you as a triggered action. If neither of them are in your threatened area at the end of turn (Such as the enemy is defeated) you may move up to your maximum movement as a triggered action.
>- [Rollin' Hot](Rollin'%20Hot.md): Whenever you would succeed on a d20 roll with advantage, the next d20 roll you make also have advantage. This ability itself cannot cause this ability to happen.
>### 7th Level
>- [Parting Gift](Parting%20Gift.md): Whenever you would leave an enemies threatened area and they CANNOT make an attack of opportunity against you, you may attack them as a triggered action. If you are a [Corvanis Rogue](Corvanis%20Rogue.md), gain an additional [Sneak Attack](Sneak%20Attack.md) die.
>### 8th Level
>- [Hot Streak](Hot%20Streak.md): Whenever you attack an enemy roll a 1d10. You deal additional damage with your weapons equal to the number of attacks you made this round vs that enemy if the result on the d10 is equal to or lower than the number of attacks you made this round. If you have [Sneak Attack](Sneak%20Attack.md) dice, you instead roll an extra d6 of damage with your weapon for each attack you made against that enemy. This ability only affects weapons with the [Light](Corvanis/Items/Armory/Definitions/Weapon%20Properties/Light.md) or [Dueling](Corvanis/Items/Armory/Definitions/Weapon%20Properties/Dueling.md) properties. This also functions for unarmed strikes.
>### 9th Level
>- [Sunken Cost Fallacy](Sunken%20Cost%20Fallacy.md): As a bonus action choose an enemy. Roll a d20. Until the start of your next turn, you can replace a d20 roll that enemy makes with the result you rolled on your d20.
>### 10th Level
>- [All In](Corvanis/Character%20Creation/Classes/Prestige%20Classes/Abilities/All%20In.md): After you have made the attack action, you can take another attack action. If you do, you are [Stunned (C)](Stunned%20(C).md) on your next turn. This is an Absolute ability and cannot be avoided.