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**[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md)**
# Sainted Stigmata <font size="-1">( Prerequisite: [Magic (C)](Magic%20(C).md) Role)</font>
_Grants [Magic (C)](Magic%20(C).md) Progression_
**Hit Dice:** 1d8
### 6th Level
- [Serrated Blood](Serrated%20Blood.md)
- [Succor in Suffering](Succor%20in%20Suffering.md)
- [Hallowed Suffering](Hallowed%20Suffering.md)
### 7th Level
- [Saint's Grace](Saint's%20Grace.md)
### 8th Level
- [Pillar of Purity](Pillar%20of%20Purity.md)
### 9th Level
- [Burst Veins](Burst%20Veins.md)
### 10th Level
- [Sanguine Sacrament](Sanguine%20Sacrament.md)
>[!info|clean sban no-i]- # Expanded Features
>### 6th Level
>- [Serrated Blood](Serrated%20Blood.md): Whenever you would deal damage from a source with the [Impale](Impale.md) property, you deal additional damage on that type equal to your current [Bleed (C)](Bleed%20(C).md) stacks.
>- [Succor in Suffering](Succor%20in%20Suffering.md): You may gain 2 [Bleed (C)](Bleed%20(C).md) stacks at the start of your turn. You may as an action, grant all enemies within 20ft your [Bleed (C)](Bleed%20(C).md) stacks. An enemy can resist this effect if they succeed on a Constitution saving throw DC (10+Character Level).
>- [Hallowed Suffering](Hallowed%20Suffering.md): [Bleed (C)](Bleed%20(C).md) damage you are suffering from is not removed from magical healing. It can still be removed from a successful DC 15 [Medicine (C)](Medicine%20(C).md) check. Whenever you would heal a creature through an effect that costs you an action or bonus action, you increase the healing that creature receives by an amount equal to your current [Bleed (C)](Bleed%20(C).md) stacks.
>Whenever you would [hard cast](Hard%20Cast.md) a spell with an attack roll, that spell is treated as having the [Impale](Impale.md) property.
>### 7th Level
>- [Saint's Grace](Saint's%20Grace.md): Whenever you would [hard cast](Hard%20Cast.md) a spell on an ally or yourself, that spell infuses them with holy energy, prevent half of the next damage source that would harm them. This protection lasts for 1 minute.
>If you have the [Hymn](Hymn.md) feature, this damage is completely prevented in this way.
>### 8th Level
>- [Pillar of Purity](Pillar%20of%20Purity.md): Whenever you would take damage select an ally within 20ft, that ally is cured of a negative status effect from the following list.
>>- [Blinded (C)](Blinded%20(C).md)
>>- [Deafened (C)](Deafened%20(C).md)
>>- [Paralyzed (C)](Paralyzed%20(C).md)
>>- [Poisoned (C)](Poisoned%20(C).md)
>>- [Petrified (C)](Petrified%20(C).md)
>>- [Stunned (C)](Stunned%20(C).md)
>### 9th Level
>- [Burst Veins](Burst%20Veins.md): You may as an action select an enemy within 60ft. That enemy must make a DC (10+character level) Constitution saving throw or have their blood vessels burst (If they have them).
>That enemy takes your character level in [Bleed (C)](Bleed%20(C).md) stacks and you may cause yourself to gain up to your character level in [Bleed (C)](Bleed%20(C).md) to apply extra [Bleed (C)](Bleed%20(C).md) to the target.
>### 10th Level
>- [Sanguine Sacrament](Sanguine%20Sacrament.md): Whenever an ally would be defeated within 30ft, you may choose to immediately fail a death saving throw, even if you are not dying. If you do that ally is reduced to 1 hit point instead of being defeated. These death saving throws follow you into your dying state, however if you recover out of the dying state, your death saving throws refresh.