<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md)** # Shade Merchant <font size="-1">( Prerequisite: [Magic (C)](Magic%20(C).md) Role)</font> _Grants [Magic (C)](Magic%20(C).md) Progression_ _A caster who deals in enchanted shadows, carrying their blessings._ **Hit Dice:** 1d8 ### 6th Level - [Shadow Blessing](Shadow%20Blessing.md) - [Sacred Shadows](Sacred%20Shadows.md) - [Shadow Armor](Shadow%20Armor.md) ### 7th Level - [Hidden Rituals](Hidden%20Rituals.md) ### 8th Level - [Shifting Shadows](Corvanis/Character%20Creation/Classes/Prestige%20Classes/Abilities/Shifting%20Shadows.md) ### 9th Level - [Shadow Tax](Shadow%20Tax.md) ### 10th Level - [Dusk till Dawn](Dusk%20till%20Dawn.md) >[!info|clean sban no-i]- # Expanded Features >### 6th Level >- [Shadow Blessing](Shadow%20Blessing.md): You may create shadows that possess within them the power of your spells. By spending 100gp per spell level, you can create this shadow that attaches to a creature of your choice. That creature at anytime may activate that spell as if you have casted it using their action economy instead. Concentration spells cannot be cast in this way within 1 mile of other concentration spells you have created or casted. Spells cast in this way are considered soft cast. >- [Sacred Shadows](Sacred%20Shadows.md): Select an ally you can see as an action, that ally gains half of your current temporary hit points. >If you possess the [Chosen Blessing](Chosen%20Blessing.md) class feature, you grant that ally the benefits of your [Chosen Blessing](Chosen%20Blessing.md) for 1 round. >- [Shadow Armor](Shadow%20Armor.md): Whenever you would gain temporary hit points, you increase your AC by +1 for every 5 temporary hit points you possess, this is to a maximum of your proficiency modifier. >If you possess the [Faith over Flesh (C)](Faith%20over%20Flesh%20(C).md) class feature you gain additional temporary hit points equal to your character level whenever you gain these temporary hit points. >### 7th Level >- [Hidden Rituals](Hidden%20Rituals.md): You treat every spell you [hard cast](Hard%20Cast.md) as if it benefited from the [Subtle Spell](Subtle%20Spell.md) meta magic. >### 8th Level >- [Shifting Shadows](Corvanis/Character%20Creation/Classes/Prestige%20Classes/Abilities/Shifting%20Shadows.md): Whenever you would [hard cast](Hard%20Cast.md) a spell, you may teleport yourself and an ally within 30ft to each square the other was in, switching your positions. If you do, you are both [Invisible (C)](Invisible%20(C).md) for 1 round. >### 9th Level >- [Shadow Tax](Shadow%20Tax.md): As an action select an enemy, that enemy has disadvantage against spells you cast but are controlled by an ally. If that enemy should fail the save vs that spell, you gain temporary hit points equal to your character level, this stacks with other forms of temporary hit points but not itself. >If you are benefiting from the [Hymn](Hymn.md) class feature, the ally who used your spell also gains this temporary hit points. >### 10th Level >- [Dusk till Dawn](Dusk%20till%20Dawn.md): Whenever you would defeat an enemy with a spell you cast (even if you don't control it) you heal all allies within 30ft an amount equal to your Wisdom modifier. If an ally is healed while at 0 hit points with a spell you cast but don't control, you may cast a cantrip at an enemy in range as a triggered action.