<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md)** # Shanty Lord <font size="-1">( Prerequisite: [Wanderer (C)](Wanderer%20(C).md) Role)</font> _Grants [Martial (C)](Corvanis/Character%20Creation/Classes/Roles/Martial/Martial%20(C).md) Progression_ _A performer, a sailor, a carouser, and when needed, a captain._ **Hit Dice:** 1d8 ### 6th Level - [Lowlands Away!](Lowlands%20Away!.md) - [Leave Her Johnny](Leave%20Her%20Johnny.md) - [Raiding Song](Raiding%20Song.md) ### 7th Level - [Bully in the Alley](Bully%20in%20the%20Alley.md) ### 8th Level - [Roll the Old Chariot](Roll%20the%20Old%20Chariot.md) ### 9th Level - [One More Pull](One%20More%20Pull.md) ### 10th Level - [Hoist the Colors](Hoist%20the%20Colors.md) >[!info|clean sban no-i]- # Expanded Features >### 6th Level >- [Lowlands Away!](Lowlands%20Away!.md): Whenever you would be knocked prone, stunned, forced to move or become paralyzed, you may instead move half of your movement and then suffer that effect. >You have advantage on any saving throw that would incapacitate you. >- [Leave Her Johnny](Leave%20Her%20Johnny.md): You may as a bonus action, while adjacent to an ally who is prone, move that ally up to 15ft in a direction of your choice. That ally does not provoke attacks of opportunity. In addition, for 1 round, whenever an enemy would move through your threatened area they provoke an attack of opportunity. If you hit them their movement is reduced to 0 for 1 round. >- [Raiding Song](Raiding%20Song.md): You learn a [Corvanis Bard](Corvanis%20Bard.md) [Song](Song%20Selection.md) of your choice. If you are a [Corvanis Bard](Corvanis%20Bard.md), you learn an [Advanced Bard Song](Song%20Selection.md) instead. >Whenever you would critically hit with a weapon attack you may activate a [Song](Song%20Selection.md) you know. Whenever you would defeat an enemy with a weapon attack, you regain a use of a [Song](Song%20Selection.md) you know. >### 7th Level >- [Bully in the Alley](Bully%20in%20the%20Alley.md): As a reaction, you can roll a save in place of an ally you can see. If you succeed on that save, you regain your character level in hit points. You are immune to the drunk, poisoned and blind condition while in combat. >If your a [Corvanis Bard](Corvanis%20Bard.md) you regain a use of your [Inspiration](Inspiration.md). >### 8th Level >- [Roll the Old Chariot](Roll%20the%20Old%20Chariot.md): Whenever you would successfully hit an enemy with a weapon attack, select an ally that is adjacent to that enemy, they may attack the enemy you attacked as a trigger. This can trigger only once per ally per round. If a separate ally attacks an enemy with each attack you made on your turn, you restore 5 hit points to each ally that made an attack this round for each attack that was made on your turn from this ability. >### 9th Level >- [One More Pull](One%20More%20Pull.md): As an action, select an ally you can see, that ally becomes immune to damage and effects that would incapacitate them, prevent their movement, and to disadvantage for 1 round. At the beginning of your next turn, that ally gains [exhaustion](Exhaustion%20(C).md). An ally can only benefit from this ability once per combat. >If you are a [Corvanis Bard](Corvanis%20Bard.md), if that ally defeats an enemy during this time, you regain a use of a [Song](Song%20Selection.md). >### 10th Level >- [Hoist the Colors](Hoist%20the%20Colors.md): You gain the [Banner](Banner.md) feat. If you already possess it, you may wear your banner as a hat. This functions with the bonus of your choice from the three options the banner feat gives. Once chosen it cannot be changed. >Once per short rest, you may effect your entire party with your [One More Pull](One%20More%20Pull.md) ability as long as you can see them or they can hear you. This happens even if they have already benefited from this ability this combat. >If an ally defeats an enemy during this time you may immediately use a [Song](Song%20Selection.md) of your choice as a triggered action (and recharge one from the base effect).