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# Silver Guard <font size="-1">( Prerequisite: [Magic (C)](Magic%20(C).md) Role)</font>
_Grants [Martial (C)](Corvanis/Character%20Creation/Classes/Roles/Martial/Martial%20(C).md) Progression_
_A warrior who holds the ideals of the Pale City to be paramount, even if they are not official members of the church._
**Hit Dice:** 1d10
### 6th Level
- [Blessed Blade](Blessed%20Blade.md)
- [Azlanti Charge](Azlanti%20Charge.md)
- [Battle Prayers](Battle%20Prayers.md)
### 7th Level
- [Silver Shield](Silver%20Shield.md)
### 8th Level
- [Hallowed Edge](Hallowed%20Edge.md)
### 9th Level
- [Impetuous Justice](Impetuous%20Justice.md)
### 10th Level
- [The Sun Shines Within](The%20Sun%20Shines%20Within.md)
>[!info|clean sban no-i]- # Expanded Features
>### 6th Level
>- [Blessed Blade](Blessed%20Blade.md): Your faith in the power of good means you are always benefiting from the effects of the [Bless (C)](Bless%20(C).md) spell as a supernatural effect.
>If you possess the [Divine Smite](Divine%20Smite.md) feature, you also benefit from the effects of the [Divine Favor](Divine%20Favor.md) spell.
>Neither of the above effects require concentration, but they cease to function on unholy ground or similar effects.
>- [Azlanti Charge](Azlanti%20Charge.md): You may make a bonus action melee attack after you perform a dash action. If you do, this attack deals an additional 2d6 radiant damage.
>- [Battle Prayers](Battle%20Prayers.md): You qualify and may take [Corvanis Paladin](Corvanis%20Paladin.md) feats even if you are not one. If you are a [Corvanis Paladin](Corvanis%20Paladin.md) and you possess a feat that is only active while at half your hit points or lower, you instead have this feat active at any number hit points.
>### 7th Level
>- [Silver Shield](Silver%20Shield.md): You count your Charisma modifier into your calculations for [Vigor (C)](Corvanis/Items/Armory/Definitions/Armor%20Properties/Vigor%20(C).md). In addition, your [Shield Rating (SR)](Armor%20Rating.md) is considered [Anointed](Anointed.md).
>While wielding a weapon that requires two hands to wield, you gain half of the AC and [AR](Armor%20Rating.md) benefits from your shield. (but no other shield benefits) Only one such shield can provide this benefit, decided whenever you take a short rest.
>If you already have the [Anointed Arms](Corvanis/Character%20Creation/Classes/Paladin/Features/Anointed%20Arms.md) class feature, your shield gains the [Hallowed](Corvanis/Items/Crafting/Masterwork%20Properties/Hallowed.md) property instead.
>### 8th Level
>- [Hallowed Edge](Hallowed%20Edge.md): Whenever you would deal damage with a melee weapon against an enemy of an evil alignment, you deal twice as much damage to [AR](Armor%20Rating.md). In addition, if you are fighting a fiend, you always deal your [Cut](Cut.md) damage with your weapon regardless of current AR. The damage can still be reduced as normal.
>### 9th Level
>- [Impetuous Justice](Impetuous%20Justice.md): As an action you can select a single enemy. For 1 round, if that enemy would defeat or critically hit any of your allies, you may add half your maximum hit points as radiant damage on your next attack against them. This does not stack with itself. In addition, you may attack an additional time on your next attack action. You can use this ability once per short rest.
>If you possess the [Divine Smite](Divine%20Smite.md) feature, you may instead add your entire maximum hit points to this attack instead.
>### 10th Level
>- [The Sun Shines Within](The%20Sun%20Shines%20Within.md): You are always under the effects of the spell [Daylight](Daylight.md). This is a supernatural ability.
>While you and your allies are within bright light, they gain Regeneration of an amount equal to your Charisma modifier plus your proficiency modifier. This ability does not function if you are unconscious.