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**[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md)**
# Spirit Script <font size="-1">( Prerequisite: [Magic (C)](Magic%20(C).md) Role)</font>
_Grants [Magic (C)](Magic%20(C).md) Progression_
_A caster who allows spirits to possess them, granting them unorthodox powers._
**Hit Dice:** 1d8
### 6th Level
- [Spirit Call (C)](Spirit%20Call%20(C).md)
- [Spirit Surge](Spirit%20Surge.md)
- [Mind Sear](Mind%20Sear.md)
### 7th Level
- [Amalgamation of the Mind](Amalgamation%20of%20the%20Mind.md)
### 8th Level
- [Spirit Bond](Spirit%20Bond.md)
### 9th Level
- [Infuse Spirit](Infuse%20Spirit.md)
### 10th Level
- [Never Alone](Never%20Alone.md)
>[!info|clean sban no-i]- # Expanded Features
>### 6th Level
>- [Spirit Call (C)](Spirit%20Call%20(C).md): Whenever you would use the [Channel (C)](Channel%20(C).md) feature, in addition to its other effects you gain the ability to call on a spirit to aid you in your adventures. This spirit has a number of effects based on which one you allow to possess you.
>>### Enduring Spirit
>>Whenever you would gain temporary hit points you gain twice as much.
>>### Wrathful Spirit
>>Whenever you would damage an enemy with a melee attack, you deal additional damage equal to your character level in force damage.
>>### Joyful Spirit
>>Whenever you would heal an ally, you heal for an additional amount equal to your character level.
>>### Grieving Spirit
>>Whenever you would take damage, all enemies within 15ft of you take your casting attribute modifier as force damage.
>>### Lost Spirit
>>At the end of your turn you gain the effects of the [Blink](Blink.md) spell.
>- [Spirit Surge](Spirit%20Surge.md): You can as an action, surge the spirit possessing you with another one. This allows you to switch your current spirit for another one. This spirit possesses you for 1 round before it leaves and the original one returns.
>If you possess the [Hymn](Hymn.md) class feature, you gain both spirits for 1 round.
>- [Mind Sear](Mind%20Sear.md): Whenever you would cast an enchantment spell, increase its DC by 2. If you deal Psychic damage with a spell, increase its damage die by one step.
>### 7th Level
>- [Amalgamation of the Mind](Amalgamation%20of%20the%20Mind.md): You can concentrate on two concentration spells at the same time. You must still follow all game mechanics for those spells as normal. If you are subject to a dispel magic (or similar effect) you lose both spells, regardless of any rolls made.
>### 8th Level
>- [Spirit Bond](Spirit%20Bond.md): You gain additional effects while your spirit is active, listed below.
>>### Enduring Spirit
>>At the start of your turn select a single ally within 30ft. If you do that ally takes half damage for 1 round. You take double damage for 1 round.
>>If you are benefiting from the [Hymn](Hymn.md) class feature, you take only 150% more damage from this effect.
>>### Wrathful Spirit
>>Increase the critical threshold of attack spells (Not ones cast through weapons) by 1.
>>If you are benefiting from the [Hymn](Hymn.md) class feature, increase this threshold by 1 more.
>>### Joyful Spirit
>>Whenever you would heal an ally, choose another ally within 20ft to gain additional healing equal to half the healing you provided.
>>If you are benefiting from the [Hymn](Hymn.md) class feature, heal all allies within this area instead.
>>### Grieving Spirit
>>Whenever this spirit would deal damage, choose one enemy that took this damage, that enemy takes your character level in force damage.
>>If you are benefiting from the [Hymn](Hymn.md) class feature, deal twice your character level in damage instead.
>>### Lost Spirit
>>When you blink out, the space you left explodes with energy, all creatures within 10ft of that explosion are healed or harmed an amount equal to your current exposure. Allies are healed enemies are harmed. This damage is force damage.
>>If you are benefiting from the [Hymn](Hymn.md) class feature, this ability triggers when you blink in too.
>### 9th Level
>- [Infuse Spirit](Infuse%20Spirit.md): Select a slain ally within 60ft, you lose access to your spirit for 1 minute, that ally is brought back to life as if revivify was cast on them. You can do this once per long rest.
>### 10th Level
>- [Never Alone](Never%20Alone.md): You may now be possessed by 2 spirits at the same time. [Spirit Surge](Spirit%20Surge.md) allows you to maintain a third spirit with all normal rules.