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# Starweaver <font size="-1">( Prerequisite: [Magic (C)](Magic%20(C).md) Role)</font>
_Grants [Magic (C)](Magic%20(C).md) Progression_
_A mage who summons astral fire from the heavens to punish their foes._
**Hit Dice:** 1d6
### 6th Level
- [Starfall](Starfall.md)
- [Starburst](Starburst.md)
- [Heaven's Glare](Heaven's%20Glare.md)
### 7th Level
- [Star Flare](Star%20Flare.md)
### 8th Level
- [Foreshadowing](Foreshadowing.md)
### 9th Level
- [Falling Star](Falling%20Star.md)
### 10th Level
- [Into the Astral Sea](Into%20the%20Astral%20Sea.md)
>[!info|clean sban no-i]- # Expanded Features
>### 6th Level
>- [Starfall](Starfall.md): Whenever you would [hard cast](Hard%20Cast.md) a spell that deals force damage. Each enemy that you damage with that spell, takes 2d6 astral damage at the start of it’s next turn.
>If you possess the [School Mastery](School%20Mastery.md) class feature, you may recharge a spent spell slot of the lowest level empty spell slot if the damage from your Starfall defeats an enemy.
>- [Starburst](Starburst.md): As a bonus action select a single enemy you can see. At the end of that enemy's turn, it takes 5 astral damage for each of that enemy's allies that are adjacent to it.
>If you possess the [School Mastery](School%20Mastery.md) feature, if an enemy would be defeated by this damage you may restore an expended spell slot of the highest empty spell slot you are capable of casting.
>- [Heaven's Glare](Heaven's%20Glare.md): Whenever you would cast a cantrip, you increase the damage on your next [hard casted](Hard%20Cast.md) force spell by 1 per die rolled.
>### 7th Level
>- [Star Flare](Star%20Flare.md): If an enemy would be dealt damage by both your [Starfall](Starfall.md) and [Starburst](Starburst.md) ability, you may deal force damage to all enemies within 15ft of that enemy equal to half of the total astral damage that creature suffered. If this damage would defeat that enemy, all enemies that took damage from this ability are affected by [Starfall](Starfall.md).
>### 8th Level
>- [Foreshadowing](Foreshadowing.md): Whenever you [hard cast](Hard%20Cast.md) a spell, you may choose a round within the next 3 rounds and a creature's initiative. Your spell is cast at the start of that creature's turn. If you [hard cast](Hard%20Cast.md) a spell that deals damage in this way, that spell deals astral damage instead of its normal damage type.
>### 9th Level
>- [Falling Star](Falling%20Star.md): As an action if you cast three other spells on your turn you may summon a Falling Star dealing 10d8 astral damage to all enemies within a 20ft radius within 120ft of a point you can see.
>### 10th Level
>- [Into the Astral Sea](Into%20the%20Astral%20Sea.md): At the start of your turn you can choose to go incorporeal as you switch into an astral form. You cannot be dealt damage nor can you deal damage with actions you take this turn. You can however take other actions. You must wait 1 round before you use this ability again.