<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md)** # Veteran Mercenary <font size="-1">( Prerequisite: [Mundane (C)](Mundane%20(C).md) Role)</font> _Grants [Mundane (C)](Mundane%20(C).md) Progression_ _A veteran warrior whose experience lends to knowledge, as their body is changed by their adventures._ **Hit Dice:** 1d10 ### 6th Level - [Subrole: Professional](Professional.md) ([Any Kit](Corvanis%20Kits.md)) - [Straps and Buckles](Straps%20and%20Buckles.md) - [Augentia](Augentia.md) ### 7th Level - [The Spice of War](The%20Spice%20of%20War.md) ### 8th Level - [Second Skin](Second%20Skin.md) ### 9th Level - [War Surge](War%20Surge.md) ### 10th Level - [Warborn](Warborn.md) >[!info|clean sban no-i]- # Expanded Features >### 6th Level >- [Subrole: Professional](Professional.md) ([Any Kit](Corvanis%20Kits.md)) >>- [Tried and True](Tried%20and%20True.md): You gain proficiency with a [Corvanis Kits](Corvanis%20Kits.md), if you have proficiency, gain that items trick, if you have that, gain that items mastery, if you have that you have advantage on rolls with that item. >>- [Quick Access](Quick%20Access.md): You may use your [Kit](Corvanis%20Kits.md) at any time as a triggered action on your turn. You may not use this ability more then once per turn. >- [Straps and Buckles](Straps%20and%20Buckles.md): You may now equip all items as a free action, except for [strapped](Strapped.md) shields, which now cost a bonus action to Don and Doff instead of an action. >- [Augentia](Augentia.md): Whenever you would use a consumable, you gain +2 to an attribute of your choice. This is a permanent effect, but you can change it with each consumable you use. It does not stack with itself. >### 7th Level >- [The Spice of War](The%20Spice%20of%20War.md): Whenever you would attack an enemy with a weapon (One of that type not that specific weapon) you have not attacked with this combat, you may add half your character level to that attack. If you have the [Way of the Warrior](Way%20of%20the%20Warrior.md) class feature, you add your full character level as an attack bonus to this attack. >### 8th Level >- [Second Skin](Second%20Skin.md): While wearing [heavy](Heavy%20(C).md) armor, you ignore the penalty to stealth and swim checks. If you gain the equivalent of this ability from another source (such as a property or trick), you instead have advantage on those skill checks. In addition, if you have the [Way of the Warrior](Way%20of%20the%20Warrior.md) class feature, increase the [AR](Armor%20Rating.md) of your armor by an amount equal to your dexterity modifier. >### 9th Level >- [War Surge](War%20Surge.md): You gain the [Action Surge](Action%20Surge.md) class feature. If you already have the [Action Surge](Action%20Surge.md) class feature you gain an additional use instead. >### 10th Level >- [Warborn](Warborn.md): If you have the trick or mastery of a weapon, you have the trick and mastery of all weapons that share a natural damage type that weapon possess. ([Cut](Cut.md), [Impale](Impale.md), [Crush](Crush.md) etc.) You gain an additional [Advanced Fighting Style](Advanced%20Fighting%20Style.md).