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**[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md)**
# Weeping Blade <font size="-1">( Prerequisite: [Mundane (C)](Mundane%20(C).md) Role)</font>
_Grants [Mundane (C)](Mundane%20(C).md) Progression_
**Hit Dice:** 1d8
### 6th Level
- [Weeping Armaments](Weeping%20Armaments.md)
- [Time and Misery](Time%20and%20Misery.md)
- [Subrole: Professional](Professional.md) ([Corvanis Poisoner's Kit](Corvanis%20Poisoner's%20Kit.md))
### 7th Level
- [Strike Unseen](Strike%20Unseen.md)
### 8th Level
- [Obfuscation](Corvanis/Character%20Creation/Classes/Prestige%20Classes/Abilities/Obfuscation.md)
### 9th Level
- [The Final Door](The%20Final%20Door.md)
### 10th Level
- [The Inevitable Blade](The%20Inevitable%20Blade.md)
>[!info|clean sban no-i]- # Expanded Features
>### 6th Level
>- [Weeping Armaments](Weeping%20Armaments.md): All weapons you wield are considered to have the [Weeping](Corvanis/Character%20Creation/Classes/Prestige%20Classes/Abilities/Weeping.md) property.
>- [Time and Misery](Time%20and%20Misery.md): Whenever you would deal damage to an enemy, any poison that attack had is attempted to be reapplied whenever this damage is dealt.
>This is removed whenever the creature is healed.
>If you have the [Cunning Action](Cunning%20Action.md), whenever you would deal [Sneak Attack](Corvanis/Character%20Creation/Classes/Rogue/Features/Sneak%20Attack.md) damage to an enemy, that damage repeats on that enemy at the start of each of its turn, except the damage it deals is the minimum of the total [Sneak Attack](Corvanis/Character%20Creation/Classes/Rogue/Features/Sneak%20Attack.md) dice. This effect is added to the above effect and is removed when it is.
>- [Subrole: Professional](Professional.md) ([Corvanis Poisoner's Kit](Corvanis%20Poisoner's%20Kit.md))
>>- [Tried and True](Tried%20and%20True.md): You gain proficiency with a [Corvanis Kits](Corvanis%20Kits.md), if you have proficiency, gain that items trick, if you have that, gain that items mastery, if you have that you have advantage on rolls with that item.
>>- [Quick Access](Quick%20Access.md): You may use your [Kit](Corvanis%20Kits.md) at any time as a triggered action on your turn. You may not use this ability more then once per turn.
>### 7th Level
>- [Strike Unseen](Strike%20Unseen.md): If you deal damage to an enemy with a simple weapon, [Blowgun (C)](Blowgun%20(C).md), [Longsword (C)](Longsword%20(C).md), [Rapier (C)](Rapier%20(C).md), or [Shortsword (C)](Shortsword%20(C).md), you gain [Invisibility](Invisibility.md) for 1 round.
>If you possess the [Sneak Attack](Corvanis/Character%20Creation/Classes/Rogue/Features/Sneak%20Attack.md) damage class feature, you gain [Greater Invisibility](Greater%20Invisibility.md) for 1 round instead.
>### 8th Level
>- [Obfuscation](Corvanis/Character%20Creation/Classes/Prestige%20Classes/Abilities/Obfuscation.md): Whenever you make a [Stealth (C)](Stealth%20(C).md) check, if you defeat a creatures perception check by 10 or more, they are considered [Unaware (C)](Unaware%20(C).md) of you while you are hiding, allowing you to trigger game mechanics that rely on such things.
>In addition, whenever an enemy would make a [Perception (C)](Perception%20(C).md) check against you, that check is made at disadvantage.
>### 9th Level
>- [The Final Door](The%20Final%20Door.md): As an action, if an enemy died by your hand last round, you may walk in that creature's shadow of their death. For 1 round you are under the effects of the [Blink](Blink.md) spell, except that it automatically triggers. When you return, you are healed half your missing hit points. You make an automatic [Stealth (C)](Stealth%20(C).md) check during this time and all enemies are [Unaware (C)](Unaware%20(C).md) of you when you return.
>### 10th Level
>- [The Inevitable Blade](The%20Inevitable%20Blade.md): The first time an enemy would suffer [Sneak Attack](Corvanis/Character%20Creation/Classes/Rogue/Features/Sneak%20Attack.md) damage from you and they are [Unaware (C)](Unaware%20(C).md), they must make a DC (10+character level) Constitution saving throw or die. If an enemy is immune to this effect, they instead take 25% of their hit points in damage.