<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md)** # Ranger Rangers gain access to the [Martial (C)](Corvanis/Character%20Creation/Classes/Roles/Martial/Martial%20(C).md) + [Wanderer (C)](Wanderer%20(C).md) trees. - **1<small>st</small>** - [Hunter's Instinct](Hunter's%20Instinct.md), [Favored Foe](Favored%20Foe.md) - **2<small>nd</small>** - [Primeval Awareness](Primeval%20Awareness.md) - **3<small>rd</small>** - [Ranger Archetype, Subrole](Ranger%20Archetype.md) - **4<small>th</small>** - Choose one: [Ability Score Improvement](Ability%20Score%20Improvement.md), [General Feat](General%20Feats.md), or [Racial Feat](Racial%20Feats.md) - **5<small>th</small>** - [Grit](Grit.md), [Favored Foe](Favored%20Foe.md) - **6<small>th</small>** - [Prestige Class](Prestige%20Classes.md) ### Hit Points **Hit Dice:** 1d10 **Hit Points at 1st Level:** 10 + your Constitution modifier **Hit Points at Higher Levels:** 1d10 (or 6) + your Constitution modifier per Ranger level after 1st ### Proficiencies **Armor:** [Light Armor](Corvanis%20Armor.md), [Medium Armor](Corvanis%20Armor.md), [Shields](Corvanis%20Armor.md) **Weapons:** [Simple Weapons](Corvanis%20Weapons.md), [Martial Weapons](Corvanis%20Weapons.md) **Saving Throws:** Strength, Dexterity **Skills:** Choose any one [Skill](Corvanis%20Skills.md) of your choice. **Kits:** Choose any one [Kit](Corvanis%20Kits.md) of your choice.