<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md)** # Rogue Rogues gain access to the [Mundane (C)](Mundane%20(C).md) + [Wanderer (C)](Wanderer%20(C).md) trees. - **1<small>st</small>** - [Sneak Attack](Corvanis/Character%20Creation/Classes/Rogue/Features/Sneak%20Attack.md) - **2<small>nd</small>** - [Cunning Action](Cunning%20Action.md) - **3<small>rd</small>** - [Rogue Archetype, Subrole](Rogue%20Archetype.md) - **4<small>th</small>** - Choose one: [Ability Score Improvement](Ability%20Score%20Improvement.md), [General Feat](General%20Feats.md), or [Racial Feat](Racial%20Feats.md) - **5<small>th</small>** - [Uncanny Dodge](Uncanny%20Dodge.md) - **6<small>th</small>** - [Prestige Class](Prestige%20Classes.md) ### Hit Points **Hit Dice:** 1d8 **Hit Points at 1st Level:** 8 + your Constitution modifier **Hit Points at Higher Levels:** 1d8 (or 5) + your Constitution modifier per Rogue level after 1st ### Proficiencies **Armor:** [Light Armor](Corvanis%20Armor.md), [Medium Armor](Corvanis%20Armor.md), [Shields](Corvanis%20Armor.md) **Weapons:** [Simple Weapons](Corvanis%20Weapons.md), [Blowgun (C)](Blowgun%20(C).md), [Longswords](Longsword%20(C).md), [Rapiers](Rapier%20(C).md), [Shortswords](Shortsword%20(C).md) **Tools:** The ability to select [Corvanis Thieves' Tools](Corvanis%20Thieves'%20Tools.md). **Saving Throws:** Dexterity, Intelligence **Skills:** Choose any Two [Corvanis Skills](Corvanis%20Skills.md) of your choice. **Kits:** Choose any one [Kit](Corvanis%20Kits.md) of your choice.