<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Corvanis Mana Knight](Corvanis%20Mana%20Knight.md)** # Spell and Steel Once per turn, You may cast your cantrips as a part of a weapon attack, this must be declared prior to rolling the attack. You then add the cantrips damage to the weapon damage if the weapon attack hits and additional cantrip effects are applied normally. In addition, you know one additional cantrip of your choice from your class's spell list. <small>(Even if you are a [Corvanis Paladin](Corvanis%20Paladin.md), drawing from the [Corvanis Cleric](Corvanis%20Cleric.md) spell list instead)</small>