<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Classes](Corvanis/Character%20Creation/Classes/Classes.md)** # Warlock Warlocks gain access to the [Magic](Magic.md) tree. They gain their Warlock powers from the only patron on [Corvanis](Corvanis.md), [The Black Hand](The%20Black%20Hand.md). _This class was updated with the 2024 Errata. The old version is at the bottom of this page._ - **1<small>st</small>** - [Mark of the Hand](Mark%20of%20the%20Hand.md), [Heretic's Hunger](Heretic's%20Hunger.md) - **2<small>nd</small>** - [Edicts of the Hand](Edicts%20of%20the%20Hand.md) - **3<small>rd</small>** - [Warlock Pact, Subrole](Warlock%20Pact.md) - **4<small>th</small>** - Choose one: [Ability Score Improvement](Ability%20Score%20Improvement.md), [General Feat](General%20Feats.md), or [Racial Feat](Racial%20Feats.md) - **5<small>th</small>** - [Madness](Corvanis/Character%20Creation/Classes/Warlock/Features/Madness.md) - **6<small>th</small>** - [Prestige Class](Prestige%20Classes.md) ### Hit Points **Hit Dice:** 1d8 **Hit Points at 1st Level:** 8 + your Constitution modifier **Hit Points at Higher Levels:** 1d8 (or 5) + your Constitution modifier per Warlock level after 1st ### Proficiencies **Armor:** [Light Armor](Armor.md) **Weapons:** [One Martial Weapon](Weapons.md), [Club](Club.md), [Dagger](Dagger.md), [Sickle](Sickle.md), [Spear](Spear.md), [Quarterstaff](Quarterstaff.md), [Dart](Dart.md) **Saving Throws:** Wisdom, Charisma **Skills:** Choose any one [Skill](Skills.md) of your choice. **Kits:** Choose any one [Kit](Kits.md) of your choice. ### Spellcasting >[!infobox|left txt-c] >## Spell slots per Spell Level >|Level|1<small>st</small>|2<small>nd</small>|3<small>rd</small>| >|:-:|:-:|:-:|:-:| >|1<small>st</small>|2|—|—| >|2<small>nd</small>|2|—|—| >|3<small>rd</small>|—|2|—| >|4<small>th</small>|—|2|—| >|5<small>th</small>|—|—|2| >*Only two spell slots (see [Mark of the Hand](Mark%20of%20the%20Hand.md))* #### Spell Slots The table shows how many spell slots you have to cast your Warlock spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. #### Preparing Spells You prepare the list of Warlock spells that are available for you to cast. To do so, choose a number of Warlock spells from your spell list equal to your **Charisma modifier + your Warlock level** (minimum of one spell). The spells must be of a level no higher than your Warlock spell slots. You can change your list of prepared spells when you finish a long rest. Preparing a new list of Warlock spells requires time spent studying your spell and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list. #### Spellcasting Ability Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one. - **Spell save DC** = 8 + your proficiency bonus + your Charisma modifier - **Spell attack modifier** = your proficiency bonus + your Charisma modifier #### Ritual Casting You can cast a Warlock spell as a ritual if that spell has the ritual tag and you have the spell in your spell list. You don't need to have the spell prepared. #### Learning Spells of 1st Level and Higher In [Corvanis](Corvanis.md) you learn spells much slower automatically. You gain new spells upon level up as follows as a [Warlock](Corvanis/Character%20Creation/Classes/Warlock/Warlock.md): |Level|<small>[Cantrip](Cantrip.md)</small>|Learn|How| |:-:|:-:|:-:|---| |1<small>st</small>|[Eldritch Blast](Eldritch%20Blast.md) + 2|2| [Mark of the Hand](Mark%20of%20the%20Hand.md), [Cantrip Selection](Cantrip%20Selection.md), [Spell Selection](Spell%20Selection.md) | |2<small>nd</small>|—|—| |3<small>rd</small>|—|2 or 4\*|[Spell Selection](Spell%20Selection.md), [Secret in the Shadows](Secret%20in%20the%20Shadows.md)\* | |4<small>th</small>|—|—| |5<small>th</small>|—|2 + 1\*|[Spell Selection](Spell%20Selection.md), [Madness](Corvanis/Character%20Creation/Classes/Warlock/Features/Madness.md)\*| In [Corvanis](Corvanis.md) you learn spells much slower automatically. However; just like base Wizard in 5e you can also learn spells by finding them throughout the continent and learning them like how a 5e wizard can add spells to their spellbook, doing so is no simple task.