<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md)** # Wizard Wizards gain access to the [Magic (C)](Magic%20(C).md) tree. - **1<small>st</small>** - [Spellbook (C)](Spellbook%20(C).md), [Arcana (C)](Arcana%20(C).md) Proficency, [Rituals](Rituals.md) - **2<small>nd</small>** - [Chant](Corvanis/Character%20Creation/Classes/Wizard/Features/Chant.md) - **3<small>rd</small>** - [Wizard Archetype](Corvanis/Character%20Creation/Classes/Wizard/Wizard%20Archetype.md) - **4<small>th</small>** - Choose one: [Ability Score Improvement](Ability%20Score%20Improvement.md), [General Feat](General%20Feats.md), or [Racial Feat](Racial%20Feats.md) - **5<small>th</small>** - [School Mastery](School%20Mastery.md) - **6<small>th</small>** - [Prestige Class](Prestige%20Classes.md) ### Hit Points **Hit Dice:** 1d6 **Hit Points at 1st Level:** 6 + your Constitution modifier **Hit Points at Higher Levels:** 1d6 (or 4) + your Constitution modifier per Wizard level after 1st ### Proficiencies **Armor:** [Light Armor](Corvanis%20Armor.md) **Weapons:** [Club (C)](Club%20(C).md), [Dagger (C)](Dagger%20(C).md), [Sickle (C)](Sickle%20(C).md), [Spear (C)](Spear%20(C).md), [Quarterstaff (C)](Quarterstaff%20(C).md), [Dart (C)](Dart%20(C).md) **Saving Throws:** Intelligence, Wisdom **Skills:** Choose any one [Skill](Corvanis%20Skills.md) of your choice. **Kits:** Choose any one [Kit](Corvanis%20Kits.md) of your choice. ### Spellcasting >[!infobox|left] >## Spell slots per Spell Level >|Level|1<small>st</small>|2<small>nd</small>|3<small>rd</small>| >|:-:|:-:|:-:|:-:| >|1<small>st</small>|2|—|—| >|2<small>nd</small>|3|—|—| >|3<small>rd</small>|4|2|—| >|4<small>th</small>|4|3|—| >|5<small>th</small>|4|3|2| #### Spell Slots The table shows how many spell slots you have to cast your Wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. #### Preparing Spells You prepare the list of Wizard spells that are available for you to cast. To do so, choose a number of Wizard spells from your spell list equal to your **Intelligence modifier + your Wizard level** (minimum of one spell). The spells must be of a level for which you have spell slots. You can change your list of prepared spells when you finish a long rest. Preparing a new list of Wizard spells requires time spent studying your spell and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list. #### Spellcasting Ability Intelligence is your spellcasting ability for your Wizard spells, since you learn your Wizard spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a Wizard spell you cast and when making an attack roll with one. - **Spell save DC** = 8 + your proficiency bonus + your Intelligence modifier - **Spell attack modifier** = your proficiency bonus + your Intelligence modifier #### Ritual Casting You can cast a Wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spell list. You don't need to have the spell prepared. #### Learning Spells of 1st Level and Higher |Level|<small>[Cantrip](Cantrip.md)</small>|Learn|How| |:-:|:-:|:-:|---| |1<small>st</small>|2|2| [Cantrip Selection](Cantrip%20Selection.md), [Spell Selection](Spell%20Selection.md) | |2<small>nd</small>|—|—|—| |3<small>rd</small>|—|2|[Spell Selection](Spell%20Selection.md) | |4<small>th</small>|—|—|—| |5<small>th</small>|—|2|[Spell Selection](Spell%20Selection.md) | In [Corvanis](Corvanis.md) you learn spells much slower automatically. However; just like base Wizard in 5e you can also learn spells by finding them throughout the continent and learning them like how a 5e wizard can add spells to their spellbook, doing so is no simple task. #### Translate Spells Wizards are able to translate spells from one [Casting Wellspring](Casting%20Wellsprings.md) to another using a [Corvanis Scribe Kit](Corvanis%20Scribe%20Kit.md). This requires [Corvanis Scribe Kit](Corvanis%20Scribe%20Kit.md) proficiency. Wizards are able to teach spell casters spells normally not available to their [Casting Wellspring](Casting%20Wellsprings.md) by use of a translated spell. #### Scroll Crafting Wizards are able to create spell scrolls using a [Corvanis Scribe Kit](Corvanis%20Scribe%20Kit.md). This requires [Corvanis Scribe Kit](Corvanis%20Scribe%20Kit.md) proficiency. - Base (Wizard) scroll crafting: 1 day per spell level - [Forge Implement](Forge%20Implement.md) Feat: 2 hours per spell level - [Forge Implement](Forge%20Implement.md) Feat & [Corvanis Scribe Kit](Corvanis%20Scribe%20Kit.md) trick ([Sacred Inks](Sacred%20Inks.md)): 1 hour per spell level