<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md)** # Character Creation > [!grid|txt-c] >[![[Races.webp]]](Corvanian%20Races.md) >[![[Classes.webp]]](Corvanis%20Classes.md) >[![[Armory.webp]]](Corvanis%20Armory.md) >[![[Stat Array.webp]]](Corvanis%20StatArray.md) Character creation starts with a few choices: - Select a [**Class**](Corvanis%20Classes.md). Take note of the roles that your class has: [Martial (C)](Corvanis/Character%20Creation/Classes/Roles/Martial/Martial%20(C).md), [Mundane (C)](Mundane%20(C).md), [Magic (C)](Magic%20(C).md), [Wanderer (C)](Wanderer%20(C).md). - Pick a [**Race**](Corvanian%20Races.md). Take note of your class's racial augments. You gain access to the Passives listed under your class's roles.> - For **background** pick a [Region](Corvanis.md) The abilities you gain come from the roles associated with your [Class](Corvanis%20Classes.md). - Your character's ability scores come from picking a [Corvanis StatArray](Corvanis%20StatArray.md) and the modifiers your [Race](Corvanian%20Races.md) has. - As for items, those are determined by [Arcadum](Arcadum.md) based on your campaign's starting premise. --- ###### <font size="+3">**[Corvanis Lore Arena Character Creation](Corvanis%20Lore%20Arena%20Character%20Creation.md)**</font> ###### ### Character Template **STR**: 10 (-), **DEX**: 10 (-), **CON**: 10 (-), **INT**: 10 (-), **WIS**: 10 (-), **CHA**: 10 (-) **Race**: Culture: Racial Ability: Proficiency: - Martial: - Mundane: - Magic: - Wanderer: **Region**: - Martial: - Mundane: - Magic: - Wanderer: **Class**: Level 1: Proficiencies: Armor: Weapon: Saving Throws: Skill: Kit: Features: - Martial: - Mundane: - Magic: - Wanderer: Level 2: Features: - Martial: - Mundane: - Magic: - Wanderer: Level 3: Archetype, Subroles: - Martial: - Mundane: - Magic: - Wanderer: Level 4: Ability Score Improvement, Racial Feat, or General Feat: - Martial: - Mundane: - Magic: - Wanderer: Level 5: Feature: - Martial: - Mundane: - Magic: - Wanderer: **Prestige Class:** Level 6: Features: - Role Progression (if applicable): Level 7: Feature: - Role Progression (if applicable): Level 8: Feature: Ability Score Improvement, Racial Feat, or General Feat: - Role Progression (if applicable): Level 9: Feature: - Role Progression (if applicable): Level 10: Feature: - Role Progression (if applicable):