<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script>
**[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Character Creation](Corvanis%20Character%20Creation.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Feats](Feats.md) / [Class Feats](Class%20Feats.md)**
# Class Feats
>[!column|no-i 3 ttl-c] # [Corvanis Barbarian](Corvanis%20Barbarian.md)
>>[!recite|no-i no-t]
>>### [Savage Bulwark](Savage%20Bulwark.md)
>>Whenever you benefit from [Savage Defense](Corvanis/Character%20Creation/Classes/Barbarian/Features/Savage%20Defense.md) you may add your [Vigor (C)](Corvanis/Items/Armory/Definitions/Shield%20Properties/Vigor%20(C).md) instead of your constitution modifier as the bonus.
>
>>[!recite|no-i no-t]
>>### [War Cry](War%20Cry.md)
>>Whenever you would roll initiative and you are not afflicted with the surprised condition. You may scream at the top of your lungs and make an [Intimidation (C)](Intimidation%20(C).md) check against all enemies that can hear you. All enemies must make an opposing [Insight (C)](Insight%20(C).md) or [Intimidation (C)](Intimidation%20(C).md) check against your roll. If they fail they gain the [Frightened (C)](Frightened%20(C).md) condition for a number of rounds equal to your proficiency modifier.
>>
>>You deal your proficiency modifier in extra damage against targets with the [Frightened (C)](Frightened%20(C).md) condition.
>
>>[!recite|no-i no-t]
>>### [Deep Passion](Deep%20Passion.md)
>>+1 to one mental ability score.
>>- Select a [Skill](Corvanis%20Skills.md), you gain proficiency with that [Skill](Corvanis%20Skills.md).
>>- Select a [Skill](Corvanis%20Skills.md) in which you are proficient, you gain [Skill Aptitude](Skill%20Aptitude.md) in that skill.
#
>[!column|no-i 3 ttl-c] # [Corvanis Bard](Corvanis%20Bard.md)
>>[!recite|no-i no-t]
>>### [Double Down](Double%20Down.md)
>>You increase the dedication to the selection you made with the [Dilettante](Dilettante.md) feature.
>>
>>- [Martial (C)](Corvanis/Character%20Creation/Skills/Martial%20(C).md): You gain an [Advanced Fighting Style](Advanced%20Fighting%20Style.md).
>>- [Mundane (C)](Mundane%20(C).md): You gain [Heavy Armor Training](Heavy%20Armor%20Training.md).
>
>>[!recite|no-i no-t]
>>### [All That Glitters](All%20That%20Glitters.md)
>>You increase all currency found in loot cache’s by 15%
>>
>>During a long rest, you may reduce your [Exposure](Exposure.md) by 1 by expending 100gp. You may do this multiple times during a long rest, for as long as you have the gold to spend.
>
>>[!recite|no-i no-t]
>>### [Maestro’s Mastery](Maestro’s%20Mastery.md)
>>You gain proficiency in the [Performance (C)](Performance%20(C).md) skill, if you have proficiency you gain [Expertise](Expertise.md), if you have [Expertise](Expertise.md), you gain [Skill Focus](Skill%20Focus.md) in [Performance (C)](Performance%20(C).md), if you have the [Skill Focus](Skill%20Focus.md), you gain the [Skill Mastery](Skill%20Mastery.md), if you have the [Skill Mastery](Skill%20Mastery.md), you become a Maestro in [Performance (C)](Performance%20(C).md).
>>
>>>[!info|clean no-i left]- A Maestro in [Performance (C)](Performance%20(C).md) gains the following effects:
>>>
>>>You increase your base fame by 2 and you gain the ability to affect a crowd in a supernatural way.
>>>
>>>You can use the following actions:
>>>
>>>- **Dissent** – Temporarily shift the alignments of all affected by your performance to the chaos alignment one step.
>>>- **Inspire** - Temporarily shift the alignments of all affected by your performance to the good alignment one step.
>>>- **Monger** - Temporarily shift the alignments of all affected by your performance to the evil alignment one step.
>>>- **Lecture** - Temporarily shift the alignments of all affected by your performance to the law alignment one step.
>>>
>>>These effects are temporary and last for a number of days determined by your [Performance (C)](Performance%20(C).md) and other factors. Repeated use of these actions can cause permanent changes to those affected and possibly even influence the culture of the region.
>>>
>>>When you become a Maestro you can no longer benefit from disguises, magical or otherwise, you may not conceal your presence, supernatural forces now watch you and you cannot hide from their judgments.
#
>[!column|no-i 3 ttl-c] # [Corvanis Cleric](Corvanis%20Cleric.md)
>>[!recite|no-i no-t]
>>### [Chosen of the Light](Chosen%20of%20the%20Light.md)<br> <font size="-1">*( Prerequisite – Chosen Blessing [The Light](The%20Light.md) )*</font>
>>Whenever you activate your [Hymn](Hymn.md) feature all allies within 30ft are healed for an amount equal to your character level x your Wisdom modifier.
>>
>>You may use your [Hymn](Hymn.md) class feature 1 additional time each long rest.
>
>>[!recite|no-i no-t]
>>### [Chosen of the Free](Chosen%20of%20the%20Free.md)<br> <font size="-1">*( Prerequisite - Chosen Blessing [The Free](The%20Free.md) )*</font>
>>Whenever you activate your [Hymn](Hymn.md) feature all allies within 30ft may take the [Dash (C)](Dash%20(C).md) action as a triggered action that does not provoke an attack of opportunity.
>>
>>You may use your [Hymn](Hymn.md) class feature 1 additional time each long rest.
>
>>[!recite|no-i no-t]
>>### [Chosen of the Old](Chosen%20of%20the%20Old.md)<br> <font size="-1">*( Prerequisite - Chosen Blessing [The Old](The%20Old.md) )*</font>
>>Whenever you activate your [Hymn](Hymn.md) feature all allies within 30ft gain a bonus to their AC equal to your Wisdom modifier for a number of rounds equal to your proficiency modifier.
>>
>>You may use your [Hymn](Hymn.md) class feature 1 additional time each long rest.
>
>>[!recite|no-i no-t]
>>### [Chosen of the Lost](Chosen%20of%20the%20Lost.md)<br> <font size="-1">*( Prerequisite - Chosen Blessing [The Lost](The%20Lost.md) )*</font>
>>Whenever you activate your [Hymn](Hymn.md) feature all allies within 30ft gain a bonus to their attack rolls equal to your Wisdom modifier for a number of rounds equal to your proficiency modifier.
>>
>>You may use your [Hymn](Hymn.md) class feature 1 additional time each long rest.
>
>>[!recite|no-i no-t]
>>### [Chosen of the Strange](Chosen%20of%20the%20Strange.md)<br> <font size="-1">*( Prerequisite - Chosen Blessing [The Strange](The%20Strange.md) )*</font>
>>Whenever you activate your [Hymn](Hymn.md) feature all allies within 30ft gain a bonus to their [Skill](Corvanis%20Skills.md) checks, ability checks and saving throws equal to your Wisdom modifier for a number of rounds equal to your proficiency modifier.
>>
>>You may use your [Hymn](Hymn.md) class feature 1 additional time each long rest.
#
>[!column|no-i 3 ttl-c] # [Corvanis Druid](Corvanis%20Druid.md)
>>[!recite|no-i no-t]
>>### [The Foggy Dew](The%20Foggy%20Dew.md)
>>
>>Whenever you would heal hit points, you add the total healing dealt to a single target to the damage roll on your next attack with a weapon with the [Crush](Crush.md) property.
>>
>>If this attack defeats an enemy, heal yourself an equal amount to the extra damage dealt with this ability.
>>
>
>>[!recite|no-i no-t]
>>### [Roving Tar](Roving%20Tar.md)
>>
>>You are immune to seasickness, the [Confusion](Confusion.md), [Stunned (C)](Stunned%20(C).md) condition and negative effects of the drunken condition.
>>
>>You are resistant to poisons and advantage on saving throws against them.
>>
>>You can consume potions and other consumables as a [Bonus Action](Bonus%20Action.md).
>
>>[!recite|no-i no-t]
>>### [The Black Blight](The%20Black%20Blight.md)
>>
>>Whenever you cast a spell that deals poison or necrotic damage you reduce the amount of [Exposure](Exposure.md) you gain by 1.
>>
>>Spells empowered by [Primal Infusion](Primal%20Infusion.md) have advantage on attack rolls or/and targets of this spell make their saves at disadvantage.
#
>[!column|no-i 3 ttl-c] # [Corvanis Fighter](Corvanis%20Fighter.md)
>>[!recite|no-i no-t]
>>### [Banner](Banner.md)
>>
>>You may equip a banner of the political entity in which you serve.
>>
>>Dependent on where the banner is equipped, you and all allies gain a +1 to attack, AC or Saving throws while your banner is equipped and you are not unconscious.
>>If attached to a two handed weapon the banner provides a +1 to attack rolls
>>If attached as a cloak, the banner provides a +1 to Saving throws
>>If attached as a tabard, the banner provides a +1 to AC
>>
>>If attached to a flag and actively wielded in 1 hand, all three of the above bonuses are provided.
>
>>[!recite|no-i no-t]
>>### [Tactician](Corvanis/Character%20Creation/Feats/Class%20Feats/Fighter/Tactician.md)
>>
>>Whenever you and an ally are both threatening an enemy, you gain a +2 to attack.
>>
>>Whenever you critically hit an enemy, you grant an ally adjacent to the enemy an attack against that enemy, this is a triggered action. If the triggered attack should trigger Tactician from another source, that attack cannot trigger Tactician from any source.
>
>>[!recite|no-i no-t]
>>### [Saboteur (C)](Saboteur%20(C).md)
>>
>>You gain proficiency with [Corvanis Poisoner's Kit](Corvanis%20Poisoner's%20Kit.md) and [Corvanis Alchemist Kit](Corvanis%20Alchemist%20Kit.md). If you already have proficiency with these kits, you gain expertise with them instead.
>>
>>You can apply two doses of poison or oil to a single weapon or stack of ammunition at the same time.
>>
>>You can also apply these as a bonus action to the weapon and ammunition stack.
>
>>[!recite|no-i no-t]
>>### [Combat Medic (C)](Combat%20Medic%20(C).md)
>>
>>You gain proficiency with the [Corvanis Healers Kit](Corvanis%20Healers%20Kit.md), if you have proficiency with the [Corvanis Healers Kit](Corvanis%20Healers%20Kit.md), you gain expertise in the use of the kit.
>>
>>Whenever you take the [Dodge](Dodge.md) action, you may heal an ally with your [Corvanis Healers Kit](Corvanis%20Healers%20Kit.md) if they are in range. That ally gains the benefits of your [Dodge](Dodge.md) action. A wielded weapon, [Buckler (C)](Buckler%20(C).md) and [Light Shield (C)](Light%20Shield%20(C).md) count as an open hand for the purposes of using the [Corvanis Healers Kit](Corvanis%20Healers%20Kit.md).
#
>[!column|no-i 3 ttl-c] # [Corvanis Monk](Corvanis%20Monk.md)
>>[!recite|no-i no-t]
>>### [Ki Barrage](Ki%20Barrage.md)
>>Your maximum [Ki](Ki.md) increases by 1
>>
>>When you activate your [Rebellious Blows](Rebellious%20Blows.md) you may choose to make them as ranged attacks that have a maximum distance of 60ft and when used as a ranged attack they deal force damage.
>>
>>If you used an unarmed strike for this ability your unarmed strikes have the [Cleaving Strike (C)](Cleaving%20Strike%20(C).md) property. (Unarmed Strikes only, even if you could use a weapon instead)
>
>>[!recite|no-i no-t]
>>### [Ki Barrier](Ki%20Barrier.md)
>>Your maximum [Ki](Ki.md) increases by 1.
>>
>>Whenever you would activate [Withstanding Stance](Withstanding%20Stance.md) you gain x3 your character level in [AR](Armor%20Rating.md) instead of 2. In addition, whenever an enemy would attack an ally adjacent to you, you grant them your character level in [AR](Armor%20Rating.md) for that attack. This occurs once per round per creature per ally.
>
>>[!recite|no-i no-t]
>>### [Ki Shift](Ki%20Shift.md)
>>Your maximum [Ki](Ki.md)) increases by 1.
>>
>>When you would activate [Desperate Defense](Desperate%20Defense.md) for the time the effect is active whenever an enemy would attack you and miss you, you gain 1 [Ki](Ki.md) point and you may spend a [Ki](Ki.md) point to attack an enemy within your range.
>
>>[!recite|no-i no-t]
>>### [Ki Storm](Ki%20Storm.md)
>>Your maximum [Ki](Ki.md) increases by 1.
>>
>>Whenever you would activate one of your respective sub-class features you gain the following effect.
>>
>>[Healing Hands](Healing%20Hands.md) – You may heal yourself and all allies within 15ft if you use this as an action. You may instead elect to use the base ability as a bonus action.
>>
>>[Shadowstep](Shadowstep.md) – You teleport up to 60ft whenever you would use this ability
>>
>>[Piercing Palm](Piercing%20Palm.md) – Whenever you would make an attack with a monk weapon you increase the critical threshold of that weapon by 2 for 1 round. (This does not function with unarmed strikes.)
#
>[!column|no-i 3 ttl-c] # [Corvanis Paladin](Corvanis%20Paladin.md)
>>[!recite|no-i no-t]
>>### [Zealot’s Fervor](Zealot's%20Fervor.md)
>>Whenever you are at half of your hit points or lower.
>>
>>You gain a 1d4 radiant damage to all of your damage rolls from any damage source. (Once per attack)
>>
>>Once per short rest while the above passive is active as a bonus action you may focus all of your holy energy into your weapon, if you do for the next 3 rounds all of your [Divine Smite](Divine%20Smite.md) damage is maximized.
>
>>[!recite|no-i no-t]
>>### [Rising Faith](Rising%20Faith.md)
>>Whenever you are at half of your hit points or lower.
>>
>>Your [Armor Rating](Armor%20Rating.md) of your [Corvanis Armor](Corvanis%20Armor.md) and [Shield](Corvanis%20Armor.md) regenerate 1 point each.
>>
>>Once per short rest while the above passive is active as a bonus action you may focus all of your holy energy into your armor or shield. If you do for the next 3 rounds damage rolls from weapons deal minimum weapon damage against you.
>
>>[!recite|no-i no-t]
>>### [Desperate Prayer](Desperate%20Prayer.md)
>>Whenever you are at half of your hit points or lower.
>>
>>You gain a bonus to all healing effects you receive or that you use on others. This bonus is equal to your Charisma bonus.
>>
>>Once per short rest while the above passive is active as a bonus action you may refocus your holy energy. For 3 rounds, you maximize healing dice rolls and your [Lay on Hands](Lay%20on%20Hands.md) doubles its incremental amounts.
#
>[!column|no-i 3 ttl-c] # [Corvanis Ranger](Corvanis%20Ranger.md)
>>[!recite|no-i no-t]
>>### [Killing Instinct](Killing%20Instinct.md)
>>
>>The damage die of [Hunter's Instinct](Hunter's%20Instinct.md) becomes a d10, in addition, whenever an enemy would die and you transfer your [Hunter's Instinct](Hunter's%20Instinct.md), you have advantage on the first attack against the enemy you target.
>
>>[!recite|no-i no-t]
>>### [Primeval Conscience](Primeval%20Conscience.md)
>>
>>Your [Primeval Awareness](Primeval%20Awareness.md) can now target individual creatures (as long as they can be detected this way), in addition you may make 1 martial check against each creature detected in this manner. You may not use this martial check a second time on a creature in this manner until 24 hours have passed.
>
>>[!recite|no-i no-t]
>>### [Lineage of Hatred](Lineage%20of%20Hatred.md)
>>
>>Any weapon you use against a [Favored Foe](Favored%20Foe.md) is now treated as if they have the deadly property and your critical threshold with that weapon increases by 1.
#
>[!column|no-i 3 ttl-c] # [Corvanis Rogue](Corvanis%20Rogue.md)
>>[!recite|no-i no-t]
>>### [Crippling Attack](Crippling%20Attack.md)
>>
>>Increase the damage of your sneak attacks from 1d6 → 1d8
>>
>>An enemy that takes sneak attack damage from you, has its movement speed reduced by 10 for 1 round.
>
>>[!recite|no-i no-t]
>>### [Malicious Attack](Malicious%20Attack.md)
>>
>>Increase the damage of your sneak attacks from 1d6 → 1d8
>>
>>An enemy that takes sneak attack damage from you, they have disadvantage on their next attack roll.
>
>>[!recite|no-i no-t]
>>### [Menacing Attack](Menacing%20Attack.md)
>>Increase the damage of your sneak attacks from 1d6 → 1d8
>>
>>An enemy that takes sneak attack damage from you, has disadvantage on their next saving throw.
#
>[!column|no-i 3 ttl-c] # [Corvanis Sorcerer](Corvanis%20Sorcerer.md)
>>[!recite|no-i no-t]
>>### [Greater Mark of the Apostate](Greater%20Mark%20of%20the%20Apostate.md)
>>*Your permanent [Exposure](Exposure.md) is increased to 5.*
>>
>>You add twice your constitution modifier to any spell you cast. If that spell would have multiple instances of damage this bonus applies to each of them now. ([Magic Missile](Magic%20Missile.md) and spells like it are considered one instance of damage)
>>
>>You are immune to the [Exposure](Exposure.md) gain of spells that you do not hard cast.
>>
>>Whenever you would cast a cantrip in combat, reduce your [Exposure](Exposure.md) by 1 instead of gaining [Exposure](Exposure.md).
>
>>[!recite|no-i no-t]
>>### [Devastation of Mana](Devastation%20of%20Mana.md)
>>*Your permanent [Exposure](Exposure.md) is increased to 5.*
>>
>>Your [Burning Mana](Burning%20Mana.md) feature now applies to all creature within 20ft of you whenever you cast a spell.
>>
>>If an enemy should die from this effect, this effect triggers again. This continues until it stops triggering.
>>
>>You are immune to the [Exposure](Exposure.md) gain of spells that you do not hard cast.
>>
>>Whenever you would cast a cantrip in combat, reduce your [Exposure](Exposure.md) by 1 instead of gaining [Exposure](Exposure.md).
>
>>[!recite|no-i no-t]
>>### [Leyline Feast](Leyline%20Feast.md)
>>*Your permanent [Exposure](Exposure.md) is increased to 5.*
>>
>>Whenever you would use your [Living Well](Living%20Well.md) class feature, you restore ALL of you and your allies spell slots. All your allies gain 4 [Exposure](Exposure.md) (Not you.) In addition, you and all of your allies are healed a number of hit points equal to the total [Exposure](Exposure.md) produced using this ability.
>>
>>You are immune to the [Exposure](Exposure.md) gain of spells that you do not hard cast.
>>
>>Whenever you would cast a cantrip in combat, reduce your [Exposure](Exposure.md) by 1 instead of gaining [Exposure](Exposure.md).
#
>[!column|no-i 3 ttl-c] # [Corvanis Warlock](Corvanis%20Warlock.md)
>>[!recite|no-i no-t]
>>### [Fist of the Lord](Fist%20of%20the%20Lord.md)
>>*The Black Hand is fickle…*
>>
>>Every melee weapon attack you make has a 10% (now 20%) chance to instead be an attack made by [The Black Hand](The%20Black%20Hand.md).
>>
>>This attack takes the form of a disembodied hand that strikes the target using your normal attack statistics. This attack deals 5d6 extra necrotic damage if it hits. This effect can only trigger once per round.
>>
>>You gain an additional [Madness (C)](Madness%20(C).md) spell if you possess the [Madness (C)](Madness%20(C).md) feature.
>
>>[!recite|no-i no-t]
>>### [Palm of the Sovereign](Palm%20of%20the%20Sovereign.md)
>>*The Black Hand is giving…*
>>
>>Whenever you would cast a spell, there is a 10% (now 20%) chance the spell costs no spell slot and gains you no [Exposure](Exposure.md). This effect may only occur once per round.
>>
>>You gain an additional [Madness (C)](Madness%20(C).md) spell if you possess the [Madness (C)](Madness%20(C).md) feature.
>
>>[!recite|no-i no-t]
>>### [Offer of Darkness](Offer%20of%20Darkness.md)
>>*The Black Hand is watching…*
>>
>>Whenever you would fall to 0 hit points, you may instead fall to 1 hit point. If you do, you are immune to damage for 1 round. At the beginning of each round thereafter for the remainder of the combat, you have a 10% (now 1%) chance to fall unconscious. Once this occurs, you may be revived if you are healed to your full hit points. The full rotation of this effect cannot occur more then once per combat.
>>
>>You gain an additional [Madness (C)](Madness%20(C).md) spell if you possess the [Madness (C)](Madness%20(C).md) feature.
#
>[!column|no-i 3 ttl-c] # [Corvanis Wizard](Corvanis%20Wizard.md)
>>[!recite|no-i no-t]
>>### [Eidetic Arcana](Eidetic%20Arcana.md)
>>
>>You gain 10 additional spells learned, they may be from any [wellspring of magic](Casting%20Wellsprings.md).
>>
>>In addition, whenever you cast a spell from a [wellspring of magic](Casting%20Wellsprings.md) you get an additional effect listed below.
>>
>>*Arcane* – Your next cantrip deals additional damage equal to your character level.
>>
>>*Primal*– The next time an enemy would attack you, you gain [AR](Armor%20Rating.md) equal to your character level vs. that attack. This can affect magic damage.
>>
>>*Astral* – You fire a [magic missile](Magic%20Missile.md) at each enemy within 20ft of the origin point of this spell.
>>
>>*Divine* – You are healed a number of hit points equal to your character level.
>
>>[!recite|no-i no-t]
>>### [Implement Mastery](Implement%20Mastery.md)
>>
>>Choose one of the following options. This feat can be taken multiple times with another option selected.
>>
>>***Orb Ponderer*** - Whenever you cast a spell that includes an ally in its area of effect and you would give that ally immunity to your spell, you may grant that ally temporary hit points equal to your current [Exposure](Exposure.md). If more then one ally is affected in this way, they are all granted these temporary hit points. These allies are also granted the [Masterwork](Corvanis%20Smithing.md) properties of the orb if applicable.
>>
>>***Rod Reign*** - Spells you hard cast while wielding a rod deal your full [Exposure](Exposure.md) in damage. In addition, whenever your would damage an enemy with a spell, select one enemy, that enemy gains vulnerability to the damage type of this spell until the end of your next turn.
>>
>>***Wand Slinger*** - You may now dual wield wands. Whenever you you would do so, you may stack both of the wands benefits together, this includes [Masterwork](Corvanis%20Smithing.md) properties. In addition, whenever you cast a cantrip with a single attack roll (So that means no [Eldritch Blast](Eldritch%20Blast.md)), you may use two of that cantrip. This only produces the [Exposure](Exposure.md) of 1 instance of these cantrips.
>
>>[!recite|no-i no-t]
>>### [School Adept](School%20Adept.md)
>>
>>The wizard may choose a spell school, that school is considered to be always [empowered](School%20Mastery.md) regardless of your [exposure](Exposure.md).
>>
>>In addition hard casting spells from that school have their [exposure](Exposure.md) reduced by 1.
>
>>[!recite|no-i no-t]
>>### [Spell Sovereign](Spell%20Sovereign.md)
>>
>>Choose a single spell.
>>
>>That spell does not cause [exposure](Exposure.md) when you cast it. In addition, attempts to [counter](Counterspell.md) this spell must always be rolled and the counter source has disadvantage on the attempt, nor can you lose concentration on it. [Dispel magic](Dispel%20Magic.md) attempts against that spell have disadvantage.