<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Character Creation](Corvanis%20Character%20Creation.md) / [Feats](Feats.md)** # Faction Feats A Faction Feat may be taken instead of a [General](General%20Feats.md) or Role Feat. You must be a member of a faction to take their feats. ### Mytherian Blessings >[!column|no-i 3 no-t] >>[!recite|no-i no-t] >>### [Eye of the Lady](Eye%20of%20the%20Lady.md) >>You are granted a supernatural ability to sense magic as per the detect magic spell, except you are able to identify details about the caster allowing you to make [martial](Corvanis/Character%20Creation/Skills/Martial%20(C).md) and [arcana](Arcana%20(C).md) checks about them. This includes all of your senses. This also does not require concentration, however it cannot be suppressed. > >>[!recite|no-i no-t] >>### [Sword of the Lady](Sword%20of%20the%20Lady.md) >>You are proficient with any weapon with the anointed (or greater form) property, even if you would not normally be proficient with it. This item also counts as a monk weapon if you happen to be one. Attacks you make with [anointed](Anointed.md) weapons deal an additional amount of radiant damage equal to your proficiency modifier. > >>[!recite|no-i no-t] >>### [Shield of the Lady](Shield%20of%20the%20Lady.md) >>You are proficient with a shield or armor with the anointed (or greater form) property even if you normally wouldn't be. At the start of each of your turns, if you are wearing [anointed](Anointed.md) armaments, you regenerate 1 [AR](Armor%20Rating.md) for any shield or armor you wear. ### Brass Baron Investments >[!column|no-i 3 no-t] >>[!recite|no-i no-t] >>### [Gold and Brass](Gold%20and%20Brass.md) >>If your weapon is more expensive then all adjacent enemies you gain a +1 to attack. If the same is true for armor you gain a +1 to AC. If the same is true for shields you gain a +1 to AC. Those that lack these armaments are considered to be 0. If there are no enemies adjacent to you, you do not gain this benefit. > >>[!recite|no-i no-t] >>### [Pride and Prejudice](Pride%20and%20Prejudice.md) >>For every 1,000 gold pieces of wealth you have in your inventory, you gain a +1 to saving throws (Maximum of character level). Wealth of your arms and armaments do not count for this calculation. ### Rebellion Apostatic Powers >[!column|no-i 3 no-t] >>[!recite|no-i no-t] >>### [Greater Familiar](Greater%20Familiar.md) >>You may summon or upgrade your current familiar from the greater familiar chart. In addition this does not cause you to gain exposure while this familiar is used. > >>[!recite|no-i no-t] >>### [Spirit Sojourn](Spirit%20Sojourn.md) >>You may enter the dream while long resting. This does not mean you have permission to do so. ### Barrow Blessings >[!column|no-i 3 no-t] >>[!recite|no-i no-t] >>### [The Ancient Law](The%20Ancient%20Law.md) >>Weapon, Armor and Shields you wear and wield gain the [[Corvanis/Items/Crafting/Masterwork Properties/Axiomatic]] property. > >>[!recite|no-i no-t] >>### [Call of the King](Call%20of%20the%20King.md) >>The next time you would die, instead you immediately resurrect as a Risen. If you are a Risen, you gain a basic feat of your choice from any list. ### Power of Agamemnon >[!column|no-i 3 no-t] >>[!recite|no-i no-t] >>### [The Ancient Evil](The%20Ancient%20Evil.md) >>Weapon, Armor and Shields you wear and wield gain the [profane](Profane.md) property. > >>[!recite|no-i no-t] >>### [Heart of Sin](Heart%20of%20Sin.md) >>You undergo a transformation into a Reaver. A fiend of great power and will, its parameters are chosen when the transformation occurs.