<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Character Creation](Corvanis/Character%20Creation/Character%20Creation.md) / [Classes](Corvanis/Character%20Creation/Classes/Classes.md) / [Feats](Feats.md)** # Feat List Starting at 4th level characters have access to choosing feats. - You get general feats at 4th and 8th character level - You receive a role feat for each role you have at 4th level. - Dual classes get to choose an additional role feat for any role they possess at 8th character level (this can still be traded out for a class feat of one of the two classes they possess it should be noted this is still only 1 feat.) - You receive an advanced role feat at 8th level if your progression allows it. (This is only available for Regional and Racial prestige classes.) ##### General Feats Characters get one general feat which they can choose of the following options. - [Ability Score Improvement](Ability%20Score%20Improvement.md) - [General Feats](General%20Feats.md) - [Racial Feats](Racial%20Feats.md) - [Amateur Feats](Amateur%20Feats.md) - [Special Feats](Special%20Feats.md) ##### Amateur Feats Dual classes ignore their second class for the purposes of determining the prerequisites for these feats. ##### Role and Class Feats Characters also get a feat for each of their respective [Class](Corvanis/Character%20Creation/Classes/Classes.md) roles. They instead of using the role feat they can instead take a [Class Feat](Class%20Feats.md) for their respective class. * **For Example:** A [Fighter](Fighter.md) may choose to take their [Mundane Feat](Mundane%20Feats.md) and use it to choose one of their [Class Feats](Class%20Feats.md) ##### Faction Feats A Faction Feat may be taken instead of a [General](General%20Feats.md) or Role Feat. You must be a member of a faction to take their feats. >[!column|no-i 3 ttl-c] # [General Feats](General%20Feats.md) >>[!recite|no-i no-t] >>##### [Tough](Tough.md) >>Increase your maximum hit points by an amount equal to triple your character level, in addition whenever you gain a level you gain an additional 3 hit points. (Total of 3 per level) > >>[!recite|no-i no-t] >>##### [Resilient](Corvanis/Character%20Creation/Feats/General%20Feats/Resilient.md) >>You gain expertise on saving throws you have proficiency with. Select a saving throw you do not have proficiency with, you gain proficiency with that saving throw. # >[!column|no-i 3 ttl-c] # [Racial Feats](Racial%20Feats.md) >>[!recite|no-i no-t] >>### [Endless Spirit](Endless%20Spirit.md) <font size="-1">*( Prerequisite - [Human](Corvanian%20Human.md) )*</font> >>Gain a +1 to any ability score of your choice. >>- You gain advantage on death saving throws. > >>[!recite|no-i no-t] >>### [Steel Soul](Steel%20Soul.md) <font size="-1">*( Prerequisite - [Dwarf](Corvanian%20Dwarf.md) )*</font> >>Gain a +1 to your wisdom score. >>- You gain additional [Armor Rating](Armor%20Rating.md), equal to your constitution bonus. This counts as natural armor but stacks with other [Armor Rating](Armor%20Rating.md) sources. > >>[!recite|no-i no-t] >>### [Ageless Grace](Ageless%20Grace.md) <font size="-1">*( Prerequisite - [Elf](Corvanian%20Elf.md) )*</font> >>Gain +1 to Charisma >>- All melee [Weapons](Weapons.md) you wield gain the [Versatile](Versatile.md) trait. Melee attack spells gain the [Finesse](Corvanis/Items/Armory/Definitions/Weapon%20Properties/Finesse.md) property. > >>[!recite|no-i no-t] >>### [Ancient Rage](Ancient%20Rage.md) <font size="-1">*( Prerequisite - [Orc](Corvanian%20Orc.md) )*</font> >>Gain +2 permanent [Exposure](Exposure.md). >>- Whenever you trigger your [Orc Ferocity](Orc%20Ferocity.md), you may as a triggered action, make the attack action, cast a spell that uses an action or take the [Dodge](Dodge.md) action. > >>[!recite|no-i no-t] >>### [Boundless Joy](Boundless%20Joy.md) <font size="-1">*( Prerequisite - [Halfling](Corvanian%20Halfling.md) )*</font> >>Gain +1 permanent [Exposure](Exposure.md). >>- Your [True Luck](True%20Luck.md) now affects allies within 10ft of you. This does not however affect other [Halfling](Corvanian%20Halfling.md). > >>[!recite|no-i no-t] >>### [Blended Blood](Blended%20Blood.md) <font size="-1">*( Prerequisite - [Half-Breed](Half-Breed.md) )*</font> >>- You gain an additional use of your [Versatile Warfare](Versatile%20Warfare.md), [Versatile Magic](Versatile%20Magic.md) or [Versatile Mastery](Versatile%20Mastery.md) an additional time per their respective rests. >>- [Versatile Backpack](Versatile%20Backpack.md) increases to 80 lbs. extra carrying capacity. >>- You gain the sub-race ability of your [Mixed Blood](Mixed%20Blood.md). # >[!column|no-i 3 ttl-c] # [Amateur Feats](Amateur%20Feats.md) >>[!recite|no-i no-t] >>### [Amateur Acumen](Amateur%20Acumen.md) <font size="-1">*( Prerequisite - The character does not have the [Martial](Corvanis/Character%20Creation/Races/Roles/Martial/Martial.md) role )*</font> >>You gain a +1 to a physical ability score. >>- Gain proficiency with [Martial](Corvanis/Character%20Creation/Skills/Martial.md) checks, you can discover information as if you were a [Martial](Corvanis/Character%20Creation/Races/Roles/Martial/Martial.md) character. > >>[!recite|no-i no-t] >>### [Amateur Warrior](Amateur%20Warrior.md) <font size="-1">*( Prerequisite - The character does not have the [Martial](Corvanis/Character%20Creation/Races/Roles/Martial/Martial.md) role )*</font> >>You gain a +1 to a physical ability score. >>- You gain a [Fighting Style](Fighting%20Style.md). > >>[!recite|no-i no-t] >>### [Amateur Traveler](Amateur%20Traveler.md) <font size="-1">*( Prerequisite - The character does not have the [Wanderer](Wanderer.md) role )*</font> >>You gain a +1 to a mental ability score. >>- You gain the [Endurance](Endurance.md) feature. > >>[!recite|no-i no-t] >>### [Amateur Explorer](Amateur%20Explorer.md) <font size="-1">*( Prerequisite - The character does not have the [Wanderer](Wanderer.md) role )*</font> >>You gain a +1 to a mental ability score. >>- You gain proficiency in an additional [skill](Skills.md). > >>[!recite|no-i no-t] >>### [Amateur Adventurer](Amateur%20Adventurer.md) <font size="-1">*( Prerequisite - The character does not have the [Mundane](Mundane.md) role )*</font> >>You gain a +1 to a physical ability score. >>- You gain an extra [kit](Kits.md) proficiency. > >>[!recite|no-i no-t] >>### [Amateur Specialist](Amateur%20Specialist.md) <font size="-1">*( Prerequisite - The character does not have the [Mundane](Mundane.md) role )*</font> >>You gain a +1 to a physical ability score. >>- You gain the [Equipment Expertise](Equipment%20Expertise.md) feature. > >>[!recite|no-i no-t] >>### [Amateur Apostate](Amateur%20Apostate.md) <font size="-1">*( Prerequisite - The character does not have the [Magic](Magic.md) role )*</font> >>You gain a +1 to a mental ability score. >>- You gain a [Cantrip](Cantrip.md). You gain permanent exposure of 1. >[!column|no-i 3 ttl-c] # [Advanced Amateur Feats](Amateur%20Feats.md) >>[!recite|no-i no-t] >>### [Journeyman Warrior](Journeyman%20Warrior.md) <font size="-1">*( Prerequisite - The character has the [Amateur Warrior](Amateur%20Warrior.md) or [Amateur Acumen](Amateur%20Acumen.md) feat. )*</font> >>You gain an [Advanced Fighting Style](Advanced%20Fighting%20Style.md). > >>[!recite|no-i no-t] >>### [Journeyman Traveler](Journeyman%20Traveler.md) <font size="-1">*( Prerequisite - The character has the [Amateur Traveler](Amateur%20Traveler.md) or [Amateur Explorer](Amateur%20Explorer.md) feat. )*</font> >>You gain a +1 to a mental ability score. >>- You gain the [Skill Aptitude](Skill%20Aptitude.md) feature. > >>[!recite|no-i no-t] >>### [Journeyman Adventurer](Journeyman%20Adventurer.md) <font size="-1">*( Prerequisite - The character has the [Amateur Adventurer](Amateur%20Adventurer.md) feat. )*</font> >>You gain [Heavy Armor Training](Heavy%20Armor%20Training.md) or [Exotic Weapon Training](Exotic%20Weapon%20Training.md). > >>[!recite|no-i no-t] >>### [Journeyman Specialist](Journeyman%20Specialist.md) <font size="-1">*( Prerequisite - The character has the [Amateur Specialist](Amateur%20Specialist.md) feat. )*</font> >>You gain a +1 to a physical ability score. >>- You gain an additional [Equipment Expertise](Equipment%20Expertise.md) feature. > >>[!recite|no-i no-t] >>### [Journeyman Apostate](Journeyman%20Apostate.md) <font size="-1">*( Prerequisite - The character has the [Amateur Apostate](Amateur%20Apostate.md) feat. )*</font> >>You gain a 1st level spell slot. You choose a [wellspring of magic](Casting%20Wellsprings.md), this choice is permanent. You gain permanent [exposure](Exposure.md) of 2. # >[!column|no-i 4 ttl-c] # [Special Feats](Special%20Feats.md) >>[!recite|no-i no-t] >>### [Farrow Feast](Farrow%20Feast.md) <font size="-1">*( Prerequisite - [Blank](Blank.md) )*</font> >>Whenever you would be affected by the exposure from a spell instead of being immune to it, instead you are healed by an equal amount of exposure you would have normally gained. > >>[!recite|no-i no-t] >>### [Well of Alexander](Well%20of%20Alexander.md) <font size="-1">*( Prerequisite - [Blank](Blank.md) )*</font> >>Your [Blank](Blank.md) effects extend outward to adjacent squares, this affects any creature in those squares and game effects interact with them as if they were [Blanks](Blank.md). > >>[!recite|no-i no-t] >>### [Hand of Ruin](Hand%20of%20Ruin.md) <font size="-1">*( Prerequisite - [Blank](Blank.md) )*</font> >>Your attacks ignore the absolute defensive properties of magic items or boon effects. In addition, you can use the extract essence effect of an auratory as you pull the magic out with your bare hands. This also has a myriad of other game interactions as your character can now physically hold mana. > >>[!recite|no-i no-t] >>### [Fear of the Hydra](Fear%20of%20the%20Hydra.md) <font size="-1">*( Prerequisite - [Chosen](Verum/Titles/Chosen.md) )*</font> >>Turns fast healing 5 to Regeneration 5 > >>[!recite|no-i no-t] >>### [Golden Aura](Golden%20Aura.md) <font size="-1">*( Prerequisite - [Celestial](Deities/White%20Pantheon/Glory.md) )*</font> >>Whenever you are concentrating on a spell or are benefiting from a spell that is being concentrated on, you exude a 15ft aura of golden splendor, this aura grants [Protection from Evil](Protection%20from%20Evil%20and%20Good.md) to all those within it. > >>[!recite|no-i no-t] >>### [Warrior of Faith](Warrior%20of%20Faith.md) <font size="-1">*( Prerequisite - [Celestial](Deities/White%20Pantheon/Glory.md) )*</font> >>Armaments you wield have the [Anointed](Anointed.md) property, if your armaments already have the [Anointed](Anointed.md) property they have the [Hallowed](Corvanis/Items/Crafting/Masterwork%20Properties/Hallowed.md) property instead. If they already have the [Hallowed](Corvanis/Items/Crafting/Masterwork%20Properties/Hallowed.md) property instead they gain the [Sanctified](Sanctified.md) property. > >>[!recite|no-i no-t] >>### [Foreign Power](Foreign%20Power.md) <font size="-1">*( Prerequisite - [Celestial](Deities/White%20Pantheon/Glory.md) )*</font> >>You treat all exposure gained as hallowed. Reaching 10 exposure no longer causes a wild magic event. You cannot take this feat if you are a spell caster. # # Role Feats >[!column|no-i 3 ttl-c] # [Martial Feats](Martial%20Feats.md) >>[!recite|no-i no-t] >>### [Weapon Adept](Weapon%20Adept.md) >>+1 to Strength or Dexterity >>- You gain [Weapon Expertise](Weapon%20Expertise.md) with a [Weapon](Weapons.md) of your choice. >> >>If you have the mastery or gain it later through another source, you instead get a +2 to attack with that [Weapon](Weapons.md). > >>[!recite|no-i no-t] >>### [Armor Adept](Armor%20Adept.md) >>+1 to Constitution or Dexterity >>- You gain [Armor Expertise](Armor%20Expertise.md) with an [Armor](Armor.md) of your choice. >> >>If you have the mastery or gain it later through another source, you instead get a +1 to AC and [Armor Rating](Armor%20Rating.md) while wearing that [Armor](Armor.md). > >>[!recite|no-i no-t] >>### [Shield Adept](Shield%20Adept.md) >>+1 Strength, Dexterity or Constitution >>- You gain [Armor Expertise](Armor%20Expertise.md) with a [Shield](Armor.md) of your choice. >> >>If you have the mastery or gain it later through another source, you instead get a +1 to AC and [Armor Rating](Armor%20Rating.md) while wielding that shield. > >>[!recite|no-i no-t] >>### [Combat Adept](Combat%20Adept.md) >>- You gain a +1 to your [Weapon Specialization](Weapon%20Specialization.md) when calculating damage >>- You gain an [Advanced Fighting Style](Advanced%20Fighting%20Style.md). > >>[!recite|no-i no-t] >>### [Monastic Studies](Monastic%20Studies.md) <font size="-1">*( Prerequisite - [Monk](Monk.md) )*</font> >>- You gain 1 maximum [Focus](Corvanis/Character%20Creation/Classes/Monk/Features/Focus.md) >>- You gain access to a [Monastic Fighting Styles](Monastic%20Fighting%20Styles.md). > >>[!recite|no-i no-t] >>### [Mounted Combat](Mounted%20Combat.md) >>You may now use your full action economy along with your mount while you are mounted. This means that you and your mount can use the full attack action with the maximum attacks they are both capable of. In addition, you may mount and dismount as an item interaction that does not cost movement. You and your mount receive a +1 to AC while you are mounted. >[!column|no-i 3 ttl-c] # Formation Feats (Teamwork) >>[!recite|no-i no-t] >>### [Phalanx Formation](Phalanx%20Formation.md) >>In this defensive triangular formation, you gain a +1 to attacks of opportunity while your party is in this formation, for each ally in this formation, you may all pool your reactions together, allowing one character to use an attack of opportunity as another characters reaction. If that character also has this feat, they gain an additional +1 to attack. A character can only be affected by one formation feat at one time. > >>[!recite|no-i no-t] >>### [Maniple Formation](Maniple%20Formation.md) >>In this offensive X formation, you gain a +2 to melee weapon damage rolls while your party is in this formation, for each ally in this formation they also receive a +2 to damage rolls with their melee weapons. If your ally also has this feat, they ignore the SR of shields while making melee weapon attacks in this formation. A character can only be affected by one formation feat at one time. > >>[!recite|no-i no-t] >>### [Wedge Formation](Wedge%20Formation.md) >>In this offensive triangular formation, whenever you would use the dash action, your allies that are in this formation may also make a dash action. You may make a melee weapon attack at the end of this dash action as a triggered action. If your ally also has this feat, this attack is a critical hit if it hits. A character can only be affected by one formation feat at one time. > >>[!recite|no-i no-t] >>### [Bulwark Formation](Bulwark%20Formation.md) >>In this defensive square formation, you provide half of your shields AC and SR bonus to adjacent allies as long as your party is in this formation. If those allies have a shield and they are in this formation, they also provide this bonus using their shields parameters. If your ally also has this feat they instead provide their full AC and SR bonus. A character can only be affected by one formation feat at one time. > >>[!recite|no-i no-t] >>### [Fang Formation](Fang%20Formation.md) >>In this offensive V formation, you gain the cleaving property on any weapon with at least 6 heft. If it already has the cleaving property (or trick or mastery) it gains the improved cleaving property, if it already has the improved cleaving property (or trick or mastery), it gains the Greater Cleaving property. You only gain this while your party is in this formation. If your ally is also wielding a heft 6 or greater weapon while in this formation, they increase their critical threshold by 1. >[!column|no-i 3 ttl-c] # [Advanced Martial Feats](Martial%20Feats.md) >>[!recite|no-i no-t] >>### [Commander](Corvanis/Character%20Creation/Feats/Martial%20Feats/Commander.md) >>As an action you may grant all allies within 30ft your Formation feat for 1 minute. In addition, you gain an additional Formation feat. >>SPECIAL: The battle herald and chieftain prestige class may take this feat at 8th level. >[!column|no-i 3 ttl-c] # Critical Feats >>[!recite|no-i no-t] >>### [Blood Font](Blood%20Font.md) >>Increase your critical hit threshold by 1. In addition, whenever you would successfully score a critical hit on an enemy, that enemy takes half that damage as additional [Bleed](Bleed.md) damage. > >>[!recite|no-i no-t] >>### [Rip and Tear](Corvanis/Character%20Creation/Feats/Martial%20Feats/Rip%20and%20Tear.md) >>Increase your critical hit threshold by 1. In addition, whenever you would score a critical hit on an enemy, you reduce the AR or SR (if you can affect it) of the opponent by an additional amount equal to your proficiency modifier. This occurs even if no damage would normally be dealt. > >>[!recite|no-i no-t] >>### [Straight Through](Straight%20Through.md) >>Increase your critical hit threshold by 1. In addition, whenever you would score a critical hit on an enemy, you deal half of that damage to each enemy adjacent to the target. This damage is affected by [AR](Armor%20Rating.md) and other defensive effects as normal. > >>[!recite|no-i no-t] >>### [Lipstitcher](Lipstitcher.md) >>Increase your critical hit threshold by 1. In addition, whenever you would score a critical hit on an enemy, that enemy is silenced for 3 rounds. > >>[!recite|no-i no-t] >>### [Breathstealer](Breathstealer.md) >>Increase your critical hit threshold by 1. In addition whenever you would score a critical hit, the enemy also suffers a point of [Exhaustion](Exhaustion.md), unless they succeed a DC 10+character level Constitution saving throw. > >>[!recite|no-i no-t] >>### [Exorcist's Wrath](Exorcist's%20Wrath.md) >>Increase your critical hit threshold by 1. In addition if you score a critical hit on an outsider or other summoned creature, that enemy is subject to an effect like the [Banishment](Banishment.md) spell, this follows the same effect as the spell. If the creature passes the save, it instead takes additional force damage equal to your character level. # >[!column|no-i 3 ttl-c] # [Mundane Feats](Mundane%20Feats.md) >>[!recite|no-i no-t] >>### [Kit Adept](Kit%20Adept.md) >>+1 Intelligence, Wisdom or Charisma >>- You gain [Kit Expertise](Kit%20Expertise.md) with a [Kit](Kits.md) of your choice. >>If you have the mastery or gain it later through another source, you gain an additional ability score benefit of this feat that you have not chosen already. > >>[!recite|no-i no-t] >>### [Forge Arms](Forge%20Arms.md) >>You gain the ability to [Craft](Crafting.md) [Weapons](Weapons.md). >> >>- You can make items of this type up to a tier equal to half your level. (Rounded down). Workshops and other modifiers can affect this limitation. >>- You can gather recipes while you have this feat and learn them similarly to how a spell is learned. >>- You may also experiment to discover new recipes, any experiment still expends resources, regardless of success. > >>[!recite|no-i no-t] >>### [Forge Armaments](Forge%20Armaments.md) >>You gain the ability to craft [Armor](Armor.md) and [Shields](Armor.md). >> >>- You can make items of this type up to a tier equal to half your level. (Rounded down). Workshops and other modifiers can affect this limitation. >>- You can gather recipes while you have this feat and learn them similarly to how a spell is learned. >>- You may also experiment to discover new recipes, any experiment still expends resources, regardless of success. > >>[!recite|no-i no-t] >>### [Forge Jewelry](Forge%20Jewelry.md) >>You gain the ability to craft wondrous items. >>- You can make items of this type up to a tier equal to half your level. (Rounded down). Workshops and other modifiers can affect this limitation. >>- You can gather recipes while you have this feat and learn them similarly to how a spell is learned. >>- You may also experiment to discover new recipes, any experiment still expends resources, regardless of success. > >>[!recite|no-i no-t] >>### [Alchemist](Alchemist.md) >>You gain the ability to craft alchemical items. >> >>- You can make items of this type up to a tier equal to half your level. (Rounded down). Workshops and other modifiers can affect this limitation. >>- You can gather recipes while you have this feat and learn them similarly to how a spell is learned. >>- You may also experiment to discover new recipes, any experiment still expends resources, regardless of success. > >>[!recite|no-i no-t] >>### [Grenadier](Grenadier.md) >>You may use a potion/salve/tonic on a creature or a poison/oil on an item within 30ft. This follows line of effect. >[!column|no-i 3 ttl-c] # Vehicle Feats >>[!recite|no-i no-t] >>### [Charioteer](Charioteer.md) >>You gain +1 to an ability score of your choice. >>You gain proficiency in the chariot and can use its maneuvers and weapons. > >>[!recite|no-i no-t] >>### [Carriage Guard](Carriage%20Guard.md) >>You gain +1 to an ability score of your choice. >>You can drive a [carriage](Carriage.md) without using your hand slots. In addition, you do not suffer from being off-balanced and cannot be dismounted while on a [carriage](Carriage.md). > >>[!recite|no-i no-t] >>### [Privateer](Privateer.md) >>You gain +1 to an ability score of your choice. >>Whenever you would use a skill check to board an enemy vehicle, you have advantage on those skill checks. Whenever you attempt to sabotage an enemy vehicle, you have advantage on rolls to do so and deal double damage to vehicles. >[!column|no-i 3 ttl-c] # [Advanced Mundane Feats](Mundane%20Feats.md) >>[!recite|no-i no-t] >>### [Greater Forge Arms](Greater%20Forge%20Arms.md) <font size="-1">*( Prerequisite - The character has the [Forge Arms](Forge%20Arms.md) feat. )*</font> >>You may now craft artifact weapons. > >>[!recite|no-i no-t] >>### [Greater Forge Armaments](Greater%20Forge%20Armaments.md) <font size="-1">*( Prerequisite - The character has the [Forge Armaments](Forge%20Armaments.md) feat. )*</font> >>You may now craft artifact armor and shields. > >>[!recite|no-i no-t] >>### [Greater Forge Jewelry](Greater%20Forge%20Jewelry.md) <font size="-1">*( Prerequisite - The character has the [Forge Jewelry](Forge%20Jewelry.md) feat. )*</font> >>You may now craft artifact wondrous items. # >[!column|no-i 3 ttl-c] # [Magic Feats](Magic%20Feats.md) >>[!recite|no-i no-t] >>### [Lesser Primal Apotheosis](Lesser%20Primal%20Apotheosis.md) >>Whenever you would gain [Exposure](Exposure.md), reduce the amount of [Exposure](Exposure.md) you would gain by 1. This ability can activate a total number of times equal to your character level per long rest. >> >>If you should reach 10 [Exposure](Exposure.md), a magical event does not happen, instead for 3 rounds you enter apotheosis. >> >>##### Apotheosis >>- [Magic Role](Magic.md): The realm of the wilds and elements surround you. You deal your [Exposure](Exposure.md) in extra damage of an element of your choice to all damage sources you control. >>- [Wanderer Role](Wanderer.md): The animals and elementals grant you their strength. While in apotheosis, you gain a +4 to strength, dexterity and constitution. >> >>At the end of your apotheosis, your [Exposure](Exposure.md) is set to 9 and you cannot enter apotheosis again until you have finished a long rest and your [Exposure](Exposure.md) is reset to your minimum. > >>[!recite|no-i no-t] >>### [Lesser Arcane Apotheosis](Lesser%20Arcane%20Apotheosis.md) >>Whenever you would gain [Exposure](Exposure.md), reduce the amount of [Exposure](Exposure.md) you would gain by 1. This ability can activate a total number of times equal to your character level per long rest. >> >>If you should reach 10 [Exposure](Exposure.md), a magical event does not happen, instead for 3 rounds you enter apotheosis. >> >>##### Apotheosis >>- [Magic Role](Magic.md): The torrents of leylines dance at your whim. All spells you cast have a +2 to attack and a +2 to their saving throws. If you ONLY have the [Magic](Magic.md) role, you may cast two spells at the same time when you would normally cast only 1. You must have both hands free (or using implements). The spells must share the same action type to cast and all normal rules still apply. >>- [Wanderer Role](Wanderer.md): Lore itself flashes before your eyes. Whenever you would cast a spell, images of the past strike out at your enemies within 30ft. Those enemies are attacked as if by a cantrip or melee weapon you possess. >> >>At the end of your apotheosis, your [Exposure](Exposure.md) is set to 9, you gain 1 level of exhaustion and you cannot enter apotheosis again until you have finished a long rest and your [Exposure](Exposure.md) is reset to your minimum. > >>[!recite|no-i no-t] >>### [Lesser Divine Apotheosis](Lesser%20Divine%20Apotheosis.md) >>Whenever you would gain [Exposure](Exposure.md), reduce the amount of [Exposure](Exposure.md) you would gain by 1. This ability can activate a total number of times equal to your character level per long rest. >> >>If you should reach 10 [Exposure](Exposure.md), a magical event does not happen, instead for 3 rounds you enter apotheosis. >> >>##### Apotheosis >>- [Magic Role](Magic.md): Divinity flows untapped from other realms. You gain resistance to all damage during your apotheosis. If you ONLY have the [Magic](Magic.md) role. You are instead immune to damage during your apotheosis. >>- [Martial Role](Corvanis/Character%20Creation/Races/Roles/Martial/Martial.md): The wrath of your deity fills your heart. All of your damage rolls with melee weapons add your character level to damage during your apotheosis. >> >>At the end of your apotheosis, your [Exposure](Exposure.md) is set to 9, you gain 1 level of exhaustion and you cannot enter apotheosis again until you have finished a long rest and your [Exposure](Exposure.md) is reset to your minimum. > >>[!recite|no-i no-t] >>### [Lesser Astral Apotheosis](Lesser%20Astral%20Apotheosis.md) >>Whenever you would gain [Exposure](Exposure.md), reduce the amount of [Exposure](Exposure.md) you would gain by 1. This ability can activate a total number of times equal to your character level per long rest. >> >>If you should reach 10 [Exposure](Exposure.md), a magical event does not happen, instead for 3 rounds you enter apotheosis. >> >>##### Apotheosis >> >>- [Magic Role](Magic.md): You can feel it, the forbidden whisper.. A pair of black onyx hands assist you in battle. While in apotheosis, these hands act due to the will of [The Black Hand](The%20Black%20Hand.md). >> >>At the end of your apotheosis, your [Exposure](Exposure.md) is set to 9, you gain 1 level of exhaustion and you cannot enter apotheosis again until you have finished a long rest and your [Exposure](Exposure.md) is reset to your minimum. > >>[!recite|no-i no-t] >>### [Imprint Tattoos](Imprint%20Tattoos.md) >>You gain the ability to imprint tattoos with magical power. >> >>- You can make items of this type up to a tier equal to half your level. (Rounded down). Workshops and other modifiers can affect this limitation. >>- You can gather recipes while you have this feat and learn them similarly to how a spell is learned. >>- You may also experiment to discover new recipes, any experiment still expends resources, regardless of success. >> >>In most cases, characters have a maximum of three tattoo slots on their body. > >>[!recite|no-i no-t] >>### [Forge Implement](Forge%20Implement.md) >>You gain the ability to [Craft](Crafting.md) casting implements and scrolls. >>- You can make items of this type up to a tier equal to half your level. (Rounded down). Workshops and other modifiers can affect this limitation. >>- You can gather recipes while you have this feat and learn them similarly to how a spell is learned. >>- You may also experiment to discover new recipes, any experiment still expends resources, regardless of success. > >>[!recite|no-i no-t] >>### [Leylinic Tap](Leylinic%20Tap.md) >>Whenever you use your channel feature you may activate this ability. You instead restore all of your expended spell slots. You add 4 exposure instead of 2. You gain an additional effect dependent on your magic type. >> >>- Arcane – At the start of the next combat or if used during combat at the start of your next turn, for 1 minute whenever you would hard cast a spell that deals damage reduce your exposure by an amount equal to your proficiency modifier. (Not Cantrips) >>###### >>- Astral - At the start of the next combat or if used during combat at the start of your next turn, for 1 minute whenever you would hard cast a spell that afflicts the target with a condition, reduce your exposure by an amount equal to your proficiency modifier. >>###### >>- Primal - At the start of the next combat or if used during combat at the start of your next turn, for 1 minute whenever you would hard cast a spell that has an attack roll reduce your exposure by an amount equal to your proficiency modifier. >>###### >>- Divine - At the start of the next combat or if used during combat at the start of your next turn, for 1 minute whenever you would hard cast a spell that affects an ally reduce your exposure by an amount equal to your proficiency modifier. > >>[!recite|no-i no-t] >>### [Spell Savant](Spell%20Savant.md) >>Choose a single spell (not cantrip) you know how to cast and can hard cast with spell slots. When you cast that spell, you increase its damage die by one step, you increase its DC by 3 and you may cast that spell even if you could not normally. (Note you must be conscious) >[!column|no-i 3 ttl-c] # [Advanced Magic Feats](Magic%20Feats.md) >>[!recite|no-i no-t] >>### [Advanced Performance](Advanced%20Performance.md) <font size="-1">*( Prerequisite - Must have the ability to use a bard [song](Song%20Selection.md) )*</font> >>You gain an advanced bard [song](Song%20Selection.md). > >>[!recite|no-i no-t] >>### [Greater Arcane Apotheosis](Greater%20Arcane%20Apotheosis.md) <font size="-1">*( Prerequisite - The character has the [Lesser Arcane Apotheosis](Lesser%20Arcane%20Apotheosis.md) feat. )*</font> >>Whenever you would gain Exposure, reduce the amount of Exposure you would gain by 1 additional amount. This ability can activate a total number of times equal to your character level per long rest. Your apotheosis lasts 1 minute instead of 3 rounds when it is triggered. >>###### >>Whenever you would reach 15 exposure you gain a Leyline form, chosen when you first enter this state. > >>[!recite|no-i no-t] >>### [Greater Divine Apotheosis](Greater%20Divine%20Apotheosis.md) <font size="-1">*( Prerequisite - The character has the [Lesser Divine Apotheosis](Lesser%20Divine%20Apotheosis.md) feat. )*</font> >>Whenever you would gain Exposure, reduce the amount of Exposure you would gain by 1 additional amount. This ability can activate a total number of times equal to your character level per long rest. Your apotheosis lasts 1 minute instead of 3 rounds when it is triggered. >>###### >>Whenever you would reach 15 exposure you gain a Leyline form, chosen when you first enter this state. > >>[!recite|no-i no-t] >>### [Greater Primal Apotheosis](Greater%20Primal%20Apotheosis.md) <font size="-1">*( Prerequisite - The character has the [Lesser Primal Apotheosis](Lesser%20Primal%20Apotheosis.md) feat. )*</font> >>Whenever you would gain Exposure, reduce the amount of Exposure you would gain by 1 additional amount. This ability can activate a total number of times equal to your character level per long rest. Your apotheosis lasts 1 minute instead of 3 rounds when it is triggered. >>###### >>Whenever you would reach 15 exposure you gain a Leyline form, chosen when you first enter this state. > >>[!recite|no-i no-t] >>### [Greater Astral Apotheosis](Greater%20Astral%20Apotheosis.md) <font size="-1">*( Prerequisite - The character has the [Lesser Astral Apotheosis](Lesser%20Astral%20Apotheosis.md) feat. )*</font> >>Whenever you would gain Exposure, reduce the amount of Exposure you would gain by 1 additional amount. This ability can activate a total number of times equal to your character level per long rest. Your apotheosis lasts 1 minute instead of 3 rounds when it is triggered. >>###### >>Whenever you would reach 15 exposure you gain a Leyline form, chosen when you first enter this state. # >[!column|no-i 3 ttl-c] # [Wanderer Feats](Wanderer%20Feats.md) >>[!recite|no-i no-t] >>### [Skill Adept](Skill%20Adept.md) >>- You gain [Skill Aptitude](Skill%20Aptitude.md) with a [Skill](Skills.md) of your choice. >>- If you have the [Skill Mastery](Skill%20Mastery.md) or gain it later through another source, you instead get [Expertise](Expertise.md) with that [Skill](Skills.md). If you already have [Expertise](Expertise.md) or gain it later, instead you gain advantage with this skill on trained [Skill](Skills.md) checks. > >>[!recite|no-i no-t] >>### [Far Roamer](Far%20Roamer.md) >>- You may select and benefit from another [Region](Corvanis.md) you have traveled in on in your career since level 1. > >>[!recite|no-i no-t] >>### [Jack of All Trades](Jack%20of%20All%20Trades.md) >>- +2 to your lowest ability score. (if tied choose) >>- You gain advantage on [Skills](Skills.md) checks you roll that you are not proficient in. > >>[!recite|no-i no-t] >>### [Mobility](Mobility.md) >>- +1 to [Acrobatics](Acrobatics.md) and [Athletics](Athletics.md) checks. >>- +15 to all base movement speeds. >[!column|no-i 3 ttl-c] # [Advanced Wanderer Feats](Wanderer%20Feats.md) >>[!recite|no-i no-t] >>### [The Dark Storm](The%20Dark%20Storm.md) <font size="-1">*( You must be benefiting from the bonus of [the Broken Oaks](The%20Broken%20Oaks.md) region. )*</font> >>You deal 1d10 extra damage with weapons and spells that is considered necrotic, thunder and lightning damage. This damage is always dealt in whichever order causes the most damage. > >>[!recite|no-i no-t] >>### [Fiend Tears](Fiend%20Tears.md) <font size="-1">*( You must be benefiting from the bonus of [the Demon Wastes](The%20Demon%20Wastes.md) region. )*</font> >>Whenever a fiend would start it’s turn adjacent to you, you may attack that creature as a triggered action with a weapon or cantrip. In addition, whenever you would defeat an evil creature, you gain temporary hit points equal to your proficiency modifier. This stacks with other sources but not itself. > >>[!recite|no-i no-t] >>### [Voice of the Lost](Voice%20of%20the%20Lost.md) <font size="-1">*( You must be benefiting from the bonus of [the Endless White](The%20Endless%20White.md) region. )*</font> >>You gain the ability to speak with the dead. This costs an action and lasts for 10 minutes. You cannot use this ability on the same target more then once. The creature does not have to talk to you nor tell the truth. You can use social checks as normal on this creature. > >>[!recite|no-i no-t] >>### [Fallow-Blooded](Fallow-Blooded.md) <font size="-1">*( You must be benefiting from the bonus of [the Fallowlands](The%20Fallowlands.md) region. )*</font> >>You are immune to poison. > >>[!recite|no-i no-t] >>### [Rapid Investment](Rapid%20Investment.md) <font size="-1">*( You must be benefiting from the bonus of [The Free Cities](The%20Free%20Cities.md) region. )*</font> >>Whenever you would make a roll on a downtime chart in which you generate wealth, you generate 20% additional wealth. Your work level on work rolls are considered 1 higher. If you possess the mastery for the [Merchants Kit](Merchants%20Kit.md), it is instead the maximum that settlement can support. > >>[!recite|no-i no-t] >>### [Ice-in-the-veins](Ice-in-the-veins.md) <font size="-1">*( You must be benefiting from the bonus of [the Ice Flows](The%20Ice%20Flows.md) region. )*</font> >>You gain advantage on deception and persuasion checks. In addition, your exposure cannot be detected by non-magical sources. > >>[!recite|no-i no-t] >>### [Mist-Marked](Mist-Marked.md) <font size="-1">*( You must be benefiting from the bonus of [the Misted Lands](The%20Misted%20Lands.md) region. )*</font> >>Reduce your constant exposure by 2. Whenever you would gain exposure from an enemy source you reduce the amount gained in this way by 1. > >>[!recite|no-i no-t] >>### [Pale Halo](Pale%20Halo.md) <font size="-1">*( You must be benefiting from the bonus of [the Pale City](The%20Pale%20City.md) region. )*</font> >>You are immune to corruption. > >>[!recite|no-i no-t] >>### [Triaphile](Triaphile.md) <font size="-1">*( You must be benefiting from the bonus of [the Razor Cliffs](The%20Razor%20Cliffs.md) region. )*</font> >>Every 3 rounds, your character may spend hit die to heal themselves as if they had taken a short rest. >>Every 3 rounds the first attack your character makes that turn has the critical threshold increased by 3. This does not deal additional damage but triggers other critical effects. >>Every 3 rounds the first spell you hard cast that turn does not cause exposure. >>This feat has no effect outside of combat. > >>[!recite|no-i no-t] >>### [Salty](Salty.md) <font size="-1">*( You must be benefiting from the bonus of [the Silver Coast](The%20Silver%20Coast.md) region. )*</font> >>You gain a swim speed equal to your normal movement speed. In addition, you ignore all penalties from fighting in water. If you should damage a creature that is in or standing on the water, you force them to make an athletics check, if they should fail the swim check (determined by the environment) they fall in the water or are forced underwater. > >>[!recite|no-i no-t] >>### [Courtier](Courtier.md) <font size="-1">*( You must be benefiting from the bonus of [the Three Kings](The%20Three%20Kings.md) region. )*</font> >>You gain 1 Fame (If you have Prestige or Glory, you may add those bonuses to this as well). In addition, you gain advantage on social checks made in court. You also ignore penalties for not being a noble and speaking in court. > >>[!recite|no-i no-t] >>### [One with the Shadows](One%20with%20the%20Shadows.md) <font size="-1">*( You must be benefiting from the bonus of [the Twilight Hills](The%20Twilight%20Hills.md) region. )*</font> >>You gain proficiency in the stealth skill, if you have it already, you gain expertise instead, if you have that already, you instead gain skill aptitude in stealth, if you already have mastery with that skill, you instead do the following whenever you would make a stealth check. >>You may teleport to a shadow in a valid square you can see within 30ft. > >>[!recite|no-i no-t] >>### [Blood in the Water](Corvanis/Character%20Creation/Feats/Wanderer%20Feats/Blood%20in%20the%20Water.md) <font size="-1">*( You must be benefiting from the bonus of [the Weeping Lake](The%20Weeping%20Lake.md) region. )*</font> >>Whenever you would kill an enemy, you may attack an enemy in range of one of your weapons as a triggered action. # # Class Feats >[!column|no-i 3 ttl-c] # [Barbarian](Barbarian.md) >>[!recite|no-i no-t] >>### [Savage Bulwark](Savage%20Bulwark.md) >>Whenever you benefit from [Savage Defense](Corvanis/Character%20Creation/Classes/Barbarian/Features/Savage%20Defense.md) you may add your [Vigor](Corvanis/Items/Armory/Definitions/Shield%20Properties/Vigor.md) instead of your constitution modifier as the bonus. > >>[!recite|no-i no-t] >>### [War Cry](War%20Cry.md) >>Whenever you would roll initiative and you are not afflicted with the surprised condition. You may scream at the top of your lungs and make an [Intimidation](Intimidation.md) check against all enemies that can hear you. All enemies must make an opposing [Insight](Insight.md) or [Intimidation](Intimidation.md) check against your roll. If they fail they gain the [Frightened](Frightened.md) condition for a number of rounds equal to your proficiency modifier. >> >>You deal your proficiency modifier in extra damage against targets with the [Frightened](Frightened.md) condition. > >>[!recite|no-i no-t] >>### [Deep Passion](Deep%20Passion.md) >>+1 to one mental ability score. >>- Select a [Skill](Skills.md), you gain proficiency with that [Skill](Skills.md). >>- Select a [Skill](Skills.md) in which you are proficient, you gain [Skill Aptitude](Skill%20Aptitude.md) in that skill. # >[!column|no-i 3 ttl-c] # [Bard](Corvanis/Character%20Creation/Classes/Bard/Bard.md) >>[!recite|no-i no-t] >>### [Double Down](Double%20Down.md) >>You increase the dedication to the selection you made with the [Dilettante](Dilettante.md) feature. >> >>- [Martial](Corvanis/Character%20Creation/Skills/Martial.md): You gain an [Advanced Fighting Style](Advanced%20Fighting%20Style.md). >>- [Mundane](Mundane.md): You gain [Heavy Armor Training](Heavy%20Armor%20Training.md). > >>[!recite|no-i no-t] >>### [All That Glitters](All%20That%20Glitters.md) >>You increase all currency found in loot cache’s by 15% >> >>During a long rest, you may reduce your [Exposure](Exposure.md) by 1 by expending 100gp. You may do this multiple times during a long rest, for as long as you have the gold to spend. > >>[!recite|no-i no-t] >>### [Maestro’s Mastery](Maestro’s%20Mastery.md) >>You gain proficiency in the [Performance](Performance.md) skill, if you have proficiency you gain [Expertise](Expertise.md), if you have [Expertise](Expertise.md), you gain [Skill Focus](Skill%20Focus.md) in [Performance](Performance.md), if you have the [Skill Focus](Skill%20Focus.md), you gain the [Skill Mastery](Skill%20Mastery.md), if you have the [Skill Mastery](Skill%20Mastery.md), you become a Maestro in [Performance](Performance.md). >> >>>[!recite|clean no-i alt-co]- # Maestro >>>A Maestro in [Performance](Performance.md) gains the following effects. >>> >>>You increase your base fame by 2 and you gain the ability to affect a crowd in a supernatural way. >>> >>>You can use the following actions: >>> >>>- **Dissent** – Temporarily shift the alignments of all affected by your performance to the chaos alignment one step. >>>- **Inspire** - Temporarily shift the alignments of all affected by your performance to the good alignment one step. >>>- **Monger** - Temporarily shift the alignments of all affected by your performance to the evil alignment one step. >>>- **Lecture** - Temporarily shift the alignments of all affected by your performance to the law alignment one step. >>> >>>These effects are temporary and last for a number of days determined by your [Performance](Performance.md) and other factors. Repeated use of these actions can cause permanent changes to those affected and possibly even influence the culture of the region. >>> >>>When you become a Maestro you can no longer benefit from disguises, magical or otherwise, you may not conceal your presence, supernatural forces now watch you and you cannot hide from their judgments. # >[!column|no-i 3 ttl-c] # [Cleric](Corvanis/Character%20Creation/Classes/Cleric/Cleric.md) >>[!recite|no-i no-t] >>### [Chosen of the Light](Chosen%20of%20the%20Light.md)<br> <font size="-1">*( Prerequisite – Chosen Blessing [The Light](The%20Light.md) )*</font> >>Whenever you activate your [Hymn](Hymn.md) feature all allies within 30ft are healed for an amount equal to your character level x your Wisdom modifier. >> >>You may use your [Hymn](Hymn.md) class feature 1 additional time each long rest. > >>[!recite|no-i no-t] >>### [Chosen of the Free](Chosen%20of%20the%20Free.md)<br> <font size="-1">*( Prerequisite - Chosen Blessing [The Free](The%20Free.md) )*</font> >>Whenever you activate your [Hymn](Hymn.md) feature all allies within 30ft may take the [Dash](Dash.md) action as a triggered action that does not provoke an attack of opportunity. >> >>You may use your [Hymn](Hymn.md) class feature 1 additional time each long rest. > >>[!recite|no-i no-t] >>### [Chosen of the Old](Chosen%20of%20the%20Old.md)<br> <font size="-1">*( Prerequisite - Chosen Blessing [The Old](The%20Old.md) )*</font> >>Whenever you activate your [Hymn](Hymn.md) feature all allies within 30ft gain a bonus to their AC equal to your Wisdom modifier for a number of rounds equal to your proficiency modifier. >> >>You may use your [Hymn](Hymn.md) class feature 1 additional time each long rest. > >>[!recite|no-i no-t] >>### [Chosen of the Lost](Chosen%20of%20the%20Lost.md)<br> <font size="-1">*( Prerequisite - Chosen Blessing [The Lost](The%20Lost.md) )*</font> >>Whenever you activate your [Hymn](Hymn.md) feature all allies within 30ft gain a bonus to their attack rolls equal to your Wisdom modifier for a number of rounds equal to your proficiency modifier. >> >>You may use your [Hymn](Hymn.md) class feature 1 additional time each long rest. > >>[!recite|no-i no-t] >>### [Chosen of the Strange](Chosen%20of%20the%20Strange.md)<br> <font size="-1">*( Prerequisite - Chosen Blessing [The Strange](The%20Strange.md) )*</font> >>Whenever you activate your [Hymn](Hymn.md) feature all allies within 30ft gain a bonus to their [Skill](Skills.md) checks, ability checks and saving throws equal to your Wisdom modifier for a number of rounds equal to your proficiency modifier. >> >>You may use your [Hymn](Hymn.md) class feature 1 additional time each long rest. # >[!column|no-i 3 ttl-c] # [Druid](Corvanis/Character%20Creation/Classes/Druid/Druid.md) >>[!recite|no-i no-t] >>### [The Foggy Dew](The%20Foggy%20Dew.md) >> >>Whenever you would heal hit points, you add the total healing dealt to a single target to the damage roll on your next attack with a weapon with the [Crush](Crush.md) property. >> >>If this attack defeats an enemy, heal yourself an equal amount to the extra damage dealt with this ability. >> > >>[!recite|no-i no-t] >>### [Roving Tar](Roving%20Tar.md) >> >>You are immune to seasickness, the [Confusion](Confusion.md), [Stunned](Stunned.md) condition and negative effects of the drunken condition. >> >>You are resistant to poisons and advantage on saving throws against them. >> >>You can consume [Potions 1](Potions%201.md) and other consumables as a [Bonus Action](Bonus%20Action.md). > >>[!recite|no-i no-t] >>### [The Black Blight](The%20Black%20Blight.md) >> >>Whenever you cast a spell that deals poison or necrotic damage you reduce the amount of [Exposure](Exposure.md) you gain by 1. >> >>Spells empowered by [Primal Infusion](Primal%20Infusion.md) have advantage on attack rolls or/and targets of this spell make their saves at disadvantage. # >[!column|no-i 3 ttl-c] # [Fighter](Fighter.md) >>[!recite|no-i no-t] >>### [Banner](Banner.md) >> >>You may equip a banner of the political entity in which you serve. >> >>Dependent on where the banner is equipped, you and all allies gain a +1 to attack, AC or Saving throws while your banner is equipped and you are not unconscious. >>If attached to a two handed weapon the banner provides a +1 to attacked >>If attached as a cloak, the banner provides a +1 to Saving throws >>If attached as a tabard, the banner provides a +1 to AC >> >>If attached to a flag and actively wielded in 1 hand, all three of the above bonuses are provided. > >>[!recite|no-i no-t] >>### [Tactician](Corvanis/Character%20Creation/Feats/Class%20Feats/Fighter/Tactician.md) >> >>Whenever you and an ally are both threatening an enemy, you gain a +2 to attack. >> >>Whenever you critically hit an enemy, you grant an ally adjacent to the enemy an attack against that enemy, this is a triggered action. If the triggered attack should trigger Tactician from another source, that attack cannot trigger Tactician from any source. > >>[!recite|no-i no-t] >>### [Saboteur](Corvanis/Character%20Creation/Feats/Class%20Feats/Fighter/Saboteur.md) >> >>You gain proficiency with [Poisoner's Kit](Poisoner's%20Kit.md) and [Alchemist Kit](Alchemist%20Kit.md). If you already have proficiency with these kits, you gain expertise with them instead. >> >>You can apply two doses of poison or oil to a single weapon or stack of ammunition at the same time. >> >>You can also apply these as a bonus action to the weapon and ammunition stack. > >>[!recite|no-i no-t] >>### [Combat Medic](Combat%20Medic.md) >> >>You gain proficiency with the [Healers Kit](Healers%20Kit.md), if you have proficiency with the [Healers Kit](Healers%20Kit.md), you gain expertise in the use of the kit. >> >>Whenever you take the [Dodge](Dodge.md) action, you may heal an ally with your [Healers Kit](Healers%20Kit.md) if they are in range. That ally gains the benefits of your [Dodge](Dodge.md) action. A wielded weapon, [Buckler](Buckler.md) and [Light Shield](Light%20Shield.md) count as an open hand for the purposes of using the [Healers Kit](Healers%20Kit.md). # >[!column|no-i 3 ttl-c] # [Monk](Monk.md) >>[!recite|no-i no-t] >>### [Ki Barrage](Ki%20Barrage.md) >>Your maximum [Ki](Ki.md) increases by 1 >> >>When you activate your [Rebellious Blows](Rebellious%20Blows.md) you may choose to make them as ranged attacks that have a maximum distance of 60ft and when used as a ranged attack they deal force damage. >> >>If you used an unarmed strike for this ability your unarmed strikes have the [Cleaving Strike](Cleaving%20Strike.md) property. (Unarmed Strikes only, even if you could use a weapon instead) > >>[!recite|no-i no-t] >>### [Ki Barrier](Ki%20Barrier.md) >>Your maximum [Ki](Ki.md) increases by 1. >> >>Whenever you would activate [Withstanding Stance](Withstanding%20Stance.md) you gain x3 your character level in [AR](Armor%20Rating.md) instead of 2. In addition, whenever an enemy would attack an ally adjacent to you, you grant them your character level in [AR](Armor%20Rating.md) for that attack. This occurs once per round per creature per ally. > >>[!recite|no-i no-t] >>### [Ki Shift](Ki%20Shift.md) >>Your maximum [Ki](Ki.md)) increases by 1. >> >>When you would activate [Desperate Defense](Desperate%20Defense.md) for the time the effect is active whenever an enemy would attack you and miss you, you gain 1 [Ki](Ki.md) point and you may spend a [Ki](Ki.md) point to attack an enemy within your range. > >>[!recite|no-i no-t] >>### [Ki Storm](Ki%20Storm.md) >>Your maximum [Ki](Ki.md) increases by 1. >> >>Whenever you would activate one of your respective sub-class features you gain the following effect. >> >>[Healing Hands](Healing%20Hands.md) – You may heal yourself and all allies within 15ft if you use this as an action. You may instead elect to use the base ability as a bonus action. >> >>[Shadowstep](Shadowstep.md) – You teleport up to 60ft whenever you would use this ability >> >>[Piercing Palm](Piercing%20Palm.md) – Whenever you would make an attack with a monk weapon you increase the critical threshold of that weapon by 2 for 1 round. (This does not function with unarmed strikes.) # >[!column|no-i 3 ttl-c] # [Paladin](Paladin.md) >>[!recite|no-i no-t] >>### [Zealot’s Fervor](Zealot's%20Fervor.md) >>Whenever you are at half of your hit points or lower. >> >>You gain a 1d4 radiant damage to all of your damage rolls from any damage source. (Once per attack) >> >>Once per short rest while the above passive is active as a bonus action you may focus all of your holy energy into your weapon, if you do for the next 3 rounds all of your [Divine Smite](Divine%20Smite.md) damage is maximized. > >>[!recite|no-i no-t] >>### [Rising Faith](Rising%20Faith.md) >>Whenever you are at half of your hit points or lower. >> >>Your [Armor Rating](Armor%20Rating.md) of your [Armor](Armor.md) and [Shield](Armor.md) regenerate 1 point each at the beginning of your turn in combat. >> >>Once per short rest while the above passive is active as a bonus action you may focus all of your holy energy into your armor or shield. If you do for the next 3 rounds damage rolls from weapons deal minimum weapon damage against you. > >>[!recite|no-i no-t] >>### [Desperate Prayer](Desperate%20Prayer.md) >>Whenever you are at half of your hit points or lower. >> >>You gain a bonus to all healing effects you receive or that you use on others. This bonus is equal to your Charisma bonus. >> >>Once per short rest while the above passive is active as a bonus action you may refocus your holy energy. For 3 rounds, you maximize healing dice rolls and your [Lay on Hands](Lay%20on%20Hands.md) doubles its incremental amounts. # >[!column|no-i 3 ttl-c] # [Ranger](Ranger.md) >>[!recite|no-i no-t] >>### [Killing Instinct](Killing%20Instinct.md) >> >>The damage die of [Hunter's Instinct](Hunter's%20Instinct.md) becomes a d10, in addition, whenever an enemy would die and you transfer your [Hunter's Instinct](Hunter's%20Instinct.md), you have advantage on the first attack against the enemy you target. > >>[!recite|no-i no-t] >>### [Primeval Conscience](Primeval%20Conscience.md) >> >>Your [Primeval Awareness](Primeval%20Awareness.md) can now target individual creatures (as long as they can be detected this way), in addition you may make 1 martial check against each creature detected in this manner. You may not use this martial check a second time on a creature in this manner until 24 hours have passed. > >>[!recite|no-i no-t] >>### [Lineage of Hatred](Lineage%20of%20Hatred.md) >> >>Any weapon you use against a [Favored Foe](Favored%20Foe.md) is now treated as if they have the deadly property and your critical threshold with that weapon increases by 1. # >[!column|no-i 3 ttl-c] # [Rogue](Rogue.md) >>[!recite|no-i no-t] >>### [Crippling Attack](Crippling%20Attack.md) >> >>Increase the damage of your sneak attacks from 1d6 → 1d8 >> >>An enemy that takes sneak attack damage from you, has its movement speed reduced by 10 for 1 round. > >>[!recite|no-i no-t] >>### [Malicious Attack](Malicious%20Attack.md) >> >>Increase the damage of your sneak attacks from 1d6 → 1d8 >> >>An enemy that takes sneak attack damage from you, they have disadvantage on their next attack roll. > >>[!recite|no-i no-t] >>### [Menacing Attack](Menacing%20Attack.md) >>Increase the damage of your sneak attacks from 1d6 → 1d8 >> >>An enemy that takes sneak attack damage from you, has disadvantage on their next saving throw. # >[!column|no-i 3 ttl-c] # [Sorcerer](Corvanis/Character%20Creation/Classes/Sorcerer/Sorcerer.md) >>[!recite|no-i no-t] >>### [Greater Mark of the Apostate](Greater%20Mark%20of%20the%20Apostate.md) >>*Your permanent [Exposure](Exposure.md) is increased to 5.* >> >>You add twice your constitution modifier to any spell you cast. If that spell would have multiple instances of damage this bonus applies to each of them now. (Magic Missile and spells like it are considered one instance of damage) >> >>You are immune to the [Exposure](Exposure.md) gain of spells that you do not hard cast. >> >>Whenever you would cast a cantrip in combat, reduce your [Exposure](Exposure.md) by 1 instead of gaining [Exposure](Exposure.md). > >>[!recite|no-i no-t] >>### [Devastation of Mana](Devastation%20of%20Mana.md) >>*Your permanent [Exposure](Exposure.md) is increased to 5.* >> >>Your [Burning Mana](Burning%20Mana.md) feature now applies to all creature within 20ft of you whenever you cast a spell. >> >>If an enemy should die from this effect, this effect triggers again. This continues until it stops triggering. >> >>You are immune to the [Exposure](Exposure.md) gain of spells that you do not hard cast. >> >>Whenever you would cast a cantrip in combat, reduce your [Exposure](Exposure.md) by 1 instead of gaining [Exposure](Exposure.md). > >>[!recite|no-i no-t] >>### [Leyline Feast](Leyline%20Feast.md) >>*Your permanent [Exposure](Exposure.md) is increased to 5.* >> >>Whenever you would use your [Living Well](Living%20Well.md) class feature, you restore ALL of you and your allies spell slots. All your allies gain 4 [Exposure](Exposure.md) (Not you.) In addition, you and all of your allies are healed a number of hit points equal to the total [Exposure](Exposure.md) produced using this ability. >> >>You are immune to the [Exposure](Exposure.md) gain of spells that you do not hard cast. >> >>Whenever you would cast a cantrip in combat, reduce your [Exposure](Exposure.md) by 1 instead of gaining [Exposure](Exposure.md). # >[!column|no-i 3 ttl-c] # [Warlock](Corvanis/Character%20Creation/Classes/Warlock/Warlock.md) >>[!recite|no-i no-t] >>### [Fist of the Lord](Fist%20of%20the%20Lord.md) >>*The Black Hand is fickle…* >> >>Every melee weapon attack you make has a 10% (now 20%) chance to instead be an attack made by [The Black Hand](The%20Black%20Hand.md). >> >>This attack takes the form of a disembodied hand that strikes the target using your normal attack statistics. This attack deals 5d6 extra necrotic damage if it hits. This effect can only trigger once per round. >> >>You gain an additional [Madness](Corvanis/Character%20Creation/Classes/Warlock/Features/Madness.md) spell if you possess the [Madness](Corvanis/Character%20Creation/Classes/Warlock/Features/Madness.md) feature. > >>[!recite|no-i no-t] >>### [Palm of the Sovereign](Palm%20of%20the%20Sovereign.md) >>*The Black Hand is giving…* >> >>Whenever you would cast a spell, there is a 10% (now 20%) chance the spell costs no spell slot and gains you no [Exposure](Exposure.md). This effect may only occur once per round. >> >>You gain an additional [Madness](Corvanis/Character%20Creation/Classes/Warlock/Features/Madness.md) spell if you possess the [Madness](Corvanis/Character%20Creation/Classes/Warlock/Features/Madness.md) feature. > >>[!recite|no-i no-t] >>### [Offer of Darkness](Offer%20of%20Darkness.md) >>*The Black Hand is watching…* >> >>Whenever you would fall to 0 hit points, you may instead fall to 1 hit point. If you do, you are immune to damage for 1 round. At the beginning of each round thereafter for the remainder of the combat, you have a 10% (now 1%) chance to fall unconscious. Once this occurs, you may be revived if you are healed to your full hit points. The full rotation of this effect cannot occur more then once per combat. >> >>You gain an additional [Madness](Corvanis/Character%20Creation/Classes/Warlock/Features/Madness.md) spell if you possess the [Madness](Corvanis/Character%20Creation/Classes/Warlock/Features/Madness.md) feature. # >[!column|no-i 3 ttl-c] # [Wizard](Corvanis/Character%20Creation/Classes/Wizard/Wizard.md) >>[!recite|no-i no-t] >>### [Eidetic Arcana](Eidetic%20Arcana.md) >> >>You gain 10 additional spells learned, they may be from any [wellspring of magic](Casting%20Wellsprings.md). >> >>In addition, whenever you cast a spell from a [wellspring of magic](Casting%20Wellsprings.md) you get an additional effect listed below. >> >>*Arcane* – Your next cantrip deals additional damage equal to your character level. >> >>*Primal*– The next time an enemy would attack you, you gain [AR](Armor%20Rating.md) equal to your character level vs. that attack. This can affect magic damage. >> >>*Astral* – You fire a [magic missile](Magic%20Missile.md) at each enemy within 20ft of the origin point of this spell. >> >>*Divine* – You are healed a number of hit points equal to your character level. > >>[!recite|no-i no-t] >>### [Implement Mastery](Implement%20Mastery.md) >> >>Choose one of the following options. This feat can be taken multiple times with another option selected. >> >>***Orb Ponderer*** - Whenever you cast a spell that includes an ally in its area of effect and you would give that ally immunity to your spell, you may grant that ally temporary hit points equal to your current [Exposure](Exposure.md). If more then one ally is affected in this way, they are all granted these temporary hit points. These allies are also granted the [Masterwork](Smithing.md) properties of the orb if applicable. >> >>***Rod Reign*** - Spells you hard cast while wielding a rod deal your full [Exposure](Exposure.md) in damage. In addition, whenever your would damage an enemy with a spell, select one enemy, that enemy gains vulnerability to the damage type of this spell until the end of your next turn. >> >>***Wand Slinger*** - You may now dual wield wands. Whenever you you would do so, you may stack both of the wands benefits together, this includes [Masterwork](Smithing.md) properties. In addition, whenever you cast a cantrip with a single attack roll (So that means no [Eldritch Blast](Eldritch%20Blast.md)), you may use two of that cantrip. This only produces the [Exposure](Exposure.md) of 1 instance of these cantrips. > >>[!recite|no-i no-t] >>### [School Adept](School%20Adept.md) >> >>The wizard may choose a spell school, that school is considered to be always [empowered](School%20Mastery.md) regardless of your [exposure](Exposure.md). >> >>In addition hard casting spells from that school have their [exposure](Exposure.md) reduced by 1. > >>[!recite|no-i no-t] >>### [Spell Sovereign](Spell%20Sovereign.md) >> >>Choose a single spell. >> >>That spell does not cause [exposure](Exposure.md) when you cast it. In addition, attempts to [counter](Counterspell.md) this spell must always be rolled and the counter source has disadvantage on the attempt, nor can you lose concentration on it. [Dispel magic](Dispel%20Magic.md) attempts against that spell have disadvantage. # # [Faction Feats](Faction%20Feats.md) >[!column|no-i 3 ttl-c] # Mytherian Blessings >>[!recite|no-i no-t] >>### [Eye of the Lady](Eye%20of%20the%20Lady.md) >>You are granted a supernatural ability to sense magic as per the detect magic spell, except you are able to identify details about the caster allowing you to make [martial](Corvanis/Character%20Creation/Skills/Martial.md) and [arcana](Arcana.md) checks about them. This includes all of your senses. This also does not require concentration, however it cannot be suppressed. > >>[!recite|no-i no-t] >>### [Sword of the Lady](Sword%20of%20the%20Lady.md) >>You are proficient with any weapon with the anointed (or greater form) property, even if you would not normally be proficient with it. This item also counts as a monk weapon if you happen to be one. Attacks you make with [anointed](Anointed.md) weapons deal an additional amount of radiant damage equal to your proficiency modifier. > >>[!recite|no-i no-t] >>### [Shield of the Lady](Shield%20of%20the%20Lady.md) >>You are proficient with a shield or armor with the anointed (or greater form) property even if you normally wouldn't be. At the start of each of your turns, if you are wearing [anointed](Anointed.md) armaments, you regenerate 1 [AR](Armor%20Rating.md) for any shield or armor you wear. >[!column|no-i 3 ttl-c] # Brass Baron Investments >>[!recite|no-i no-t] >>### [Gold and Brass](Gold%20and%20Brass.md) >>If your weapon is more expensive then all adjacent enemies you gain a +1 to attack. If the same is true for armor you gain a +1 to AC. If the same is true for shields you gain a +1 to AC. Those that lack these armaments are considered to be 0. If there are no enemies adjacent to you, you do not gain this benefit. > >>[!recite|no-i no-t] >>### [Pride and Prejudice](Pride%20and%20Prejudice.md) >>For every 1,000 gold pieces of wealth you have in your inventory, you gain a +1 to saving throws (Maximum of character level). Wealth of your arms and armaments do not count for this calculation. >[!column|no-i 3 ttl-c] # Rebellion Apostatic Powers >>[!recite|no-i no-t] >>### [Greater Familiar](Greater%20Familiar.md) >>You may summon or upgrade your current familiar from the greater familiar chart. In addition this does not cause you to gain exposure while this familiar is used. > >>[!recite|no-i no-t] >>### [Spirit Sojourn](Spirit%20Sojourn.md) >>You may enter the dream while long resting. This does not mean you have permission to do so. >[!column|no-i 3 ttl-c] # Barrow Blessings >>[!recite|no-i no-t] >>### [The Ancient Law](The%20Ancient%20Law.md) >>Weapon, Armor and Shields you wear and wield gain the [[Corvanis/Items/Crafting/Masterwork Properties/Axiomatic]] property. > >>[!recite|no-i no-t] >>### [Call of the King](Call%20of%20the%20King.md) >>The next time you would die, instead you immediately resurrect as a Risen. If you are a Risen, you gain a basic feat of your choice from any list. >[!column|no-i 3 ttl-c] # Power of Agamemnon >>[!recite|no-i no-t] >>### [The Ancient Evil](The%20Ancient%20Evil.md) >>Weapon, Armor and Shields you wear and wield gain the [profane](Profane.md) property. > >>[!recite|no-i no-t] >>### [Heart of Sin](Heart%20of%20Sin.md) >>You undergo a transformation into a Reaver. A fiend of great power and will, its parameters are chosen when the transformation occurs.