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**[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Character Creation](Corvanis%20Character%20Creation.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Feats](Feats.md) / [Martial (C)](Corvanis/Character%20Creation/Classes/Roles/Martial/Martial%20(C).md)**
# Martial Feats
Classes with the Martial Role may select a feat; however, they may choose to take a [Class Feats](Class%20Feats.md) instead.
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>>[!recite|no-i no-t]
>>### [Weapon Adept](Weapon%20Adept.md)
>>+1 to Strength or Dexterity
>>- You gain [Weapon Expertise](Weapon%20Expertise.md) with a [Weapon](Corvanis%20Weapons.md) of your choice.
>>
>>If you have the mastery or gain it later through another source, you instead get a +2 to attack with that [Weapon](Corvanis%20Weapons.md).
>
>>[!recite|no-i no-t]
>>### [Armor Adept](Armor%20Adept.md)
>>+1 to Constitution or Dexterity
>>- You gain [Armor Expertise](Armor%20Expertise.md) with an [Corvanis Armor](Corvanis%20Armor.md) of your choice.
>>
>>If you have the mastery or gain it later through another source, you instead get a +1 to AC and [Armor Rating](Armor%20Rating.md) while wearing that [Corvanis Armor](Corvanis%20Armor.md).
>
>>[!recite|no-i no-t]
>>### [Shield Adept](Shield%20Adept.md)
>>+1 Strength, Dexterity or Constitution
>>- You gain [Armor Expertise](Armor%20Expertise.md) with a [Shield](Corvanis%20Armor.md) of your choice.
>>
>>If you have the mastery or gain it later through another source, you instead get a +1 to AC and [Armor Rating](Armor%20Rating.md) while wielding that shield.
>
>>[!recite|no-i no-t]
>>### [Combat Adept](Combat%20Adept.md)
>>- You gain a +1 to your [Weapon Specialization](Weapon%20Specialization.md) when calculating damage
>>- You gain an [Advanced Fighting Style](Advanced%20Fighting%20Style.md).
>
>>[!recite|no-i no-t]
>>### [Monastic Studies](Monastic%20Studies.md) <font size="-1">*( Prerequisite - [Corvanis Monk](Corvanis%20Monk.md) )*</font>
>>- You gain 1 maximum [Focus](Corvanis/Character%20Creation/Classes/Monk/Features/Focus.md)
>>- You gain access to a [Monastic Fighting Styles](Monastic%20Fighting%20Styles.md).
>
>>[!recite|no-i no-t]
>>### [Mounted Combat](Mounted%20Combat.md)
>>You may now use your full action economy along with your mount while you are mounted. This means that you and your mount can use the full attack action with the maximum attacks they are both capable of. In addition, you may mount and dismount as an item interaction that does not cost movement. You and your mount receive a +1 to AC while you are mounted.
### Formation Feats (Teamwork)
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>>[!recite|no-i no-t]
>>### [Phalanx Formation](Phalanx%20Formation.md)
>>In this defensive triangular formation, you gain a +1 to attacks of opportunity while your party is in this formation, for each ally in this formation, you may all pool your reactions together, allowing one character to use an attack of opportunity as another characters reaction.
>>
>>If that character also has this feat, they gain an additional +1 to attack. A character can only be affected by one formation feat at one time.
>
>>[!recite|no-i no-t]
>>### [Maniple Formation](Maniple%20Formation.md)
>>In this offensive X formation, you gain a +2 to melee weapon damage rolls while your party is in this formation, for each ally in this formation they also receive a +2 to damage rolls with their melee weapons.
>>
>>If your ally also has this feat, they ignore the SR of shields while making melee weapon attacks in this formation. A character can only be affected by one formation feat at one time.
>
>>[!recite|no-i no-t]
>>### [Wedge Formation](Wedge%20Formation.md)
>>In this offensive triangular formation, whenever you would use the dash action, your allies that are in this formation may also make a dash action. You may make a melee weapon attack at the end of this dash action as a triggered action.
>>
>>If your ally also has this feat, this attack is a critical hit if it hits. A character can only be affected by one formation feat at one time.
>
>>[!recite|no-i no-t]
>>### [Bulwark Formation](Bulwark%20Formation.md)
>>In this defensive square formation, you provide half of your shields AC and SR bonus to adjacent allies as long as your party is in this formation. If those allies have a shield and they are in this formation, they also provide this bonus using their shields parameters.
>>
>>If your ally also has this feat they instead provide their full AC and SR bonus. A character can only be affected by one formation feat at one time.
>
>>[!recite|no-i no-t]
>>### [Fang Formation](Fang%20Formation.md)
>>In this offensive V formation, you gain the cleaving property on any weapon with at least 6 heft. If it already has the cleaving property (or trick or mastery) it gains the improved cleaving property, if it already has the improved cleaving property (or trick or mastery), it gains the Greater Cleaving property. You only gain this while your party is in this formation.
>>
>>If your ally is also wielding a heft 6 or greater weapon while in this formation, they increase their critical threshold by 1.
# Advanced Martial Feats
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>>[!recite|no-i no-t]
>>### [Commander (C)](Commander%20(C).md)
>>As an action you may grant all allies within 30ft your Formation feat for 1 minute. In addition, you gain an additional Formation feat.
>>SPECIAL: The battle herald and chieftain prestige class may take this feat at 8th level.
### Critical Feats
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>>[!recite|no-i no-t]
>>### [Blood Font (C)](Blood%20Font%20(C).md)
>>Increase your critical hit threshold by 1. In addition, whenever you would successfully score a critical hit on an enemy, that enemy takes half that damage as additional [Bleed (C)](Bleed%20(C).md) damage.
>
>>[!recite|no-i no-t]
>>### [Rip and Tear](Corvanis/Character%20Creation/Feats/Martial%20Feats/Rip%20and%20Tear.md)
>>Increase your critical hit threshold by 1. In addition, whenever you would score a critical hit on an enemy, you reduce the AR or SR (if you can affect it) of the opponent by an additional amount equal to your proficiency modifier. This occurs even if no damage would normally be dealt.
>
>>[!recite|no-i no-t]
>>### [Straight Through](Straight%20Through.md)
>>Increase your critical hit threshold by 1. In addition, whenever you would score a critical hit on an enemy, you deal half of that damage to each enemy adjacent to the target. This damage is affected by [AR](Armor%20Rating.md) and other defensive effects as normal.
>
>>[!recite|no-i no-t]
>>### [Lipstitcher](Lipstitcher.md)
>>Increase your critical hit threshold by 1. In addition, whenever you would score a critical hit on an enemy, that enemy is silenced for 3 rounds.
>
>>[!recite|no-i no-t]
>>### [Breathstealer](Breathstealer.md)
>>Increase your critical hit threshold by 1. In addition whenever you would score a critical hit, the enemy also suffers a point of [Exhaustion (C)](Exhaustion%20(C).md), unless they succeed a DC 10+character level Constitution saving throw.
>
>>[!recite|no-i no-t]
>>### [Exorcist's Wrath](Exorcist's%20Wrath.md)
>>Increase your critical hit threshold by 1. In addition if you score a critical hit on an outsider or other summoned creature, that enemy is subject to an effect like the [Banishment](Banishment.md) spell, this follows the same effect as the spell. If the creature passes the save, it instead takes additional force damage equal to your character level.