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**[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Character Creation](Corvanis%20Character%20Creation.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Feats](Feats.md) / [Wanderer (C)](Wanderer%20(C).md)**
# Wanderer Feats
Classes with the Wanderer Role may select a feat; however, they may choose to take a [Class Feats](Class%20Feats.md) instead.
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>>[!recite|no-i no-t]
>>### [Skill Adept](Skill%20Adept.md)
>>- You gain [Skill Aptitude](Skill%20Aptitude.md) with a [Skill](Corvanis%20Skills.md) of your choice.
>>- If you have the Skill Mastery or gain it later through another source, you instead get [Expertise](Expertise.md) with that [Skill](Corvanis%20Skills.md). If you already have [Expertise](Expertise.md) or gain it later, instead you gain advantage with this skill on trained skill checks.
>
>>[!recite|no-i no-t]
>>### [Far Roamer](Far%20Roamer.md)
>>- You may select and benefit from another [Region](Corvanis.md) you have traveled in on in your career since level 1.
>
>>[!recite|no-i no-t]
>>### [Jack of All Trades (C)](Jack%20of%20All%20Trades%20(C).md)
>>- +2 to your lowest ability score. (if tied choose)
>>- You gain advantage on [Corvanis Skills](Corvanis%20Skills.md) checks you roll that you are not proficient in.
>
>>[!recite|no-i no-t]
>>### [Mobility](Mobility.md)
>>- +1 to [Acrobatics (C)](Acrobatics%20(C).md) and [Athletics (C)](Athletics%20(C).md) checks.
>>- +15 to all base movement speeds.
# Advanced Wanderer Feats
### Regional Feats
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>>### [The Dark Storm](The%20Dark%20Storm.md) <font size="-1">*( You must be benefiting from the bonus of [the Broken Oaks](The%20Broken%20Oaks.md) region. )*</font>
>>You deal 1d10 extra damage with weapons and spells that is considered necrotic, thunder and lightning damage. This damage is always dealt in whichever order causes the most damage.
>
>>[!recite|no-i no-t]
>>### [Fiend Tears](Fiend%20Tears.md) <font size="-1">*( You must be benefiting from the bonus of [the Demon Wastes](The%20Demon%20Wastes.md) region. )*</font>
>>Whenever a fiend would start it’s turn adjacent to you, you may attack that creature as a triggered action with a weapon or cantrip. In addition, whenever you would defeat an evil creature, you gain temporary hit points equal to your proficiency modifier. This stacks with other sources but not itself.
>
>>[!recite|no-i no-t]
>>### [Voice of the Lost](Voice%20of%20the%20Lost.md) <font size="-1">*( You must be benefiting from the bonus of [the Endless White](The%20Endless%20White.md) region. )*</font>
>>You gain the ability to speak with the dead. This costs an action and lasts for 10 minutes. You cannot use this ability on the same target more then once. The creature does not have to talk to you nor tell the truth. You can use social checks as normal on this creature.
>
>>[!recite|no-i no-t]
>>### [Fallow-Blooded](Fallow-Blooded.md) <font size="-1">*( You must be benefiting from the bonus of [the Fallowlands](The%20Fallowlands.md) region. )*</font>
>>You are immune to poison.
>
>>[!recite|no-i no-t]
>>### [Rapid Investment](Rapid%20Investment.md) <font size="-1">*( You must be benefiting from the bonus of [The Free Cities](The%20Free%20Cities.md) region. )*</font>
>>Whenever you would make a roll on a downtime chart in which you generate wealth, you generate 20% additional wealth. Your work level on work rolls are considered 1 higher. If you possess the mastery for the [Corvanis Merchants Kit](Corvanis%20Merchants%20Kit.md), it is instead the maximum that settlement can support.
>
>>[!recite|no-i no-t]
>>### [Ice-in-the-veins](Ice-in-the-veins.md) <font size="-1">*( You must be benefiting from the bonus of [the Ice Flows](The%20Ice%20Flows.md) region. )*</font>
>>You gain advantage on deception and persuasion checks. In addition, your exposure cannot be detected by non-magical sources.
>
>>[!recite|no-i no-t]
>>### [Mist-Marked](Mist-Marked.md) <font size="-1">*( You must be benefiting from the bonus of [the Misted Lands](The%20Misted%20Lands.md) region. )*</font>
>>Reduce your constant exposure by 2. Whenever you would gain exposure from an enemy source you reduce the amount gained in this way by 1.
>
>>[!recite|no-i no-t]
>>### [Pale Halo](Pale%20Halo.md) <font size="-1">*( You must be benefiting from the bonus of [the Pale City](The%20Pale%20City.md) region. )*</font>
>>You are immune to corruption.
>
>>[!recite|no-i no-t]
>>### [Triaphile](Triaphile.md) <font size="-1">*( You must be benefiting from the bonus of [the Razor Cliffs](The%20Razor%20Cliffs.md) region. )*</font>
>>Every 3 rounds, your character may spend hit die to heal themselves as if they had taken a short rest.
>>Every 3 rounds the first attack your character makes that turn has the critical threshold increased by 3. This does not deal additional damage but triggers other critical effects.
>>Every 3 rounds the first spell you hard cast that turn does not cause exposure.
>>This feat has no effect outside of combat.
>
>>[!recite|no-i no-t]
>>### [Salty](Salty.md) <font size="-1">*( You must be benefiting from the bonus of [the Silver Coast](The%20Silver%20Coast.md) region. )*</font>
>>You gain a swim speed equal to your normal movement speed. In addition, you ignore all penalties from fighting in water. If you should damage a creature that is in or standing on the water, you force them to make an athletics check, if they should fail the swim check (determined by the environment) they fall in the water or are forced underwater.
>
>>[!recite|no-i no-t]
>>### [Courtier](Courtier.md) <font size="-1">*( You must be benefiting from the bonus of [the Three Kings](The%20Three%20Kings.md) region. )*</font>
>>You gain 1 Fame (If you have Prestige or Glory, you may add those bonuses to this as well). In addition, you gain advantage on social checks made in court. You also ignore penalties for not being a noble and speaking in court.
>
>>[!recite|no-i no-t]
>>### [One with the Shadows](One%20with%20the%20Shadows.md) <font size="-1">*( You must be benefiting from the bonus of [the Twilight Hills](The%20Twilight%20Hills.md) region. )*</font>
>>You gain proficiency in the stealth skill, if you have it already, you gain expertise instead, if you have that already, you instead gain skill aptitude in stealth, if you already have mastery with that skill, you instead do the following whenever you would make a stealth check.
>>You may teleport to a shadow in a valid square you can see within 30ft.
>
>>[!recite|no-i no-t]
>>### [Blood in the Water](Corvanis/Character%20Creation/Feats/Wanderer%20Feats/Blood%20in%20the%20Water.md) <font size="-1">*( You must be benefiting from the bonus of [the Weeping Lake](The%20Weeping%20Lake.md) region. )*</font>
>>Whenever you would kill an enemy, you may attack an enemy in range of one of your weapons as a triggered action.