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**[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Races](Corvanian%20Races.md)**
# Corvanian Dwarf
### Ability Score Modifier
+2 Constitution
### Culture Modifier
- **Deep Dwarf:** Dark Vision 120ft
- **Cloud Dwarf:** Climb Speed 30ft
- **Road Dwarf:** Resistance to poison and advantage on poison saving throws.
### Racial Ability
**[Forge-Child:](Forge-Child.md)** Gain any [Crafting Feat](Crafting%20Feats.md).
### Racial Proficiencies
Choose a kit to gain proficiency with
### Passive List
##### Martial
**Ancestral Training:** All axes wielded by a dwarf reroll the first 1 they roll on an attack roll per round.
##### Mundane
**Skilled Hands:** Whenever you attempt to repair armor during a short rest, dwarves repair 1 additional point of armor rating.
##### Magic
**Song of the Mountain:** Whenever you channel magic, you also heal yourself and your allies within 30ft for an amount equal to twice the amount of exposure you possess.
##### Wanderer
**Stoneskin:** You gain 5 temporary hit points at the start of combat.
### Height and Weight
Male: 4'0" to 5'5" and 130 lb+
Female: 3'10" to 5'0" and 100 lb+
### Advanced Fighting Styles
##### [Cavern’s Conquest](Cavern’s%20Conquest.md)
You gain advantage to [Thrown](Corvanis/Items/Armory/Definitions/Weapon%20Properties/Thrown.md) weapon attacks as long as the target is adjacent to a wall or low ceiling.
In addition when wielding [Handaxes](Handaxe%20(C).md), you increase the benefits of their [Heft](Heft.md) by 1.
The [Follow Up](Follow%20Up.md) Mastery of [Handaxes](Handaxe%20(C).md), now can trigger twice per round.
##### [Thane’s Guard](Thane’s%20Guard.md)
While wielding an axe with a shield in the other hand, you use your [Vigor (C)](Corvanis/Items/Armory/Definitions/Armor%20Properties/Vigor%20(C).md) to determine [Heft](Heft.md) instead of strength.
When you use the [Guard Up](Guard%20Up.md) trick or mastery, you may attack an adjacent enemy as a triggered action.
##### [Slayer’s Call](Slayer’s%20Call.md)
[Improved Cleaving Strike](Improved%20Cleaving%20Strike.md) can occur any number of times per round.
Each trigger of this effect grants a cumulative +1 to damage rolls with the [Greataxe (C)](Greataxe%20(C).md), this bonus fades at the end of combat.
### Racial Feats
These are [Feats](Feats.md) available starting at 4th level and require being a Dwarf as a prerequisite.
##### [Steel Soul](Steel%20Soul.md) <font size="-1">*( Prerequisite - [Dwarf](Corvanian%20Dwarf.md) )*</font>
Gain a +1 to your wisdom score.
- You gain additional [Armor Rating](Armor%20Rating.md), equal to your constitution bonus. This counts as natural armor but stacks with other [Armor Rating](Armor%20Rating.md) sources.