<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Races](Corvanian%20Races.md)** # Corvanian Dwarf ### Ability Score Modifier +2 Constitution ### Culture Modifier - **Deep Dwarf:** Dark Vision 120ft - **Cloud Dwarf:** Climb Speed 30ft - **Road Dwarf:** Resistance to poison and advantage on poison saving throws. ### Racial Ability **[Forge-Child:](Forge-Child.md)** Gain any [Crafting Feat](Crafting%20Feats.md). ### Racial Proficiencies Choose a kit to gain proficiency with ### Passive List ##### Martial **Ancestral Training:** All axes wielded by a dwarf reroll the first 1 they roll on an attack roll per round. ##### Mundane **Skilled Hands:** Whenever you attempt to repair armor during a short rest, dwarves repair 1 additional point of armor rating. ##### Magic **Song of the Mountain:** Whenever you channel magic, you also heal yourself and your allies within 30ft for an amount equal to twice the amount of exposure you possess. ##### Wanderer **Stoneskin:** You gain 5 temporary hit points at the start of combat. ### Height and Weight Male: 4'0" to 5'5" and 130 lb+ Female: 3'10" to 5'0" and 100 lb+ ### Advanced Fighting Styles ##### [Cavern’s Conquest](Cavern’s%20Conquest.md) You gain advantage to [Thrown](Corvanis/Items/Armory/Definitions/Weapon%20Properties/Thrown.md) weapon attacks as long as the target is adjacent to a wall or low ceiling. In addition when wielding [Handaxes](Handaxe%20(C).md), you increase the benefits of their [Heft](Heft.md) by 1. The [Follow Up](Follow%20Up.md) Mastery of [Handaxes](Handaxe%20(C).md), now can trigger twice per round. ##### [Thane’s Guard](Thane’s%20Guard.md) While wielding an axe with a shield in the other hand, you use your [Vigor (C)](Corvanis/Items/Armory/Definitions/Armor%20Properties/Vigor%20(C).md) to determine [Heft](Heft.md) instead of strength. When you use the [Guard Up](Guard%20Up.md) trick or mastery, you may attack an adjacent enemy as a triggered action. ##### [Slayer’s Call](Slayer’s%20Call.md) [Improved Cleaving Strike](Improved%20Cleaving%20Strike.md) can occur any number of times per round. Each trigger of this effect grants a cumulative +1 to damage rolls with the [Greataxe (C)](Greataxe%20(C).md), this bonus fades at the end of combat. ### Racial Feats These are [Feats](Feats.md) available starting at 4th level and require being a Dwarf as a prerequisite. ##### [Steel Soul](Steel%20Soul.md) <font size="-1">*( Prerequisite - [Dwarf](Corvanian%20Dwarf.md) )*</font> Gain a +1 to your wisdom score. - You gain additional [Armor Rating](Armor%20Rating.md), equal to your constitution bonus. This counts as natural armor but stacks with other [Armor Rating](Armor%20Rating.md) sources.