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# Apocalypse Zombie Prime
You lose all racial benefits to your attributes, instead you gain a +4 to an attribute of your choice.
You gain the undead type and all associated traits for being undead.
You gain the following effects:
### Brain-Eating
After killing an opponent, the zombie’s ravenous nature takes hold and it uses its next turn to break open its victim’s skull and eat the brain. This prevents others from raising the body from the dead by any method that requires an intact corpse. You must eat the brain of a victim within at most 1 minute before this effect takes over. Only sentient humanoids have sufficient brains. You must eat at least one qualifying brain per month in order to maintain your consciousness.
### Create Spawn
Anyone killed after being bitten by an apocalypse zombie rises as an apocalypse zombie 2d6 hours later unless the corpse is blessed or similar measures are taken. This zombie is in service to you and follows your commands if able. If it does not eat a qualifying brain within a week, they go berserk and feed until satisfied ignoring commands.
### Death Burst
When an apocalypse zombie dies, it explodes in a burst of decay. All creatures adjacent to the apocalypse zombie are exposed to its plague as if struck by a slam attack and must make a Constitution save or contract zombie rot. The Prime can be returned to life as normal except that a qualifying sentient brain must be offered in addition to other spells requirements.
### Disease
The zombie’s natural attacks carry the zombie rot disease.
Zombie rot: Bite or slam—injury; save Constitution DC 16; onset 1d4 days; frequency 1/day; effect 1d2 Con, this damage cannot be healed while the creature is infected; cure 2 consecutive saves.
Anyone who dies while infected rises as an apocalypse zombie in 2d6 hours.
You qualify for all undead related prestige classes, even if you do not meet the normal prerequisites.