<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Races](Corvanian%20Races.md) / [Vampire](Vampire.md)** # Positive - Undead Traits: Immunity to poisoned, poison, stunned, disease, aging, and petrification. Advantage on mental saves. - Darkvision 250ft - Gain Natural [Armor Rating](Armor%20Rating.md) equal to their character level - Gain [Fast Healing](Fast%20Healing.md) equal to their character level - [Spider Climb](Spider%20Climb.md) as a constant effect - [Gaseous Form](Gaseous%20Form.md) at will and can activate this the first time they would be reduces to 0 hit points as a triggered action once per long rest as a triggered action. - A vampire can drain a person's blood as a bite effect and deal 1d10 impale damage and can heal the vampire by an amount equal to their character level. - +25 Base Movement Speed - You may learn to cast Necromancy spells even if your class would normally not allow it. If you do not have the [Spellcasting (C)](Corvanis/Character%20Creation/Races/Roles/Magic/Spellcasting%20(C).md) feature, then you may cast them as spell-like abilities once per long rest and you may know a number of spells up to your charisma modifier.