<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script>
**[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Races](Corvanian%20Races.md) / [Corvanian Human (Ontvanti)](Corvanian%20Human%20(Ontvanti).md)**
# Spirit Blessings
Choose one, it replaces Determination.
### The Laughing Red
**Blood Read:** Acts as the scene read ability, only works in scenes in which a murder or execution took place. If you possess, scene read, this ability reveals additional information.
### The Black Beast
**Shadow Sight:** You gain darkvision 250ft. This allows you to see through magical darkness.
### Jos the Hunter
**Far Sight:** You can see details up to 4 times further away then a normal human, in addition you are always considered to be benefiting from a spyglass.
### Illum the Serpent
**Dream Walk:** Once per week you may enter the Dream. You automatically return at Dawn. This is considered an invitation to the dream.
### Agamemnon, the Whispering King
**Reclamation:** You ignore the negative effects of corrupted, hallowed, anarchaic, and axiomatic [exposure](Exposure.md) from enemy sources. ( This also means you cant gain it from enemy sources.)