<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Races](Corvanian%20Races.md) / [Corvanian Human (Ontvanti)](Corvanian%20Human%20(Ontvanti).md)** # Spirit Blessings Choose one, it replaces Determination. ### The Laughing Red **Blood Read:** Acts as the scene read ability, only works in scenes in which a murder or execution took place. If you possess, scene read, this ability reveals additional information. ### The Black Beast **Shadow Sight:** You gain darkvision 250ft. This allows you to see through magical darkness. ### Jos the Hunter **Far Sight:** You can see details up to 4 times further away then a normal human, in addition you are always considered to be benefiting from a spyglass. ### Illum the Serpent **Dream Walk:** Once per week you may enter the Dream. You automatically return at Dawn. This is considered an invitation to the dream. ### Agamemnon, the Whispering King **Reclamation:** You ignore the negative effects of corrupted, hallowed, anarchaic, and axiomatic [exposure](Exposure.md) from enemy sources. ( This also means you cant gain it from enemy sources.)