<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Races](Corvanian%20Races.md) / [Vampire](Vampire.md)** # Vampire Advancements A vampire can advance their power based on how much blood they have consumed. This is calculated by the CR of that blood, which is calculated into a pool of that blood to represent a vampire's power. As you gain power as a vampire you gain more hunger. You must consume an amount of blood equal to one tenth your total CR as your food source once per day. You can drain a person of some blood and not harm them equal to their CR. Alternatively, you can slay a humanoid and gain double their CR worth as food. If you begin to starve you take one level of exhaustion. If you feed, you reduce it by one level of exhaustion. However, exhaustion has no negative effects until you hit six levels of exhaustion. When you have six levels of exhaustion, you enter a frenzy and are controlled by the GM. - CR 10: it becomes shadowless and casts no shadow. - CR 25: Change Shape (Dire Bat) at will. - CR 35: Change Shape (Dire Wolf) at will. - CR 40: Create Spawn, which are lesser vampires. You can have a number of spawn up to your proficiency modifier. - CR 60: [Dominate Person](Dominate%20Person.md) at will. - CR 70: Children of the Night - Summon 1d6+1 rat swarms, 1d4+1 bat swarms, or 2d6 wolves (which fight as a pack) at will. However, you can only have one of them active at a time. The swarm arrives in 3 rounds. - CR 80: Energy Drain - Your bite effect drains the life force of the target reducing CR of the target by 1 for each emanation. This this reduces a target to 0 they die. For each level drained the vampire gains one round of haste. This does not have the lethargic effect. - CR 90: Swarm Form - You can become a swarm of bats, centipedes, rats, or spiders. - CR 100: You gain the master vampire title and are granted the Mastermind ability. You can maintain a number of spawn up to 4 x your character level. In addition, you have the ability to use clairaudience, clairvoyance, and telepathy through any of your spawn. In addition you gain access to Master traits