<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Armory](Corvanis%20Armory.md) / [Corvanis Armor](Corvanis%20Armor.md)** # Hide > [!infobox|left] > # Hide > ![[Hide.png|cover ws-med]] > ###### Basic Information >|<!-- -->|<!-- -->| >|---|---| >|Type|Medium Armor| > |Properties|[Armor Rating](Armor%20Rating.md) (3), [Comfortable (C)](Comfortable%20(C).md), [Vigor (C)](Corvanis/Items/Armory/Definitions/Armor%20Properties/Vigor%20(C).md) (2) | > |AC| 13 + ½ Dex | > |Rarity|?| > |Attunement|—| > |Value| 10 gp| > |Weight| 17 lbs| # Trick **Layered Leathers:** Ignore the [Heft](Heft.md) of weapons with the [Crush](Crush.md) property equal to the[Armor Rating](Armor%20Rating.md) of this armor when determining damage against this armor. # Mastery **Thicker Hide:** Ignore the first instance of [Bleed (C)](Bleed%20(C).md) damage you would take in a round.