<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Armory](Corvanis%20Armory.md) / [Corvanis Armor](Corvanis%20Armor.md)** # Caranq > [!infobox|left] > # Caranq > ![[Caranq.png|cover ws-med]] > ###### Basic Information >|<!-- -->|<!-- -->| >|---|---| >|Type| Shields | > |Properties|[Armor Rating](Armor%20Rating.md) (2), [Vigor (C)](Corvanis/Items/Armory/Definitions/Shield%20Properties/Vigor%20(C).md) (3), [Heft](Heft.md) (3), [Cut](Cut.md)| > |AC| +2 | > |Rarity|?| > |Attunement|—| > |Value|20 gp| > |Weight|10 lbs| >[!info|clean left no-i no-t wmed] > ># Trick > >**[Inconceivable!](Inconceivable!.md):** If [Thrown](Corvanis/Items/Armory/Definitions/Weapon%20Properties/Thrown.md) at a target within 30ft, shield returns to user and can be caught it if they have an available hand. > ># Mastery > >**[Blood Tax](Blood%20Tax.md):** If an enemy, without a shield, attacks with a weapon that doesn't have [Reach](Reach.md) or is using an unarmed attack they take 1 [Bleed (C)](Bleed%20(C).md) if they hit you. Shield losses this effect when it has no [Shield Rating](Armor%20Rating.md). >