<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Armory](Corvanis%20Armory.md) / [Corvanis Armor](Corvanis%20Armor.md)** # Heavy Shield > [!infobox|left] > # Heavy Shield > ![[Heavy Shield.png|cover ws-med]] > ###### Basic Information >|<!-- -->|<!-- -->| >|---|---| >|Type| Shields | > |Properties|[Armor Rating](Armor%20Rating.md) (3), [Strapped](Strapped.md), [Vigor (C)](Corvanis/Items/Armory/Definitions/Shield%20Properties/Vigor%20(C).md) (3)| > |AC| +2 | > |Rarity|?| > |Attunement|—| > |Value|20 gp| > |Weight|10 lbs| >[!info|clean left no-i no-t wmed] > >This shield is treated as a weapon when you have the mastery and is affected by all game mechanics that effect them. Its damage profile is equal to your AR. (Like the Cestus) ># Trick > >**Guard Up:** When you use the [dodge](Dodge.md) action, double this shield’s [Armor Rating](Armor%20Rating.md) for as long as you are dodging. (This counts as a braced shield for game effects, but not cover.) > ># Mastery > >**Shield Bash:** This shield is treated as a weapon and is affected by all game mechanics that effect them. It deals [Crush](Crush.md) damage equal to its [Armor Rating](Armor%20Rating.md). > >### Advanced Fighting Styles >#### [Thane’s Guard](Thane’s%20Guard.md) <font size="-1">( Requirement: [Dwarf](Corvanian%20Dwarf.md) )</font> >While wielding an axe with a shield in the other hand, you use your [Vigor (C)](Corvanis/Items/Armory/Definitions/Armor%20Properties/Vigor%20(C).md) to determine [Heft](Heft.md) instead of strength. >When you use the [Guard Up](Guard%20Up.md) trick or mastery, you may attack an adjacent enemy as a triggered action.