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**[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Armory](Corvanis%20Armory.md) / [Corvanis Armor](Corvanis%20Armor.md)**
# Heavy Shield
> [!infobox|left]
> # Heavy Shield
> ![[Heavy Shield.png|cover ws-med]]
> ###### Basic Information
>|<!-- -->|<!-- -->|
>|---|---|
>|Type| Shields |
> |Properties|[Armor Rating](Armor%20Rating.md) (3), [Strapped](Strapped.md), [Vigor (C)](Corvanis/Items/Armory/Definitions/Shield%20Properties/Vigor%20(C).md) (3)|
> |AC| +2 |
> |Rarity|?|
> |Attunement|—|
> |Value|20 gp|
> |Weight|10 lbs|
>[!info|clean left no-i no-t wmed]
>
>This shield is treated as a weapon when you have the mastery and is affected by all game mechanics that effect them. Its damage profile is equal to your AR. (Like the Cestus)
># Trick
>
>**Guard Up:** When you use the [dodge](Dodge.md) action, double this shield’s [Armor Rating](Armor%20Rating.md) for as long as you are dodging. (This counts as a braced shield for game effects, but not cover.)
>
># Mastery
>
>**Shield Bash:** This shield is treated as a weapon and is affected by all game mechanics that effect them. It deals [Crush](Crush.md) damage equal to its [Armor Rating](Armor%20Rating.md).
>
>### Advanced Fighting Styles
>#### [Thane’s Guard](Thane’s%20Guard.md) <font size="-1">( Requirement: [Dwarf](Corvanian%20Dwarf.md) )</font>
>While wielding an axe with a shield in the other hand, you use your [Vigor (C)](Corvanis/Items/Armory/Definitions/Armor%20Properties/Vigor%20(C).md) to determine [Heft](Heft.md) instead of strength.
>When you use the [Guard Up](Guard%20Up.md) trick or mastery, you may attack an adjacent enemy as a triggered action.