<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script>
**[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Armory](Corvanis%20Armory.md) / [Corvanis Armor](Corvanis%20Armor.md)**
# Light Shield
> [!infobox|left]
> # Light Shield
> ![[Light Shield.png|cover ws-med]]
> ###### Basic Information
>|<!-- -->|<!-- -->|
>|---|---|
>|Type| Shields |
> |Properties|[Armor Rating](Armor%20Rating.md) (2), [Vigor (C)](Corvanis/Items/Armory/Definitions/Shield%20Properties/Vigor%20(C).md) (2)|
> |AC| +2 |
> |Rarity|?|
> |Attunement|—|
> |Value|10 gp|
> |Weight|6 lbs|
>[!info|clean left no-i no-t wmed]
>
># Trick
>
>**Flexing Fingers:** This shield counts as an open hand for the purposes of using a potion, [Loading](Loading.md) a weapon or casting a spell.
>
># Mastery
>
>**Guard Up:** When you use the [dodge](Dodge.md) action, double this shield’s [Armor Rating](Armor%20Rating.md) for as long as you are dodging. (This counts as a braced shield for game effects, but not cover.)
>
>### Advanced Fighting Styles
>#### [Deep Guard](Deep%20Guard.md)
>While using a [Light Shield (C)](Light%20Shield%20(C).md) and a [Trident (C)](Trident%20(C).md) in one hand, you gain these benefits.
>You can attach a [Rope](Hempen%20Rope) or chain to your [Trident (C)](Trident%20(C).md) and when you throw this weapon, you can return it to your hand. The length of this [Rope](Hempen%20Rope) or chain is the minimum range to throw the [Trident (C)](Trident%20(C).md).
>[Hindering Blows](Hindering%20Blows.md) lasts for as long as the target has [Bleed (C)](Bleed%20(C).md) damage and it stacks as normal.
>#### [Thane’s Guard](Thane’s%20Guard.md) <font size="-1">( Requirement: [Dwarf](Corvanian%20Dwarf.md) )</font>
>While wielding an axe with a shield in the other hand, you use your [Vigor (C)](Corvanis/Items/Armory/Definitions/Armor%20Properties/Vigor%20(C).md) to determine [Heft](Heft.md) instead of strength.
>When you use the [Guard Up](Guard%20Up.md) trick or mastery, you may attack an adjacent enemy as a triggered action.