<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Armory](Corvanis%20Armory.md) / [Corvanis Weapons](Corvanis%20Weapons.md) / [Exotic Weapon Training](Exotic%20Weapon%20Training.md)** >[!info|clean sban left no-i no-t] >> [!infobox|right] >> # Double Axe >> ![[Double Axe.webp|cover ws-med]] >> ###### Basic Information >>|<!-- -->|<!-- -->| >>|---|---| >>|Type|Exotic Melee Weapon| >> |Properties|[Heft](Heft.md) (4), [Twin](Twin.md), [Hack](Hack.md), [Versatile](Versatile.md)| >> |Damage| **1d10** slashing| >> |Value|???| >> |Weight|6 lbs| > ># Double Axe >This weapon counts as both a [Twin Blade (C)](Twin%20Blade%20(C).md) and a [Battleaxe (C)](Battleaxe%20(C).md). It has the Equipment Trick and Mastery of both. ># Trick >**[Dancing Steel](Dancing%20Steel.md)**: Whenever you would successfully hit two separate enemies with each end of this weapon, each adjacent enemy takes this weapon’s cut damage. This applies against Rating separately. >**[Sweeping Swings](Sweeping%20Swings.md)**: Whenever you reduce a shield’s rating to 0, you also remove it’s AC bonus > ># Mastery >**[Wholesale Slaughter](Wholesale%20Slaughter.md)**: Whenever you would defeat an enemy with an attack from either end of this weapon, or from the trigger of Dancing Steel, trigger Dancing Steel again. >**[Deep Bite](Deep%20Bite.md)**: While wielding this weapon, it is treated as having the [Deadly](Corvanis/Items/Armory/Definitions/Weapon%20Properties/Deadly.md) property. >