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**[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Armory](Corvanis%20Armory.md) / [Corvanis Weapons](Corvanis%20Weapons.md) / [Exotic Weapon Training](Exotic%20Weapon%20Training.md)**
# Glass Star
> [!infobox|left]
> # Glass Star
> ![[Glass Star.png|cover ws-med]]
> ###### Basic Information
>|<!-- -->|<!-- -->|
>|---|---|
>|Type|Simple Range Weapon|
> |Properties|[Ammunition](Corvanis/Items/Armory/Definitions/Weapon%20Properties/Ammunition.md), [Finesse (C)](Finesse%20(C).md), [Thrown](Corvanis/Items/Armory/Definitions/Weapon%20Properties/Thrown.md) (20/60 ft.), [Impale](Impale.md)|
> |Damage| **1d4** [Bleed (C)](Bleed%20(C).md)|
> |Rarity| Exotic |
> |Value|5 sp|
> |Weight|ΒΌ lb
>[!info|clean left no-i no-t wmed]
>This weapon explodes and deals [Bleed (C)](Bleed%20(C).md) damage. It cannot be recovered when thrown.
># Trick
>
>**???:** Prevents the next instance of healing by half (Needs confirmation).
>
># Mastery
>
>**???:** If you throw a dart by someone who was hit by a dart in the same round, the total bleed damage is increased.
>
>### Advanced Fighting Styles
>#### [Dark Wake](Dark%20Wake.md)
>While wielding darts, you gain the following benefits.
>When you throw a [Dart (C)](Dart%20(C).md), you may throw an additional [Dart (C)](Dart%20(C).md). In addition, all damage done from [Dart (C)](Dart%20(C).md) and their properties are added together before [Armor Rating](Armor%20Rating.md) or other defensive abilities are applied.