<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Armory](Corvanis%20Armory.md) / [Corvanis Weapons](Corvanis%20Weapons.md) / [Exotic Weapon Training](Exotic%20Weapon%20Training.md)** # Glass Star > [!infobox|left] > # Glass Star > ![[Glass Star.png|cover ws-med]] > ###### Basic Information >|<!-- -->|<!-- -->| >|---|---| >|Type|Simple Range Weapon| > |Properties|[Ammunition](Corvanis/Items/Armory/Definitions/Weapon%20Properties/Ammunition.md), [Finesse (C)](Finesse%20(C).md), [Thrown](Corvanis/Items/Armory/Definitions/Weapon%20Properties/Thrown.md) (20/60 ft.), [Impale](Impale.md)| > |Damage| **1d4** [Bleed (C)](Bleed%20(C).md)| > |Rarity| Exotic | > |Value|5 sp| > |Weight|ΒΌ lb >[!info|clean left no-i no-t wmed] >This weapon explodes and deals [Bleed (C)](Bleed%20(C).md) damage. It cannot be recovered when thrown. ># Trick > >**???:** Prevents the next instance of healing by half (Needs confirmation). > ># Mastery > >**???:** If you throw a dart by someone who was hit by a dart in the same round, the total bleed damage is increased. > >### Advanced Fighting Styles >#### [Dark Wake](Dark%20Wake.md) >While wielding darts, you gain the following benefits. >When you throw a [Dart (C)](Dart%20(C).md), you may throw an additional [Dart (C)](Dart%20(C).md). In addition, all damage done from [Dart (C)](Dart%20(C).md) and their properties are added together before [Armor Rating](Armor%20Rating.md) or other defensive abilities are applied.