<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Armory](Corvanis%20Armory.md) / [Corvanis Weapons](Corvanis%20Weapons.md)** # Blowgun > [!infobox|left] > # Blowgun > ![[Blowgun.png|cover ws-med]] > ###### Basic Information >|<!-- -->|<!-- -->| >|---|---| >|Type|Martial RangeWeapon| > |Properties|[Projectile](Projectile.md) (25/100 ft.), [Loading](Loading.md)| > |Damage| **1** piercing| > |Rarity| Common | > |Attunement|—| > |Value|10gp| > |Weight|1 lb| >[!info|clean left no-i no-t wmed] > ># Trick > >**Steeped in Poison:** You may apply 2 doses of a poison to a single piece of ammunition when you apply poison for the purposes of this weapon. > ># Mastery > >**Silent Strike:** Attacks with this weapon do not break stealth, however enemies attempting to find you after being damaged have advantage on perception checks to find you. > >### Advanced Fighting Styles >#### [Waste and Wire](Waste%20and%20Wire.md) >While wielding a [Blowgun (C)](Blowgun%20(C).md), you gain the following benefits. >You may choose to forgo the advantage you gain from being unseen to your attacks, if you do, an enemy [Poisoned (C)](Poisoned%20(C).md) by your attacks with a [Blowgun (C)](Blowgun%20(C).md) have disadvantage on their saving throws vs the [Poisoned (C)](Poisoned%20(C).md) applied by your [Blowgun (C)](Blowgun%20(C).md).