<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Armory](Corvanis%20Armory.md) / [Corvanis Weapons](Corvanis%20Weapons.md)** # Longsword > [!infobox|left] > # Longsword > ![[Longsword.png|cover ws-med]] > ###### Basic Information >|<!-- -->|<!-- -->| >|---|---| >|Type|Martial Melee Weapon| > |Properties|[Heft](Heft.md) (4), [Hilt](Hilt.md), [Cut](Cut.md)| > |Damage| **1d8** slashing| > |Rarity| Common | > |Attunement|—| > |Value|15 gp| > |Weight|3 lbs >[!info|clean left no-i no-t wmed] > ># Trick > >**Mordhau:** This weapon gains the [Crush](Crush.md) property. > ># Mastery > >**Prince’s Weapon:** If you are attacked by a weapon that has more heft then this weapon, you gain your proficiency bonus to your AC. > >### Advanced Fighting Styles >#### [Dilettantes Desire](Dilettantes%20Desire.md) >While wielding two weapons with the [Hilt](Hilt.md) property, you gain the following benefits. >Whenever you hit an enemy with both of your wielded [Hilt](Hilt.md) weapons, that enemy has disadvantage on attack rolls vs you for one round. If they attack an ally that is not you, you may attack them as a triggered action with both of your [Hilted](Hilted.md) weapons. This can only occur once per round. >#### [Ilten-hai](Ilten-hai.md) >While wielding a [Longsword (C)](Longsword%20(C).md) in one hand, nothing else in the other hand and not wearing [Heavy Armor](Heavy%20(C).md), you gain the following benefits. >Whenever you hit an enemy with your [Longsword (C)](Longsword%20(C).md), you gain a bonus to AC equal to your [Heft](Heft.md) of your weapon. >Whenever an enemy misses you with a melee attack, all adjacent enemies take the weapon damage on your [Longsword (C)](Longsword%20(C).md). This can happen a total number of times per round equal to your proficiency modifier. >#### [Shadow and Soil](Shadow%20and%20Soil.md) >While wielding a [Scythe](Corvanis/Character%20Creation/Advanced%20Fighting%20Style/Scythe.md) in one hand and a [Longsword (C)](Longsword%20(C).md) in the other, you gain the following benefits. >Critically hitting an enemy with your [Scythe](Corvanis/Character%20Creation/Advanced%20Fighting%20Style/Scythe.md) empowers your next [Longsword (C)](Longsword%20(C).md) attack to knock the next target it hits [Prone (C)](Prone%20(C).md). This is a DC (8+prof+Str) to resist. If they failed they are knocked [Prone (C)](Prone%20(C).md). If you attack an enemy with a [Scythe](Corvanis/Character%20Creation/Advanced%20Fighting%20Style/Scythe.md) and they are [Prone (C)](Prone%20(C).md), if you roll a 15 or higher and it hits them, the attack is an automatic Critical hit. >#### [Solitary Sword](Solitary%20Sword.md) >While you are wielding a [Cut](Cut.md) weapon in one hand and a [Shield](Shield.md) in the other you gain the following benefits. >You may add your [Vigor (C)](Corvanis/Items/Armory/Definitions/Armor%20Properties/Vigor%20(C).md) to the damage dealt by the [Cut](Cut.md) property, in addition you may add half your [Cut](Cut.md) property to the [Armor Rating](Armor%20Rating.md) of your shield.