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**[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Armory](Corvanis%20Armory.md) / [Corvanis Weapons](Corvanis%20Weapons.md)**
# Longsword
> [!infobox|left]
> # Longsword
> ![[Longsword.png|cover ws-med]]
> ###### Basic Information
>|<!-- -->|<!-- -->|
>|---|---|
>|Type|Martial Melee Weapon|
> |Properties|[Heft](Heft.md) (4), [Hilt](Hilt.md), [Cut](Cut.md)|
> |Damage| **1d8** slashing|
> |Rarity| Common |
> |Attunement|—|
> |Value|15 gp|
> |Weight|3 lbs
>[!info|clean left no-i no-t wmed]
>
># Trick
>
>**Mordhau:** This weapon gains the [Crush](Crush.md) property.
>
># Mastery
>
>**Prince’s Weapon:** If you are attacked by a weapon that has more heft then this weapon, you gain your proficiency bonus to your AC.
>
>### Advanced Fighting Styles
>#### [Dilettantes Desire](Dilettantes%20Desire.md)
>While wielding two weapons with the [Hilt](Hilt.md) property, you gain the following benefits.
>Whenever you hit an enemy with both of your wielded [Hilt](Hilt.md) weapons, that enemy has disadvantage on attack rolls vs you for one round. If they attack an ally that is not you, you may attack them as a triggered action with both of your [Hilted](Hilted.md) weapons. This can only occur once per round.
>#### [Ilten-hai](Ilten-hai.md)
>While wielding a [Longsword (C)](Longsword%20(C).md) in one hand, nothing else in the other hand and not wearing [Heavy Armor](Heavy%20(C).md), you gain the following benefits.
>Whenever you hit an enemy with your [Longsword (C)](Longsword%20(C).md), you gain a bonus to AC equal to your [Heft](Heft.md) of your weapon.
>Whenever an enemy misses you with a melee attack, all adjacent enemies take the weapon damage on your [Longsword (C)](Longsword%20(C).md). This can happen a total number of times per round equal to your proficiency modifier.
>#### [Shadow and Soil](Shadow%20and%20Soil.md)
>While wielding a [Scythe](Corvanis/Character%20Creation/Advanced%20Fighting%20Style/Scythe.md) in one hand and a [Longsword (C)](Longsword%20(C).md) in the other, you gain the following benefits.
>Critically hitting an enemy with your [Scythe](Corvanis/Character%20Creation/Advanced%20Fighting%20Style/Scythe.md) empowers your next [Longsword (C)](Longsword%20(C).md) attack to knock the next target it hits [Prone (C)](Prone%20(C).md). This is a DC (8+prof+Str) to resist. If they failed they are knocked [Prone (C)](Prone%20(C).md). If you attack an enemy with a [Scythe](Corvanis/Character%20Creation/Advanced%20Fighting%20Style/Scythe.md) and they are [Prone (C)](Prone%20(C).md), if you roll a 15 or higher and it hits them, the attack is an automatic Critical hit.
>#### [Solitary Sword](Solitary%20Sword.md)
>While you are wielding a [Cut](Cut.md) weapon in one hand and a [Shield](Shield.md) in the other you gain the following benefits.
>You may add your [Vigor (C)](Corvanis/Items/Armory/Definitions/Armor%20Properties/Vigor%20(C).md) to the damage dealt by the [Cut](Cut.md) property, in addition you may add half your [Cut](Cut.md) property to the [Armor Rating](Armor%20Rating.md) of your shield.