<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script>
**[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Armory](Corvanis%20Armory.md) / [Corvanis Weapons](Corvanis%20Weapons.md)**
# Scimitar
> [!infobox|left]
> # Scimitar
> ![[Scimitar.png|cover ws-med]]
> ###### Basic Information
>|<!-- -->|<!-- -->|
>|---|---|
>|Type|Martial Melee Weapon|
> |Properties|[Heft](Heft.md) (2), [Cut](Cut.md), [Versatile](Versatile.md), [Finesse (C)](Finesse%20(C).md), [Deadly](Corvanis/Items/Armory/Definitions/Weapon%20Properties/Deadly.md)|
> |Damage| **1d6** slashing|
> |Rarity| Common |
> |Attunement|—|
> |Value|25 gp|
> |Weight|3 lbs
>[!info|clean left no-i no-t wmed]
>
># Trick
>
>**Curved Blade:** This weapon gains the [Hack](Hack.md) property while you wield it.
>
># Mastery
>
>**Biting Blade:** Increase this weapons critical threshold by 1.
>
>### Advanced Fighting Styles
>#### [Gate Style](Gate%20Style.md)
>While wielding a [Spear (C)](Spear%20(C).md) in one hand and a [Scimitar (C)](Scimitar%20(C).md) in the other you gain the following benefits.
>The heft of both your [Spear (C)](Spear%20(C).md) and your [Scimitar (C)](Scimitar%20(C).md) are combined to determine the effects of both. Whenever you attack an enemy, its [Armor Rating](Armor%20Rating.md) is reduced by its current [Bleed (C)](Bleed%20(C).md) damage for the purposes of determining whether or not the [Cut](Cut.md) property can be applied to the target.
>#### [Solitary Sword](Solitary%20Sword.md)
>While you are wielding a [Cut](Cut.md) weapon in one hand and a [Shield](Shield.md) in the other you gain the following benefits.
>You may add your [Vigor (C)](Corvanis/Items/Armory/Definitions/Armor%20Properties/Vigor%20(C).md) to the damage dealt by the [Cut](Cut.md) property, in addition you may add half your [Cut](Cut.md) property to the [Armor Rating](Armor%20Rating.md) of your shield.
>#### [Way of Glass](Way%20of%20Glass.md) <font size="-1">( Requirement: [Elf](Corvanian%20Elf.md) )</font>
>While wielding a [Scimitar (C)](Scimitar%20(C).md) in each hand, the damage of your [Scimitars](Scimitar%20(C).md) is considered to be 1d8 instead of 1d6. Whenever you would critically hit with these weapons the extra damage dealt by the [Deadly](Corvanis/Items/Armory/Definitions/Weapon%20Properties/Deadly.md) property is added as temporary [Armor Rating](Armor%20Rating.md) for 1 round.