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**[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Armory](Corvanis%20Armory.md) / [Corvanis Weapons](Corvanis%20Weapons.md)**
# Trident
> [!infobox|left]
> # Trident
> ![[Trident.png|cover ws-med]]
> ###### Basic Information
>|<!-- -->|<!-- -->|
>|---|---|
>|Type|Martial Melee Weapon|
> |Properties|[Heft](Heft.md) (2), [Impale](Impale.md), [Thrown](Corvanis/Items/Armory/Definitions/Weapon%20Properties/Thrown.md) (20/60 ft.)|
> |Damage| **1d6** piercing|
> |Rarity| Common |
> |Attunement|—|
> |Value|5 gp|
> |Weight|4 lbs
>[!info|clean left no-i no-t wmed]
>
># Trick
>
>**Hindering Blows:** Whenever you deal damage to an enemy with this weapon, reduce it’s movement by 10ft for 1 round.
>
># Mastery
>
>**Improved Impale:** This weapon deals bleed damage with its [Impale](Impale.md) feature, equal to the [Heft](Heft.md) of this weapon.
>
>### Advanced Fighting Styles
>#### [Deep Guard](Deep%20Guard.md)
>While using a [Light Shield (C)](Light%20Shield%20(C).md) and a [Trident (C)](Trident%20(C).md) in one hand, you gain these benefits.
>You can attach a [Rope](Hempen%20Rope) or chain to your [Trident (C)](Trident%20(C).md) and when you throw this weapon, you can return it to your hand. The length of this [Rope](Hempen%20Rope) or chain is the minimum range to throw the [Trident (C)](Trident%20(C).md).
>[Hindering Blows](Hindering%20Blows.md) lasts for as long as the target has [Bleed (C)](Bleed%20(C).md) damage and it stacks as normal.
>#### [Devil Prod](Devil%20Prod.md)
>While wielding a [Trident (C)](Trident%20(C).md) in both hands you gain the following benefits.
>Whenever you deal damage to an enemy with this weapon, increase its [Bleed (C)](Bleed%20(C).md) by an amount equal to your character level. If it is a [Fiend](Fiends.md), add twice as much of this [Bleed (C)](Bleed%20(C).md).