<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Armory](Corvanis%20Armory.md) / [Exotic Weapon Training](Exotic%20Weapon%20Training.md)** # Whip > [!infobox|left] > # Whip > ![[Whip.png|cover ws-med]] > ###### Basic Information >|<!-- -->|<!-- -->| >|---|---| >|Type|Exotic Melee Weapon| > |Properties|[Heft](Heft.md) (0), [Cut](Cut.md), [Reach](Reach.md), [Special](Special.md)| > |Damage| **1d4** slashing| > |Rarity| Common | > |Attunement|—| > |Value|2 gp| > |Weight|3 lbs >[!info|clean left no-i no-t wmed] >Attacks made with the whip do not damage armor or shields, however an attack with a whip can be replaced with a shove or grapple action freely using the weapons statistics. Checks made in this way add your dexterity and your strength modifier. If this check succeeds, deal this weapon’s damage. > ># Trick >**[Hold in Place](Hold%20in%20Place.md):** Successful grapple checks with this weapon, give the enemy the restrained condition instead of the grappled condition. > ># Mastery >**[Crack the Whip](Crack%20the%20Whip.md):** This weapons base damage is replaced with 1d6 thunder damage.