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**[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Armory](Corvanis%20Armory.md) / [Exotic Weapon Training](Exotic%20Weapon%20Training.md)**
# Whip
> [!infobox|left]
> # Whip
> ![[Whip.png|cover ws-med]]
> ###### Basic Information
>|<!-- -->|<!-- -->|
>|---|---|
>|Type|Exotic Melee Weapon|
> |Properties|[Heft](Heft.md) (0), [Cut](Cut.md), [Reach](Reach.md), [Special](Special.md)|
> |Damage| **1d4** slashing|
> |Rarity| Common |
> |Attunement|—|
> |Value|2 gp|
> |Weight|3 lbs
>[!info|clean left no-i no-t wmed]
>Attacks made with the whip do not damage armor or shields, however an attack with a whip can be replaced with a shove or grapple action freely using the weapons statistics. Checks made in this way add your dexterity and your strength modifier. If this check succeeds, deal this weapon’s damage.
>
># Trick
>**[Hold in Place](Hold%20in%20Place.md):** Successful grapple checks with this weapon, give the enemy the restrained condition instead of the grappled condition.
>
># Mastery
>**[Crack the Whip](Crack%20the%20Whip.md):** This weapons base damage is replaced with 1d6 thunder damage.