<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Armory](Corvanis%20Armory.md) / [Corvanis Weapons](Corvanis%20Weapons.md)** # Greatclub > [!infobox|left] > # Greatclub > ![[Greatclub.png|cover ws-med]] > ###### Basic Information >|<!-- -->|<!-- -->| >|---|---| >|Type|Simple Melee Weapon| > |Properties|[Heft](Heft.md) (4), [Crush](Crush.md)| > |Damage| **1d8** bludgeoning| > |Rarity| Common | > |Attunement|—| > |Value| 2 sp | > |Weight| 10 lbs >[!info|clean left no-i no-t wmed] > ># Trick > >**Big Smash:** Once per round, you may attempt a [shove](Shove.md) action with this weapon as part of the weapons attack. Statistics are determined as normal. > ># Mastery > >**Bigger Smash:** Whenever you use Big Smash, you can also attempt to knock the target [prone](Prone%20(C).md). > >### Advanced Fighting Styles >#### [Deadlock Hammer](Deadlock%20Hammer.md) >While wielding a [Crush](Crush.md) weapon with [Heft](Heft.md) 4 or more you gain the following benefits. >Your first attack against an enemy each round reduces the positive [Heft](Heft.md) benefits of the targets main hand weapon, by an amount equal to your weapons heft for 1 round. A Strength save DC (8+prof+str) resists this effect. >#### [Toebasher](Toebasher.md) <font size="-1">( Requirement: [Halfling](Corvanian%20Halfling.md) )</font> >Whenever you deal damage with a [Crush](Crush.md) weapon, you deal extra damage equal to your proficiency for each size category of difference between you and the target.